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Tech Wake-Up Punish Guide

Uber

Mortal
As we all know, Shazam is all about his Oki game. In case anyone didn't know, Shazam gets free HM grabs after any hard knockdown. To avoid the free combo, the opponent must do a wake-up special. This creates a fun mix-up game where Shazam will either go for the free HM or bait the wake up.

This guide will be a compilation of how to punish various wake-up specials from each character. For each wake-up special, I will explain how to punish it from 4 different situations:

1) After D3. For consistency purposes, I will be testing this from the distance after a 22 xx HM MB, B3, j3, d3

2) After Achilles Clutch

3) After Atlas Torpedo MB, Dash Forward

4) After HM MB B3, F3, Trait, Dash Forward


I will list the option for each wake-up that allows for the biggest combo. The combo starters i will be testing for are ranked in the following order:

1) J2 starter
2) F22 starter
3) F3 starter
4) HM starter
5) F12 starter
6) 22 starter


***Note: I will put a ' *** ' next to wake up specials that are likely to be used by each character.


Aquaman:
***Trident Rush:
1) Post D3: Cross up J2​
2) Post AC: Jump in J2​
3) Post AT MB: Teleport forward, jump in J2​
4) Post B3 F3 Trait: Teleport forward, jump in J2​
From the Deep:
1) Post D3: Cross up J2​
2) Post AC: Jump in J2​
3) Post AT MB: Cross up J2​
4) Post B3 F3 Trait: Cross up J2​
***Water Shield: You can't really punish this until he takes it off. You can still hit him for damage though, but be careful about using moves with long recovery.​
1) Post D3: N/A
2) Post AC: N/A
3) Post AT MB: N/A
4) Post B3 F3 Trait: N/A
***Trident Scoop:
1) Post D3: Cross up J2​
2) Post AC: Jump in J2​
3) Post AT MB: Teleport forward, jump in J2​
4) Post B3 F3 Trait: Teleport forward, jump in J2​
Trident Toss:
1) Post D3: Cross up J2​
2) Post AC: Jump in J2​
3) Post AT MB: Cross up J2​
4) Post B3 F3 Trait: Cross up J2​


Overall Strategy: Jump over or teleport through if you think he will wake up, HM if you think he won't. Pretty simple. Water shield will absorb attacks on wakeup, so don't do anything really unsafe if hes using that.


Ares:
Phase Shifter:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
***God Smack:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Dark Energy:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
***Warp Transmission(behind):
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
***Warp Transmission(front):
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:


Bane:
***Body Press:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Raging Charge:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
***Double Punch:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
***Venom Uppercut:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Rising Slam:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:


Batman:
Straight Grapple:
1) Post D3: Cross up J2​
2) Post AC: Cross up J2​
3) Post AT MB: Cross up J2​
4) Post B3 F3 Trait: Cross up J2​
Sky Grapple:
1) Post D3: Cross up J2​
2) Post AC: Teleport Forward, F22 or Jump in J2​
3) Post AT MB: Cross up J2​
4) Post B3 F3 Trait: Cross up J2​
Batarang:
1) Post D3: Cross up J2​
2) Post AC: Jump in J2​
3) Post AT MB: Cross up J2​
4) Post B3 F3 Trait: Cross up J2​
Up Batarang:
1) Post D3: Cross up J2​
2) Post AC: Jump in J2​
3) Post AT MB: Cross up J2​
4) Post B3 F3 Trait: Cross up J2​
***Slide Kick:
1) Post D3: Cross up J2 (will whiff), dash forward F22​
2) Post AC: Cross up J2 (will whiff), dash forward F22​
3) Post AT MB: Cross up J2 (will whiff), dash forward F22​
4) Post B3 F3 Trait: Block and punish.​
Cape Parry:
1) Post D3: Cross up J2​
2) Post AC: Jump in J2​
3) Post AT MB: Cross up J2​
4) Post B3 F3 Trait: Cross up J2​
Overall Strategy: Batman's wakeup options are pretty weak. Jump in J2 beat just about everything in most situations. J2 will whiff if Batman does Slide Kick, but the recovery on that move is so long that you can still dash in and punish. The one thing you need to look out for is Sky Grapple after an AC ender. In this situation, Sky Grapple will beat J2, but you can still Teleport forward to punish Sky Grapple (and everything else).​


