Under_The_Mayo
Master of Quanculations
Ok, so cyrax is overpowered because of his bomb resets and his ability to take 60-80% of your life with one meter... This is understand. But is the uproar over Cyrax simply because he does this much damage AND he's popular?
Look at Nightwolf.
Shoulder charge: safe on block, far instant distance hit, EX hits overhead.
Axe: combo launcher, safe on block, range all the way from his toes to far past his head. Can't be low poked OR jumped over. On wake up will hit any opponent on the ground OR in the air. (at least kung's spin is punishable on block!). Can be done to finish any combo string, and again, SAFE ON BLOCK.
Uppercut: fastest in the game
Melee offense: all instantly fast, F3 combo starter stuffs many attacks.
EX Lightening: unblockable on the ground, and sometimes even unavoidable if jumping away from it. Can be connected on the ground from the end of a combo to start a new one.
Anti-Air. Can easily dash in for multiple 1's after a jumping punch, into combo and Shoulder Charge for 20%. Immediately setting up a free EX Lightening for another 30% combo for free. (so 50% from an anti-air punch with one meter)
Meter Building: With his axe being safe on block, NW is able to attack you with no risk of being punished, and crossover punch as much as he wants after his blocked axe. NW will generate tons of meter from blocked offense, giving him free combos from his EX lightening from any knockdown.
You can't jump against NW because of the range of the axe. Getting hit by it gives him 30% damage. If you block it, it's unpunishable. You can duck the shoulder charge, but any good NW will only use it to end combos or as a surprise attack, so waiting for it ducking is useless.
NW can finish any string with an Axe, making him safe on block. He doesn't even have to use any meter for this. This means you will never ever ever have a chance to punish NW on any blocked combo string.
The EX Lightening is unblockable AND gives him a 30% combo. If done while you're waking up, there's only a small probability you will escape it with a roll or a jump. You can basically count on it hitting every time. He can also do it as you fall from an attack or combo. Meaning he can do a 40% ground combo, and then get a guaranteed 32% more just by using one bar! And people say Cyrax is overpowered?
Will anyone really defend NW's large list of abilities?
I think if just the blocked Axe was punishable on block, there would be no problem. Every other character with a special move launcher gets punished on block. Quan's trance, sub freeze, scorp spear, reptile ball, kung spin, kenshi karma... If he had just one vulnerability.. but he just doesn't. Why am I the only person thinking he's ridiculously overpowered? Just because he's not popular? Maybe people don't relate to how I feel because they never fight Nightwolf?
Oh yeah i forgot. He also has a projectile reflect. As if he needed something else. Why not give him a freeze and teleport too?
Look at Nightwolf.
Shoulder charge: safe on block, far instant distance hit, EX hits overhead.
Axe: combo launcher, safe on block, range all the way from his toes to far past his head. Can't be low poked OR jumped over. On wake up will hit any opponent on the ground OR in the air. (at least kung's spin is punishable on block!). Can be done to finish any combo string, and again, SAFE ON BLOCK.
Uppercut: fastest in the game
Melee offense: all instantly fast, F3 combo starter stuffs many attacks.
EX Lightening: unblockable on the ground, and sometimes even unavoidable if jumping away from it. Can be connected on the ground from the end of a combo to start a new one.
Anti-Air. Can easily dash in for multiple 1's after a jumping punch, into combo and Shoulder Charge for 20%. Immediately setting up a free EX Lightening for another 30% combo for free. (so 50% from an anti-air punch with one meter)
Meter Building: With his axe being safe on block, NW is able to attack you with no risk of being punished, and crossover punch as much as he wants after his blocked axe. NW will generate tons of meter from blocked offense, giving him free combos from his EX lightening from any knockdown.
You can't jump against NW because of the range of the axe. Getting hit by it gives him 30% damage. If you block it, it's unpunishable. You can duck the shoulder charge, but any good NW will only use it to end combos or as a surprise attack, so waiting for it ducking is useless.
NW can finish any string with an Axe, making him safe on block. He doesn't even have to use any meter for this. This means you will never ever ever have a chance to punish NW on any blocked combo string.
The EX Lightening is unblockable AND gives him a 30% combo. If done while you're waking up, there's only a small probability you will escape it with a roll or a jump. You can basically count on it hitting every time. He can also do it as you fall from an attack or combo. Meaning he can do a 40% ground combo, and then get a guaranteed 32% more just by using one bar! And people say Cyrax is overpowered?
Will anyone really defend NW's large list of abilities?
I think if just the blocked Axe was punishable on block, there would be no problem. Every other character with a special move launcher gets punished on block. Quan's trance, sub freeze, scorp spear, reptile ball, kung spin, kenshi karma... If he had just one vulnerability.. but he just doesn't. Why am I the only person thinking he's ridiculously overpowered? Just because he's not popular? Maybe people don't relate to how I feel because they never fight Nightwolf?
Oh yeah i forgot. He also has a projectile reflect. As if he needed something else. Why not give him a freeze and teleport too?