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Match-up Discussion ONGOING Bane MU chart

Johnny Based Cage

The Shangest of Tsungs
Pushblock into DP against j.2.
Its either a true block-string (ala pushblock glitch taking effect), or its a full damage punish. Either way, its great against batman.
Oh I know, my friend. Thanks for the tip nonetheless. I still TRY to anti-air him without meter every now and then or catch him at the start of the match and when he soars right over it a lone tear strolls down my cheek and I vow to throw him on his ass w/ Grundy next time he tries it lol.
 

Doombawkz

Trust me, I'm a doctor
Oh I know, my friend. Thanks for the tip nonetheless. I still TRY to anti-air him without meter every now and then or catch him at the start of the match and when he soars right over it a lone tear strolls down my cheek and I vow to throw him on his ass w/ Grundy next time he tries it lol.
OH, well then. Nevermind.
 

Kyu

CHOO CHOO BANE TRAIN
Alright I've been sold the bill that Cyborg - Bane is a 5-5 mu. I've never played a Cyborg that I have not beaten 10-5 or better. Am I not playing the right people? I can only do PSN, maybe xbox by some stroke of luck and working something out with the GGA homies, but seriously. I've played @Ram and @NorCal-Cyborg and I still think Bane wins this matchup convincingly. Are there any other PSN borgs?

@KHAOTIC ARMOR is the only other I can think of and I need to play him in this match apparently.
 

Billy Dha Kid

Day 1 phenomenal grab immune
Alright I've been sold the bill that Cyborg - Bane is a 5-5 mu. I've never played a Cyborg that I have not beaten 10-5 or better. Am I not playing the right people? I can only do PSN, maybe xbox by some stroke of luck and working something out with the GGA homies, but seriously. I've played @Ram and @NorCal-Cyborg and I still think Bane wins this matchup convincingly. Are there any other PSN borgs?

@KHAOTIC ARMOR is the only other I can think of and I need to play him in this match apparently.
Get Xbox and play @Kinetic Balding1
 
Alright that's great, anyway the actual number is going to remain even.

martian's options on wake vs bane
tick setups: push, is just fast enough to blow up normal strings that are cancelled, and it makes cmd grab whiff too
anything into overhead punch: punish with f12 (it will atleast nullify armor)
command grab and other things: teleport
anything into up punch: easy down 1 full combo punish

conclusion: bane's beefy damage can all be countered with full combo punish moves, making it a special matchup in witch is bane's wakeup game isn't nearly as rewarding

martian's options in neutral game:
mb orb: shuts down all forms of movement in combination with pillar, level 3 venom charge can be jumped over after mb orb for punish
martian's backdash is extremely effectively along with other mobility tools including air dash in forcing bane to over commit
orb in front pillar behind : causes 2 hits
on knockdown: orb pillar is 2 hits
trait normals to anticipate dashes before armor create a guessing game
mb b3: blows up all armored moves outside of level 3

conclusion: martian's zoning and keepaway can be done in a way which slows the pace of venom down and abuses bane's inablity to deal with multihit moves, and the fact that his dash and jump are very punishable... he is forced to overcommit and martian has amazing punish along iwth a multi hit b3
 
Alright I've been sold the bill that Cyborg - Bane is a 5-5 mu. I've never played a Cyborg that I have not beaten 10-5 or better. Am I not playing the right people? I can only do PSN, maybe xbox by some stroke of luck and working something out with the GGA homies, but seriously. I've played @Ram and @NorCal-Cyborg and I still think Bane wins this matchup convincingly. Are there any other PSN borgs?

@KHAOTIC ARMOR is the only other I can think of and I need to play him in this match apparently.
Armor and Relaxed play the matchup well. I got to grind this at mlg and he really does have really good options for spacing Bane out.
 