Batgirl:
***Smoke Bomb: Punishable on block (-18)​
1) Post D3: Block and punish​
2) Post AC: Block and punish​
3) Post AT MB: Block and punish​
4) Post B3 F3 Trait: Block and punish​
Batarang: Safe on block, but duckable (-5)​
1) Post D3: Cross up J2​
2) Post AC: Jump in J2​
3) Post AT MB: Cross up J2​
4) Post B3 F3 Trait: Cross up J2​
***Flying Bat: Punishable on block (-17)​
1) Post D3: Block and punish F22. Or backdash and B2​
2) Post AC: Block and punish F22. Or backdash and B2​
3) Post AT MB: Jump over J2 (will whiff), HM​
4) Post B3 F3 Trait: Backdash, HM​
***Redemption: Advantage on block (+1)​
1) Post D3: Cross up J2​
2) Post AC: Jump in J2​
3) Post AT MB: Backdash, HM​
4) Post B3 F3 Trait: Backdash, HM​
***Bat Evade: Frame advantage depends on version of move​
1) Post D3: Jump in J2, catch with HM​
2) Post AC: Jump in J2, catch with HM​
3) Post AT MB: Jump in J2, catch with HM​
4) Post B3 F3 Trait: Jump in J2, catch with HM​
***Bat-Wheel: Frame advantage depends on version of move​
1) Post D3: Cross up J2 (don't jump until you would do HM)​
2) Post AC: Cross up J2​
3) Post AT MB: Back dash, HM​
4) Post B3 F3 Trait: Back dash, HM​
Bab's Bola: Advantage on block (+3)​
1) Post D3: Cross up J2​
2) Post AC: Jump in J2​
3) Post AT MB: Cross up J2​
4) Post B3 F3 Trait: Cross up J2​

Overall Strategy: The best strategy here might just be to go for max damage combos instead of going for the vortex. She just has too many wake up options and they all require a different action to punish. If I had to choose the most consistent option, I would choose backdash HM punish, but even that can be defeated in a few ways.​

Black Adam:
Lightning Storm: Safe on block (-2)​
1) Post D3: Cross up J2 OR Teleport forward, jump in J2​
2) Post AC: Jump in J2 Or Teleport forward, F22​
3) Post AT MB: Cross up J2 OR Teleport forward, jump in J2​
4) Post B3 F3 Trait: Cross up J2 OR Teleport forward, jump in J2​
Black Magic: Punishable on block (-26)​
1) Post D3: Cross up J2 OR Teleport forward, jump in J2​
2) Post AC: Jump in J2 OR Teleport forward, F22​
3) Post AT MB: Cross up J2 OR Teleport forward, jump in J2​
4) Post B3 F3 Trait: Cross up J2 OR Teleport forward, jump in J2​
***Lightning Cage: Safe on block (-2)​
1) Post D3: Teleport forward, then F3 punish the whiff​
2) Post AC: Wait for cage to whiff, then jump in with J2​
3) Post AT MB: Teleport forward, then jump in with J2​
4) Post B3 F3 Trait: Teleport forward, then HM the whiff​
Lightning Strike: Punishable on block (-12)​
1) Post D3: Cross up J2 OR Teleport forward, jump in J2​
2) Post AC: Jump in J2 OR Teleport forward, F22​
3) Post AT MB: Cross up J2 OR Teleport forward, jump in J2​
4) Post B3 F3 Trait: Cross up J2 OR Teleport forward, jump in J2​
Lightning Bomb: Punishable on attempt (- a million)​
1) Post D3: Cross up J2 OR Teleport forward, jump in J2​
2) Post AC: Jump in J2 OR Teleport forward, F22​
3) Post AT MB: Cross up J2 OR Teleport forward, jump in J2​
4) Post B3 F3 Trait: Cross up J2 OR Teleport forward, jump in J2​
Overall Strategy: Black Adam is very susceptible to Teleport forward baits. They allow Shazam to avoid and punish every wake up special Black Adam has in many cases. The one exception is following an AC ender. In this case, Shazam is left at the perfect distance where if he gets hit if he tries to jump forward and gets hit by the other side of the cage if he teleports forward. Because of this, it may just be better to block and allow the cage to whiff after AC.​


