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MKX Online Petition

WIll you boycott the game if the online connection sucks?


  • Total voters
    135

trufenix

bye felicia
Wouldn't that lead to inputs being read, but if the animations aren't timed the same.. interractable desynch, transition off B3's desynch, and will probably desynch special move cancelling, depending on how the netcode handles that?
Essentially yes, if there isn't any state checking, it doesn't even require something dramatic to desync the game. A single dropped input can make all the difference. Here's an example;

You throw a fireball, I read it and make a jumpin punch combo. But lets say the uf got dropped. Well in my game, I jumped over your fireball, punished you, did a bnb. In your game, I stood there for a second, then did a raw punch and got hit in the face by a fireball. And then, because the game was still picking up my inputs that I thought were comboing, it just looks like I did a string of random attacks from full screen.

Neither of us knows the difference, because its not like the game dropped, but both of us are now seeing wildly different events. This is where state checking comes in.
 
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AK Black Preon

Kombatant
Essentially yes, if there isn't any state checking, it doesn't even require something dramatic to desync the game. A single dropped input can make all the difference. If it drops an uf, in my game I jumped, in your game I stood there. If it drops the f in d,f+2 in my game I threw a fireball, in yours I just did an uppercut from across the screen. And so on. Neither of us knows the difference, because its not like the game dropped, but both of us are now seeing wildly different events.
So basically month 1 of KI?
 

Scoot Magee

But I didn't want to dash
false. That's how you wind up with two people playing completely different matches.
If u press a button it's sent to the other player and it happens on both screens when the data arrives to the other player. I could be wrong but isn't this why players experience delay?

Also I'm pretty sure backgrounds don't cone into play.
 

trufenix

bye felicia
So basically month 1 of KI?
I've never played ki, nor do I have a xbone. But its my understanding KI using GGPO style "rollback" code. Which means instead of waiting for inputs and attempting to react / process properly (how most games do it), it essentially "records" everything that happens during the match, and when an input happens it "guesses" the outcome for both parties so that events are seamless, and then when the inputs and latency catch up, if it "rewinds" the recording to the last time both parties agreed.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Quick point:

If you're going to sit and say that doing so well in competition is because most of your experience came from online sets, you cannot also say that online players opinions are not as worth listening to as offline players. That's just pure hypocrisy :p And if your answer to that is "but they play online so they get away with stuff" they have the same offline practice mode as you do. They practice it and make sure it isn't just a gimmick, duh.

On topic I'm not going to boycott MKX if the online is bad, I still have someone I can play it offline with occasionally. But with that being said I'm not going to play it as much online if I can't. Besides, I'm a huge tech monster too anyway so most of my time is spent in practice mode since online isn't as good as it could/should be. I still occasionally go online to practice matchups but not a lot because it's just not worth it :oops:
 

IMakeItL00kC00L

Do not provoke a god
I find that if im playing people from this site then the only time the connection is bad is if they're on the west coast (im ohio so thats midwest-ish). The only people who lag that i play with are those on ranked and even then it's only some of the time. Maybe if there was a way to make a room/lobby of only wired connections so the casuals can just hop on ranked and us tym people that want a good connection can go into said room/lobby with only wired connections to try and get good games in, but i have no idea if this is even possible
 

JDM

Warrior
get a better connection
I hope this is a joke. Even with the best connection there's huge amounts of lag for no reason online. It's garbage.

Anyone saying the online is fine is an online warrior and doesn't play offline, fact.
 

AK Black Preon

Kombatant
I hope this is a joke. Even with the best connection there's huge amounts of lag for no reason online. It's garbage.

Anyone saying the online is fine is an online warrior and doesn't play offline, fact.
Pig confirmed for online warrior?
 

Macdaddy

STEAM: Bloodychaos2 XBOX: Macdaddy256969
I hope this is a joke. Even with the best connection there's huge amounts of lag for no reason online. It's garbage.

Anyone saying the online is fine is an online warrior and doesn't play offline, fact.
get a better connection bro!
 

