I have made the exact same argument, but came to the opposite conclusion. Every character having a minimum of 2 armored launchers in B3/F3 is one of the first aspects of the game that lost me. I honestly think NRS looked at MK9 in terms of balance and said, "What if we leave Kenshi, Kabal, and Cyrax alone, and gave everyone overwhelming shit that evens things out?" It's like instead of pulling the leaders back into the pack a little, they tried pushing the pack up to the front of the line. What it made was a game where there's a ton of over the top difficult shit to read/avoid, but some people's ridiculous shit is a little more ridiculous than others, leading to the same balance problems we've seen in previous title(s). I'd like to see this as a "lesson learned" going into MKX.
Also, stages and interactables drive me nuts. I even thought MK's stage length giving some characters advantage over others (EVO 2013 Grand Finals) is horse shit. Providing a "tournament" stage would have been nice, or even the option to turn off interactables.