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If Quan Chi is in MKX...

Rude

You will serve me in The Netherrealm
This is true. There was a time I thought Rune Trap was a pain. But, a smart person would manage meter to break. Breaking Rune Trap is a double edged sword, so you'd better force Quan Chi to break once you're on the offensive; thus making a possible trap impossible.



I don't know about that. Does almost seem like a design flaw.
Take a look at any of @Under_The_Mayo's Math of Quan Chi videos to see what I'm talking about.
 

DangerousBacon

Mechanical Engineering Bitch!
Not even close.

The Rune Trap was designed on Math and precise calculations of the percentages of meter gained by number of blocked hits.
No other character in the game was designed with that in mind.

It's a thinking man's set-up.

Also, every one who tears about the Rune Trap usually forgets that:

1) The Rune Trap could be escaped if you used breaker or (unless it was just-frame timed) armor.
2) Quan Chi only had The Rune Trap and basically nothing else of note.
Unless Ed Boon purposely meant for that to be in the game, Quan Chi wasn't designed with it in mind. Quan Chi just ended up with it because of a player experimenting with him. It's an oversight at best.

It's also not a "thinking man's setup." It's literally touch the opponent and do the string into the rune. Wash, rinse, and repeat. Not much thinking involved there.

The only "precise math" involved was Mayo expanding on it.
 
Take a look at any of @Under_The_Mayo's Math of Quan Chi videos to see what I'm talking about.
I watched Mayo's video. Very good breakdown of Quan Chi. A couple of things though. There is something very frustrating about guys who know this much about fighting games/frame data and such. It goes beyond my not being able to perform at their level; its quite hard to explain. For someone to be that accurate and insightful, and get away with using terms like QUANCULATION makes me sick, but I appreciate it. But I think him and his savant-like understanding of the game (Quan Chi) are helpful only to those who compete. I realize I'm being a negative Nancy here, so I'll get off.
 
If quan chi is the game I'm having a feeling that's who scorpion might go after next (who's next) after he finds out who quan chi killed his family and clan
 

Eddy Wang

Skarlet scientist
Quan Chi needs to be completely revamped. That Rune Trap thing needs to go. I'm hoping NONE of his variations play anything like his playstyle in MK9. It's like, the character broke the rules of the game, but wasn't even good either. He was the most poorly designed character in the game, imo.

Luckily, there's so much that can be done for this character, given his manipulative nature, sorcery, and necromancy, so I can't wait to see what they do with him. Also, I really hope he looks more like his MK4 form. He used to be a beefcake.
This, so fucking this
 

Doombawkz

Trust me, I'm a doctor
I can imagine him summoning skeleton warriors like he did in the MKA intro. That would be cool.

Rune trap could be reworked, maybe like a Lex mine type deal only lasting a bit longer. It would be pretty cool to tech trap someone with them by ending a combo into one that they roll into.

Maybe one enhancing his really nifty fighting style. Just the way he moves is pretty cool. You could give him power skulls in this form to enhance that further.
 

STB Shujinkydink

Burning down in flames for kicks
If Quan Chi is in MKX, I would have no one to play with because I'll be #1 and I'll turn you all down like Tom Brady.
So were doing this again are we ;)


I thought I made a quan thread already but theres been so much MKX lately its probably lost lol. He needs to ditch the weird mk9 stance. Too...low tier looking. Keep his slaps though, hes a guy who wouldn't think twice about slapping scorpion
 

Rude

You will serve me in The Netherrealm
Unless Ed Boon purposely meant for that to be in the game, Quan Chi wasn't designed with it in mind. Quan Chi just ended up with it because of a player experimenting with him. It's an oversight at best.

It's also not a "thinking man's setup." It's literally touch the opponent and do the string into the rune. Wash, rinse, and repeat. Not much thinking involved there.

The only "precise math" involved was Mayo expanding on it.
All right. It seems to me as though there is a breakdown in communication happening.