Kyu

CHOO CHOO BANE TRAIN
martian's options on wake vs bane
tick setups: push, is just fast enough to blow up normal strings that are cancelled, and it makes cmd grab whiff too
anything into overhead punch: punish with f12 (it will atleast nullify armor)
command grab and other things: teleport
anything into up punch: easy down 1 full combo punish

conclusion: bane's beefy damage can all be countered with full combo punish moves, making it a special matchup in witch is bane's wakeup game isn't nearly as rewarding

martian's options in neutral game:
mb orb: shuts down all forms of movement in combination with pillar, level 3 venom charge can be jumped over after mb orb for punish
martian's backdash is extremely effectively along with other mobility tools including air dash in forcing bane to over commit
orb in front pillar behind : causes 2 hits
on knockdown: orb pillar is 2 hits
trait normals to anticipate dashes before armor create a guessing game
mb b3: blows up all armored moves outside of level 3

conclusion: martian's zoning and keepaway can be done in a way which slows the pace of venom down and abuses bane's inablity to deal with multihit moves, and the fact that his dash and jump are very punishable... he is forced to overcommit and martian has amazing punish along iwth a multi hit b3
Ok so this is what I got from this. You're going at it like the martian player is going to make the right read every single time. Wakeup is all reads on both sides. B1 helps a lot on MMH wu as bane, we can cancel it and it stuffs out a tele. You are unable to punish venom uppercut if we fully delay the MB as well so that isn't a talking point. What if Bane does a d2 into charge on your wakeup? Push is gone and tele gets countered. Now you're respecting d2 charge so we do d2 grab or something similar. Don't even pull that bullshit where you're reacting to grab. MB orb doesn't shut down all options. What if I just, oh I don't know, double punch through it? I don't have to charge. Shit I could even just block and take abysmal chip while venom reduces damage. Yes he backdash is good. Can still be caught with well timed grabs and d1s. If you're doing trait normals to catch dashes what happens if I charge? Hard knockdown into wakeup guessing game. MB B3 is double hitting but like everything else, you're doing it on a read. If Martian knocks down Bane and does orb into pillar, he's not running an oki game. He's just being safe and losing damage for it. Who gives a fuck about double hits I'll just block.
 
Ok so this is what I got from this. You're going at it like the martian player is going to make the right read every single time. Wakeup is all reads on both sides. B1 helps a lot on MMH wu as bane, we can cancel it and it stuffs out a tele. You are unable to punish venom uppercut if we fully delay the MB as well so that isn't a talking point. What if Bane does a d2 into charge on your wakeup? Push is gone and tele gets countered. Now you're respecting d2 charge so we do d2 grab or something similar. Don't even pull that bullshit where you're reacting to grab. MB orb doesn't shut down all options. What if I just, oh I don't know, double punch through it? I don't have to charge. Shit I could even just block and take abysmal chip while venom reduces damage. Yes he backdash is good. Can still be caught with well timed grabs and d1s. If you're doing trait normals to catch dashes what happens if I charge? Hard knockdown into wakeup guessing game. MB B3 is double hitting but like everything else, you're doing it on a read. If Martian knocks down Bane and does orb into pillar, he's not running an oki game. He's just being safe and losing damage for it. Who gives a fuck about double hits I'll just block.
i am not saying i am guessing right every time, i am saying, that the guessing game isn't nearly as in your favor or as damage as in a normal matchup, and i don't give a fuck about pressuring you on wakeup, i just wanna play keepaway the whole game, and the fact that i can delay you until you are in debuff is very nice.
 

Kyu

CHOO CHOO BANE TRAIN
i am not saying i am guessing right every time, i am saying, that the guessing game isn't nearly as in your favor or as damage as in a normal matchup, and i don't give a fuck about pressuring you on wakeup, i just wanna play keepaway the whole game, and the fact that i can delay you until you are in debuff is very nice.
Why would I be wasting venom though? If you're playing keep away I'm not going to venom up from full screen. The knockdown game is pretty much in our favor as it is with every matchup. Push isn't as fast as you think, it certainly isn't a corps charge. I don't see him winning this match.
 
Why would I be wasting venom though? If you're playing keep away I'm not going to venom up from full screen. The knockdown game is pretty much in our favor as it is with every matchup. Push isn't as fast as you think, it certainly isn't a corps charge. I don't see him winning this match.
maybe i need to play better banes because i feel dominant in the mu and i feel way better in the wakeup game with martian than with a character liek zod, way more options.
 

Kyu

CHOO CHOO BANE TRAIN
maybe i need to play better banes because i feel dominant in the mu and i feel way better in the wakeup game with martian than with a character liek zod, way more options.
Well no shit you feel better on wakeup with MMH than you do with Zod. Zod has like 2 options vs bane on wakeup, backdash and parry. Both push and charge can get stuffed out with proper timing. What Bane have you been playing?