If they hadn't, they probably wouldn't be in this situation today. But the NRS community isn't willing to do that for MK9 because everyone has the "deal with it" mentality, so it's a bad comparison.
Hardcore players and players of high mid to top tier are willing to Deal With it, but most other players and pot monsters are not. So this is what you get; numbers go down until it's just a few hardcore players that are willing to participate when they have the chance.
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Kevin 7
I actually agree with both of you guys. In the case of Melee, the rules came out of a logical necessity - do everything possible to make the game as fair and competitive as possible. Obviously, choices like banning ridiculous stages and turning off items are easy moves.
MK9 was/is a great game, and I love it, but it really suffers from some awful balance issues that stem from not giving everyone a base set of tools. NRS fixed this in Injustice, and it has made the game much better... there is a top tier, but a majority of the cast is competitively viable if you're good with your character. Just look at the top 8 at Evo this year. In MK9, things like selectively handing out armor makes it brutal to play certain characters who dont have it.
Melee to me feels more like Injustice than MK9, which is why it’s still an awesome game, and why it has been able to sustain itself. There is certainly the high tier (fox, falco, sheik, marth, jiggly, peach), but at least every character has access to a universal set of system mechanics to help them, like air dodges, L canceling, ledge canceling, etc.
I think it’s why we’re now seeing dedicated character specialists shaking things up and making serious noise. Axe with Pikachu, friggin’ Amsa with YOSHI!... and I think that THAT will keep the keep Melee going even stronger.
A well-documented secondary issue with the whole “Injustice is toast once MKX comes out” thing is that this community for some reason doesn’t seem to like playing more than one game at once, but that’s another can of worms.