So, I will attempt to explain to you what I mean by "Thinking man's set-up."

On the outside, to someone who does not main Quan Chi, it's easy to ONLY see 11 xx Sky Drop, 212 xx EN Rune. However, it just isn't that simple. Meter management and math is absolutely crucial to playing this character. If you don't understand the amount of meter you're building off of blocked hits and special moves, it could spell the end for you. Specifically, knowing your totals and doing the math could mean the difference between a three EN Rune Trap and a Four EN Rune Trap. Also, if you did not do your math properly and you do a 212 xx regular rune, you will get punished, in some cases severely. So simply doing 212 xx rune until the cows come home doesn't cut it. You have to THINK about your meter/math management.

As a Quan Chi main, you need to intuitively understand how many hits you need blocked, how many special moves you need to whiff in order to build the next bar. The precise Math was discovered by Mayo, yes, but all serious Quan Chi mains use it.

Also, there seems to be this argument circulating that The Rune Trap was some kind of flaw or glitch. Let's say, for argument's sake, it was. Quan Chi was never meant to be able to do The Rune Trap. If we are to assume that this is true, then we need to look at the rest of his tools.

Looking at these tools, what kind of character is Quan Chi?

Is he a Rushdown Character without The Rune Trap? Not likely. With an 11 frame d1, 11 frame starter on his fastest, high-hitting string, and a d3 that grants hm very little advantage and no real frame traps outside of EN Rune, it does not seem likely that he is a Rushdown Character without The Rune Trap.

Is he a zoner without The Rune Trap? He has zoning tools, certainly. Regular runes and skulls serve as decent zoning tools, and trance does trade favorably with many projectiles in the game. However, if we compare his zoning tools to actual zoners in MK9, we again see that he falls short. Add to that the fact that he has no real normals with significant range outside of d4 and f1, and we can see that he wasn't meant to zone with normals, either. Also, he only has a slow d1, an average d3, and an uppercut for defense. As a zoner, surely he would have better defensive options.

So, he most likely isn't a zoning character without The Rune Trap.

So...what is he?

If you look at the fact that he builds significant meter during blocked strings and jump-in-punches, and that he can whiff special moves for more meter during trance, we can AT LEAST agree that he is very meter reliant.

What does he use the meter for?

EN Runes. EN Trance. EN Sky Drop.

The EN Sky Drop really should only be used for defense, EN Trance only drains a bar and can't really win you a game by itself. So the onus falls to EN Rune to pick up the slack. Now, given EN Rune's special properties and how the character is designed to be meter dependent, are we sure we can make a case that his design was some kind of accident?

I'm sure you do, as much of what I'm saying is speculative, but I think what little evidence we have leads itself more toward The Rune Trap being intentional rather than not.

Of course, there is no hard evidence to firmly argue either way, so it's speculative at best.
 

TaffyMeat

Infinite Meter Kombos
All right. It seems to me as though there is a breakdown in communication happening.

So, I will attempt to explain to you what I mean by "Thinking man's set-up."

On the outside, to someone who does not main Quan Chi, it's easy to ONLY see 11 xx Sky Drop, 212 xx EN Rune. However, it just isn't that simple. Meter management and math is absolutely crucial to playing this character. If you don't understand the amount of meter you're building off of blocked hits and special moves, it could spell the end for you. Specifically, knowing your totals and doing the math could mean the difference between a three EN Rune Trap and a Four EN Rune Trap. Also, if you did not do your math properly and you do a 212 xx regular rune, you will get punished, in some cases severely. So simply doing 212 xx rune until the cows come home doesn't cut it. You have to THINK about your meter/math management.

As a Quan Chi main, you need to intuitively understand how many hits you need blocked, how many special moves you need to whiff in order to build the next bar. The precise Math was discovered by Mayo, yes, but all serious Quan Chi mains use it.

