MKX doesn't have to suffer the same fate, but it needs a few things:
- 1) Commitment to balance. Maybe even moreso this time, due to the Variation system. It would help if that committment lasts longer than a year. Say 1.5-2 years, is probably plenty of time to work out the kinks and allow most tech to come to light.
- 2) Better netplay -- once people have spent a lot of their money, and aren't able to travel as frequently, being able to play solid sets against each other online and train is a big help towards keeping a community engaged. Likewise with online tournaments, challenges, etc to build hype in between events.
- 3) Committment to bug-squashing -- Injustice is doing a better job in this regard. But things like combo followups coming out the wrong way under interactibles, and the control issues (like getting db inputs when standing up from crouch) do annoy people who are on the fence.
- 4) Commitment to enjoyable long-term gameplay -- As much as vortexes and giant resets are hype early on, they also seem to dampen enthusiasm in the long run. People want to feel like they are playing the game; not watching helplessly as they succumb to something they can't control. Likewise with characters which do not have tools to counteract oppressive zoning. At some point, if people stop having fun, they won't continue to play for years just to slave away under opressive conditions. So strong/varied neutral game, less 1-dimensional tools leading to less 1-dimensional matchups.
I have no doubt that if the game is strong in these areas, it will be continued to be played for some time to come. Both MK9 and Injustice have been a blast at the core, and if MKX can move past some of the things that hold them back, we could see the game going strong into 2017 and beyond. But only time will tell.
NRS, we are rooting for you