Prinz

watch?v=a8PEVV6tt14
just saw this... That is pretty terrible (well not terrible but VERY mediocre) So I can see where you would get some serious lag )... But maybe you dont have FIOS were you live... What city do you live in ? or what provider do you have.. ?
I have 29/28, 2 ms ping. I'm not playing anyone from my country though. May that's the problem.
 
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THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Online is NEVER going to be EXACTLY the same as offline so quit your goddamn whining over it and level the fuck up.
Smash for 3DS is very, very close to offline in my experience. As was GGPO. As was DBZ Raging Blast 1.

Sooooooooooooooo.

Can we finally stop using this better connection argument, when games out there actually have viable netcode for actual play for people who don't have the best connection? Because if not, I suggest you all to move to my part of Cleveland, Ohio, and find a place where you can buy fiber optics or something better than 20/2, 45ms.
 

NRF CharlieMurphy

Kindergarten Meta
Test your connections across the country.

Or better yet... to the area where you woudl be playing most of your peeps.

Then look at your ping.... look at me.... look back at your ping..... look at your game..... look a jab... that wasn't a jab it was that DP you ALWAYS WANTED.

so on and so forth.

SpeedTest is good if you actually use it and not just pick the closest server to you.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Test your connections across the country.

Or better yet... to the area where you woudl be playing most of your peeps.

Then look at your ping.... look at me.... look back at your ping..... look at your game..... look a jab... that wasn't a jab it was that DP you ALWAYS WANTED.

so on and so forth.

SpeedTest is good if you actually use it and not just pick the closest server to you.
Distance =/= less lag all the time. Case in point, I'd rather play Scoot than Forever King, simply because our connections are better, despite King being 20 miles away.

Even then, I wouldn't want to play Scoot in Injustice or MK9. I'd rather play him in Smash 3DS, SFIV, or GGPO.

Guys, I have zero understanding as to why, in this day and age where people are about online play, you all don't care that online is any better, DESPITE IT BEING YOUR MAIN SOURCE OF COMPETITION/PRACTICE. I want to be able to play more than just the person with FIOS. Other games give me that. Why can't NRS games?
 

trufenix

bye felicia
If u press a button it's sent to the other player and it happens on both screens when the data arrives to the other player. I could be wrong but isn't this why players experience delay?
Yes, this is how "traditional" netcode works. One side sends an input (or state change, or anything that has to be transmitted) across the wire, and then the other side recieves it and sends confirmations back and the game continues. Depending on how the actual game loop is set up, the amount of time it can take this to happen (which can be based on network latency, or just how long it takes the game to process it) is what causes "lag".

So, when you see your opponent jump and hit d+2 but it takes 4 frames to happen, it means it took 4 frames for your side to say "d+2" and for their side to say back "okay, d+2" and deal with it accordingly.

Also I'm pretty sure backgrounds don't cone into play.
There's no way to tell, honestly, but I will say this in its natural state, the netcode built into ue is accurate enough for pray and spray arcade style shooters, not frame perfect fighting games. Those games miss inputs and lag all the time. It's easy to just throw NRS under the bus on this, but plenty of other games out there (fighters and not so fighters) have shitty netcode, there's is probably just the biggest. TTT2 netcode was bad at launch, KOF well, okay, everything SNK does has bad netcode. DoA has had issues, and even KI has had some ups and downs based on patching. So, its not as simple as any game can have good netcode, why doesn't there's.
 

DarthArma

Warrior
Test your connections across the country.

Or better yet... to the area where you woudl be playing most of your peeps.

Then look at your ping.... look at me.... look back at your ping..... look at your game..... look a jab... that wasn't a jab it was that DP you ALWAYS WANTED.

so on and so forth.

SpeedTest is good if you actually use it and not just pick the closest server to you.
 