Catwoman:
Cat Claws:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Cat Dash:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Straight Whip:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Up Whip:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
High Feline Evade:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Low Feline Evade:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Cat Stance:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
***Cat Scratch (Trait):
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
 

Uber

Mortal
Cyborg:
Nova Blaster:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Power Fist:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Techno Tackle:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Sonic Disruptor:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Up Sonic Disruptor:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Target Acquired:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Forward Grapple:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Back Grapple:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:


Deathstroke:
Quick Fire:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Low Shots:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Machine Gun:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
Upward Machine Gun:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:
***Sword Spin:
1) Post D3: Cross up J2. Teleport gets hit sometimes depending on distance​
2) Post AC: Teleport forward, F22​
3) Post AT MB: Teleport forward, jump in J2​
4) Post B3 F3 Trait: Cross up J2 (difficult). Jump over HM works​
***Sword Flip:
1) Post D3: Block and punish​
2) Post AC: Teleport forward, dash in f22​
3) Post AT MB: Teleport forward dash in, HM​
4) Post B3 F3 Trait: block and punish.​
Overall strategy:Try not to end combos with D3, as the followups are inconsistent. Instead try to end in AC, and bait everything with teleport. After a B3 F3 trait, you must take a risk to try and punish sword spin.


Doomsday:


Flash:


Green Arrow:


Green Lantern:


Harley Quinn:
 

Uber

Mortal
Hawkgirl:


Joker:


Killer Frost:
Frostbite:
1) Post D3: Crossup J2​
2) Post AC: Crossup J2​
3) Post AT MB: Crossup J2​
4) Post B3 F3 Trait: Crossup J2​

Iceberg:
1) Post D3: Crossup J2​
2) Post AC: Crossup J2​
3) Post AT MB: Crossup J2​
4) Post B3 F3 Trait: Crossup J2​

Flash Freeze:
1) Post D3: Crossup J2​
2) Post AC: Crossup J2​
3) Post AT MB: Crossup J2​
4) Post B3 F3 Trait: Crossup J2​

***Black Ice:
1) Post D3: Jump back J2​
2) Post AC: Jump back J2​
3) Post AT MB: Jump back J2​
4) Post B3 F3 Trait: Jump back J2​

Ice Daggers:
1) Post D3: Crossup J2​
2) Post AC: Crossup J2​
3) Post AT MB: Crossup J2​
4) Post B3 F3 Trait: Crossup J2​

Overall Strategy: Killer Frost really only has one scary wake up in Black Ice. Knowing that, you're gonna want to jump back with a J2 a lot on wakeup. If they try to do any other wakeups, you can punish with either a J2 or just block and punish.


