If that's all Zatanna is doing, he'll force a trade with his df1 shot (which of course you can interrupt with puppet master). The main thing here is whoever starts their game has the advantage. If he scores a knockdown and starts his traps, you really have no room to zone at all. And if you pull out trait, he has to deal with it for the full duration. And Zatanna can't really deal with his armor like you'd think. If you try doing MB multikick, he can standing 1 through it (absorbs a kick and hits you before the next kick comes out). I've played this MU a lot with @
rev0lver and neither character overwhelms the other IMO.
If she parries anything, you can't zone for the next few seconds because of the threat of a demi goddess. And if Zatanna tries getting trait out, WoWo can just jump and force you to block an air tiara. It's not like WoWo completely shuts down her zoning, but between b2s and parries, Zatanna can't play her game 100%.
It seems to me that without Zat's trait, Lobo can easily overwhelm her. Anytime Lobo blocks a normal ring toss, he gets a forward dash for free and his dash covers stupid amounts of ground. I just feel it's 5-5 because if Lobo can get his game going from the start, it becomes difficult for Zatanna to get her trait out where she can overwhelm him. And yeah Lobo's oki game changes completely because you have to start guessing where she's going to teleport to, but if you guess right you're rewarded greatly.