DarthArma

Warrior
@DarthArma you think the Online is good?
1) It's not the best or as good as street fighter 4's

2) it's great for playing with someone with a good connection ft50

3) it sucks balls most of the time when you go into a random ranked match

4) I don't expect much when it comes to companies catering to the needs of the FGC, we are a very tiny spec of revenue for them, and anything they do to accommodate us is basically charity.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
4) I don't expect much when it comes to companies catering to the needs of the FGC, we are a very tiny spec of revenue for them, and anything they do to accommodate us is basically charity.
While this is true, NRS nets sales in the millions for their fighting games. And honestly, they might be able to net more than they do with a solid online experience.

With competitive gaming on the rise and the fact that so many people are playing competitive multiplayer games online (with a number of games designed to ONLY be played online), honestly, there's no room for competition-based games to have disappointing online experiences. Fighting games can go even further than they already have gone, but it won't be achieved solely by the offline scene anymore, tbh. Not saying offline isn't important. You know me. Obviously it is. But with so many people unable to find an offline scene close by, online is oftentimes the only outlet. And let's be super serious for a second...most of these areas have players who just aren't that dedicated to getting better at games all like that...and by close I mean within an hour drive. Telling someone to suck it up and drive 4 hours round trip on a weekly basis for competition is stupid. Having to have done that at one point, it's not just high use of gas, that's some serious wear on your car (or whoever is driving you). If I can avoid having to do that by playing online, I will. And then there's the issue with the availability with good internet. And this isn't just my problem, if anybody's noticed.
 

Son ov Timett

Bork, No Jin
Anecdotally speaking, I just received the free "Maxx" speed bump from Time Mobster Cable. Went from 20ish down/ 2 up, to 90ish down/11 up. Previously connecting with Euroland from L.A was nigh impossible. Akin to playing in cement, or arguing with a taser, if ye will. Last night I experienced the joys of playing MK9 with my Euro brethren with these new found "speeds." The lag was akin to rolling around in the mud ala a sow bobbing for apples, and attempting AAs were certainly reflective of such swine esque mannerisms . Certainly not pleasureable, but with a double IPA in hand I made do, imbibing, whilst hiccuping both gastrointestinally and connectively. What was once unattainable, now was within reach <huzzah>, albeit with a stutter and a stammer. In short, both a good connect and netcode are needed. If NRS had KI net, and everyone is still flailing along wirelessly because their too lazy to run a cable from underneath their nana's room to their respective confines, the gameplay is going to be worst than a Hornswoggle vs El Torito 60 minute Iron Man match.

The field is lost. Everything is lost. The black
one has fallen from the sky and the towers in ruins lie. The enemy is within.

Going to up my speeds to 300 down/ 20 up for MKX once motorola's 16 channel modem becomes more readily available, and pray to Boon's left eyebrow that the netcode is as sharp as a Jennifer Lawrence selfie.

:oops:
 

Barrogh

Meta saltmine
Lags and poor connection people keep complaining about isn't really the main problem. Online will be online.

The real problem is that those games aren't really geared towards online and therefore have quality of life features in a shitbad state, a situation not helped by glitches and bugs exclusive to online. Like: poor visibility in rooms, weird interaction with regions, lack of options to tinker with those too. Then there's stuff like resetting customized controls and abscense of means to setup them without leaving online mode.

I would like to also have some of those "luxury" features that are present in other games, including fighting games, such as ability to record replays, including automatically recording your last N games you played online and ability to export such records (would definitely help @Qwark28 with recording tech by outsourcing his records to someone with video grabber; yes, I had to say it for the third time ;) ). I mean, sure, it's not strictly online feature, but it sure will be useful for online warriors (and everyone else, though offline players have advantage of being able to ask opponent outright about stuff they do wrong, onliners don't always have such opportunity).

Hell, I'll just make a quick research on FGs that support replays and create replay feature thread here.

Back on topic, no, I won't boycott MKX because of "shitty online" (PC user here). Even if it will suck tarkatan balls connection- or feature-wise, I will still get it to play with friends offline and to sate my training mode autism. To be honest, I'm more concerned with quality of PC build and if there will be excessive inputs in this game (not that NRS games are rich with them though...). That said, NRS promised some new online features and I sure hope it will deliver them accompanied with high-quality online assets such as servers, netcode, features and so on.