Lex Luthor:


Lobo:


Nightwing:
Escrima
Ground Spark: Safe on Block (-4)​
1) Post D3: Crossup J2​
2) Post AC: Crossup J2​
3) Post AT MB: Crossup J2​
4) Post B3 F3 Trait: Crossup J2​
***Escrima Fury: Punishable on block (-24)​
1) Post D3: Crossup J2​
2) Post AC: Crossup J2​
3) Post AT MB: Crossup J2 (will whiff), HM​
4) Post B3 F3 Trait: Crossup J2 (will whiff), HM​
***Flip Kick: Safe on block (-4)​
1) Post D3: Teleport Forward, B2 (If you go for meaty HM, Flip Kick whiffs and you can punish with F22)​
2) Post AC: Teleport Forward, B2 (If you go for meaty HM, Flip Kick whiffs and you can punish with F22)​
3) Post AT MB: Crossup J2 (hits airborne). If you go for meaty HM, Flip Kick may whiff, allowing a F22 punish)​
4) Post B3 F3 Trait: Crossup J2 (hits airborne). If you go for meaty HM, flip kick will whiff, allowing a F22 punish)​
Scatter Bomb: Advantage on block (+7)​
1) Post D3: Crossup J2​
2) Post AC: Crossup J2​
3) Post AT MB: Crossup J2​
4) Post B3 F3 Trait: Crossup J2​
Staff
***Staff Spin: Safe on block (-6)​
1) Post D3: Teleport back, jump in J2 (F3 is a bit easier)​
2) Post AC: Teleport back, jump in J2 (F3 is a bit easier)​
3) Post AT MB: Teleport back, Jump in J2 (F3 is a bit easier)​
4) Post B3 F3 Trait: Teleport back, jump in J2 (F3 is a bit easier)​
Ground Blast: Advantage on block (+9)​
1) Post D3: Crossup J2​
2) Post AC: Crossup J2​
3) Post AT MB: Crossup J2​
4) Post B3 F3 Trait: Crossup J2​
***Flying Grayson: Safe on block (-3)​
1) Post D3: Teleport back and duck, F22 ( HM is a bit easier)​
2) Post AC: Teleport back and duck, F22 ( HM is a bit easier)​
3) Post AT MB: Teleport back and duck, F22 (HM is a bit easier)​
4) Post B3 F3 Trait: Teleport back and duck, F22 ( HM is a bit easier)​
Overall Strategy: The strategy that should be used on Nightwing is dependent on the stance that he is in.​
When he is in Escrima, you can abuse him pretty well. His best options in this stance are Flip Kick and Escrima Fury. Flip Kick usually whiffs against meaty HM and allows punishes, Escrima Fury is punishable on block and is High. Both options lose to jump ins in most cases as well.​
When Nightwing is in staff, you should bait with Teleport back, then punish accordingly. Learning to react in the correct way fast enough definitely takes some practice, but it is totally doable. This option is pretty much completely safe too, since ground blast whiffs. If he starts doing ground blast on wakeup for some reason, best option would be Teleport forward and punish ( jump ins lose to Staff Spin).​
 

Uber

Mortal
Raven:


Scorpion:


Shazam:


Sinestro:


Solomon Grundy:


Superman:
Rising Grab:
1) Post D3:
2) Post AC: Back up one step and crouchblock, HM punish (F22 is difficult to time)​
3) Post AT MB:
4) Post B3 F3 Trait:

Super Breath:
1) Post D3:
2) Post AC: Crossup J2 OR Back up one step and crouchblock, HM punish​
3) Post AT MB:
4) Post B3 F3 Trait:
Heat Vision:
1) Post D3: Crossup J2​
2) Post AC: Crossup J2​
3) Post AT MB: Crossup J2​
4) Post B3 F3 Trait: Crossup J2​

Flying Punch:
1) Post D3:
2) Post AC:
3) Post AT MB:
4) Post B3 F3 Trait:

Heat Zap:
1) Post D3:
2) Post AC: Crossup J2 OR Backup and crouchblock, HM punish​
3) Post AT MB:
4) Post B3 F3 Trait:
Low Scoop:
1) Post D3:
2) Post AC: Crossup J2 OR Backup and crouchblock, F22 punish​
3) Post AT MB:
4) Post B3 F3 Trait:
Overall Strategy: Against Superman, the best option for wakeup punishment is dependent on the oki situation. Here what I found to be the most efficient options for each situation:​
1) Post D3:
2) Post AC:
Backup and crouchblock -> Punish punishes all but Heat Vision MB, Flying Punch MB.​
Teleport Forward -> Punish punishes all but Rising Grab and Flying Punch MB​
3) Post AT MB:
4) Post B3 F3 Trait:


