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50/50 vs 33/33/33

Laos_boy

Meow Hoes
This is a topic that I don't think has been touched on.
Which is better?

Now there are different types of these mix ups.
Theres the traditional 50/50 mix ups
High/low
Left/right
Then there some technical ones like:
Grab/grab immunity counter.
Wake ups/command grab.

Then there are the 33/33/33:

Catwoman has a unseeable 33/33/33 on KD this is a overhead/low/cross up. In this situation you have a 67% chance that your opponent guess wrong. But since it's on knockdown you it turns into a 25/25/25/25 when wake ups are in play.

Then lobo has similar 33/33/33 overhead/low/grab and I think in this mix up you also have a 67% chance to hit them.

Then there the other 33/33/33
When characters have a 50/50 on knockdown but wake ups are in play. For example Deathstroke has a 50/50 but mostly uses it on knockdown. And anyone with a invincible wake up negates it. But he has the option to armor through. But this turns into 33/33/33 guessing game where you only have a 33% chance youll hit them.

So what's your opinion? 50/50 better. Or a 33/33/33?
 

HomeLee1121

Warrior
This is a topic that I don't think has been touched on.
Which is better?

Now there are different types of these mix ups.
Theres the traditional 50/50 mix ups
High/low
Left/right
Then there some technical ones like:
Grab/grab immunity counter.
Wake ups/command grab.

Then there are the 33/33/33:

Catwoman has a unseeable 33/33/33 on KD this is a overhead/low/cross up. In this situation you have a 67% chance that your opponent guess wrong. But since it's on knockdown you it turns into a 25/25/25/25 when wake ups are in play.

Then lobo has similar 33/33/33 overhead/low/grab and I think in this mix up you also have a 67% chance to hit them.

Then there the other 33/33/33
When characters have a 50/50 on knockdown but wake ups are in play. For example Deathstroke has a 50/50 but mostly uses it on knockdown. And anyone with a invincible wake up negates it. But he has the option to armor through. But this turns into 33/33/33 guessing game where you only have a 33% chance youll hit them.

So what's your opinion? 50/50 better. Or a 33/33/33?
25/25/25/25's are better
 

NRF CharlieMurphy

Kindergarten Meta
lol
there are only two outcomes to every situation....... it works or it doesn't work

50/50 is self explanatory.

33/33/33 is not a good way to put it
it shoudl rather be 2/3 or 67/33

because no matter how many options...... it either works... or it doesn't work. Those are just the odds of it actually working.
 

cR Biohazard

Team Torr
You're asking if an opponent having to guess right 50% of the time is worse than them guessing wrong 67% or 75% of the time? Isn't the answer obvious?
 

Rip Torn

ALL I HAVE IS THE GREEN.
This is a topic that I don't think has been touched on.
Which is better?

Catwoman has a unseeable 33/33/33 on KD this is a overhead/low/cross up. In this situation you have a 67% chance that your opponent guess wrong. But since it's on knockdown you it turns into a 25/25/25/25 when wake ups are in play.

Then lobo has similar 33/33/33 overhead/low/grab and I think in this mix up you also have a 67% chance to hit them.

Then there the other 33/33/33
When characters have a 50/50 on knockdown but wake ups are in play. For example Deathstroke has a 50/50 but mostly uses it on knockdown. And anyone with a invincible wake up negates it. But he has the option to armor through. But this turns into 33/33/33 guessing game where you only have a 33% chance youll hit them.
It's actually a lot more complicated than that. You have to weigh every option of both characters to see what the ratios would be. Catwoman has 3 options but that doesn't mean she has a 67% chance of hitting you. Remember, they can hold down to block the low and the cross up, so 1 opponent option covers 2 of Catwoman's options 67%. Also, her low and her cross up beat back block so that option loses 67%. Now we are back at 50% but then there are wakeup options which depends on the character. Then you get into wakeup stuffing and armoring through etc. Generally speaking, the poor wakeup characters suffer to knockdown mixups the most and it could be over 50% against say a Raven. Most characters have decent wake ups though so it's closer to 50% against them.
 

Laos_boy

Meow Hoes
It's actually a lot more complicated than that. You have to weigh every option of both characters to see what the ratios would be. Catwoman has 3 options but that doesn't mean she has a 67% chance of hitting you. Remember, they can hold down to block the low and the cross up, so 1 opponent option covers 2 of Catwoman's options 67%. Also, her low and her cross up beat back block so that option loses 67%. Now we are back at 50% but then there are wakeup options which depends on the character. Then you get into wakeup stuffing and armoring through etc. Generally speaking, the poor wakeup characters suffer to knockdown mixups the most and it could be over 50% against say a Raven. Most characters have decent wake ups though so it's closer to 50% against them.
She has a cross up f1.
 

Laos_boy

Meow Hoes
.
You're asking if an opponent having to guess right 50% of the time is worse than them guessing wrong 67% or 75% of the time? Isn't the answer obvious?
Well of course I would always want the 67% but ive seen people in this site say otherwise. ( in some killer frost thread ) I just wanted to start discuss