Muffinmuggers
Banned
Raiden: Know what we all hate.. that teleport. First of all, Raiden cannot block string us, or keep us in constant poke, its just the teleport. 70% of every raiden (even on the professional level) Will jump over you to try and cross you up. Most of you might not have realized this... Just Nuetral Jump punch him, and juggle.. Although Raiden cannot be mix upped, so don't waste the bar. its smarter to just go in regular invisibility and let him teleport and dash to punish it, or NJP. it all depends on what you can read as the player. And thats pretty much all you will need to know, they will start thinking twice before they teleport. (if you have other tips, go ahead and post.)
Kung Lao: First of all, theres no point in trying to put a mix up or trying to hit him while hes down because of his wake up spin. My tactic is to take away his teleport, and his flying kick. Stay in the crouch position the whole match, don't move. Because, they are going to ground hat you. Its either that, or trade projectiles with acid spit. from here, kung laos are rush down lovers like us, but its smarter to not give in. They have two choices after they notice we are trading: flying kick, or teleport. This is reaction, assuming, and guessing. On the teleport, Upper cut this, and you are safe to throw an enhanced slow ball for pressure, but after one poke, back off, hes gonna spin. If he spins, acid ball this. On the flying kick, either Block this and punish, or you can definitly just throw up an enhanced acid ball, an keep it charged for an anti air. Those are my tips, if you have more, put some more down for both of the characters.
Kung Lao: First of all, theres no point in trying to put a mix up or trying to hit him while hes down because of his wake up spin. My tactic is to take away his teleport, and his flying kick. Stay in the crouch position the whole match, don't move. Because, they are going to ground hat you. Its either that, or trade projectiles with acid spit. from here, kung laos are rush down lovers like us, but its smarter to not give in. They have two choices after they notice we are trading: flying kick, or teleport. This is reaction, assuming, and guessing. On the teleport, Upper cut this, and you are safe to throw an enhanced slow ball for pressure, but after one poke, back off, hes gonna spin. If he spins, acid ball this. On the flying kick, either Block this and punish, or you can definitly just throw up an enhanced acid ball, an keep it charged for an anti air. Those are my tips, if you have more, put some more down for both of the characters.