Wonder Woman:


Zod:
 

Uber

Mortal
I've got a few more of these filled out now. Shazam mains should really learn this stuff, this info is absolutely vital to his vortex game. Heres what i have so far:

Done:
- Aquaman
- Batman
- Batgirl
- Black Adam
- Killer Frost
- Nightwing

Partially Done:
-Superman
-Deathstroke

If you have any requests for character strats, i can do those first. Next on my list right now are:

1) Scorpion
2) Sinestro
3) Wonder Woman
4) Green Lantern
5) Green Arrow
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
Not sure why this happens but often, against an advancing special on wake up, HM phases through.

So if zod does zod charge on wake up and I try to HM him, they pass through eachother without incident.
 

Shawi

Apprentice
Not sure why this happens but often, against an advancing special on wake up, HM phases through.

So if zod does zod charge on wake up and I try to HM him, they pass through eachother without incident.
hmmmm, that is weird. maybe it is just Zod charge because I always get hit out of my HM when flash does his charge.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
hmmmm, that is weird. maybe it is just Zod charge because I always get hit out of my HM when flash does his charge.
I think I've gone through the odd flash charge. Its really weird.
 

SaJa

FH_FenriR
I'll try the teleport on BA.

Until now, I was just waiting his lightning cage to whiff punish it with b2.
 

SuppaSapien3

Chipotle and Olive Garden are NOT authentic
I found out that a majority of Manhunters wakeups after AC can be beat by F3 meterless if you time it right. The only one that cant is his push, but that can be whiff punished, or forward teleported and HMed
 

shinobispectre

Heart of A Champion, Skill of a Noob :P
I found out that a majority of Manhunters wakeups after AC can be beat by F3 meterless if you time it right. The only one that cant is his push, but that can be whiff punished, or forward teleported and HMed
Wait Push can HMed? I thought that was one of his true wakeup moves having the invincibility? Whiff Punish I get, forward teleport... I'm iffy on but yeah I can see that. But really? HM?
 

SuppaSapien3

Chipotle and Olive Garden are NOT authentic
Wait Push can HMed? I thought that was one of his true wakeup moves having the invincibility? Whiff Punish I get, forward teleport... I'm iffy on but yeah I can see that. But really? HM?
Only if you perdict he is going to do it and you do the foward teleport as i said. He whiffs, and you have enough time to HM him. I basically was saying his push is the only wakeup you have to watch out for lol, otherwise manhunter is free on knockdown
 

SuppaSapien3

Chipotle and Olive Garden are NOT authentic
You mind if I take this over? Its not gonna be in the sam format though I might amke it a bit more to the point. Tired of the inactivity here.
 

SuppaSapien3

Chipotle and Olive Garden are NOT authentic
Anyone know the cheapest way to upload to youtube? Instead of typing out this guide, I was just gonna make a video guide.
 

shinobispectre

Heart of A Champion, Skill of a Noob :P
I think i just might use my phone cause i have none of those things :(
Sure. Really the information is more important than the quality of the video. Provided that the phone is not too shaky or unwatchable quality. Best of luck man! Props to you for choosing to do this!
 

SuppaSapien3

Chipotle and Olive Garden are NOT authentic
Sure. Really the information is more important than the quality of the video. Provided that the phone is not too shaky or unwatchable quality. Best of luck man! Props to you for choosing to do this!
Man it's a pain trying to do one character let alone all of them in a single video. I will just break up the videos per character. See my meter less wake up punish guide and tell me my mistakes!!! The quality is pretty bad though lol.