Also, there seems to be this argument circulating that The Rune Trap was some kind of flaw or glitch. Let's say, for argument's sake, it was. Quan Chi was never meant to be able to do The Rune Trap. If we are to assume that this is true, then we need to look at the rest of his tools.

Looking at these tools, what kind of character is Quan Chi?

Is he a Rushdown Character without The Rune Trap? Not likely. With an 11 frame d1, 11 frame starter on his fastest, high-hitting string, and a d3 that grants hm very little advantage and no real frame traps outside of EN Rune, it does not seem likely that he is a Rushdown Character without The Rune Trap.

Is he a zoner without The Rune Trap? He has zoning tools, certainly. Regular runes and skulls serve as decent zoning tools, and trance does trade favorably with many projectiles in the game. However, if we compare his zoning tools to actual zoners in MK9, we again see that he falls short. Add to that the fact that he has no real normals with significant range outside of d4 and f1, and we can see that he wasn't meant to zone with normals, either. Also, he only has a slow d1, an average d3, and an uppercut for defense. As a zoner, surely he would have better defensive options.

So, he most likely isn't a zoning character without The Rune Trap.

So...what is he?

If you look at the fact that he builds significant meter during blocked strings and jump-in-punches, and that he can whiff special moves for more meter during trance, we can AT LEAST agree that he is very meter reliant.

What does he use the meter for?

EN Runes. EN Trance. EN Sky Drop.

The EN Sky Drop really should only be used for defense, EN Trance only drains a bar and can't really win you a game by itself. So the onus falls to EN Rune to pick up the slack. Now, given EN Rune's special properties and how the character is designed to be meter dependent, are we sure we can make a case that his design was some kind of accident?

I'm sure you do, as much of what I'm saying is speculative, but I think what little evidence we have leads itself more toward The Rune Trap being intentional rather than not.

Of course, there is no hard evidence to firmly argue either way, so it's speculative at best.
We get it. Quan Chi is a Mathamagician with a glitched rune trap
 

trufenix

bye felicia
@Rude , it's pretty obvious you put a lot of stock in all the hard work mayo and others did in understanding a glitch / exploit, but its still that. Not intentional. Not design. Rune trap is just the same as every other block trap only it didn't get patched out because Quan sucked otherwise and its meter dependant. If Quan didn't have RT, he'd just be another shitty character like Sheeva, Jade, Stryker, Baraka, CSZ and all the others who never got the buffs they needed to climb the tier list.
 

REDRUM

www.twitter.com/redrum26
id love to see Quan in but give him more than that dirty rune trap setup he had to heavily rely on for wins...
 

NRF CharlieMurphy

Kindergarten Meta
Not even close.

The Rune Trap was designed on Math and precise calculations of the percentages of meter gained by number of blocked hits.
No other character in the game was designed with that in mind.

It's a thinking man's set-up.

Also, every one who tears about the Rune Trap usually forgets that:

1) The Rune Trap could be escaped if you used breaker or (unless it was just-frame timed) armor.
2) Quan Chi only had The Rune Trap and basically nothing else of note.
There is no setup

lol all you had to do was TOUCH people. The math is awesome after the fact... but once figured out (by Under the Mayo. Kudos).... the calculations on when you'd get another bar and such go out the window.... because of all the variables WITHIN the match.
The same could be said about Kabal and NDC. Do you think that is a thinking man's setup?

Quan also did tremendous damage if you DIDN"T have a breaker. Mayo also proved that.

It won't matter, because the backdashes in MKX seem to have invinc frames, so something like this won't exist.
 
E

Eldriken

Guest
There is no setup

lol all you had to do was TOUCH people. The math is awesome after the fact... but once figured out (by Under the Mayo. Kudos).... the calculations on when you'd get another bar and such go out the window.... because of all the variables WITHIN the match.
The same could be said about Kabal and NDC. Do you think that is a thinking man's setup?

Quan also did tremendous damage if you DIDN"T have a breaker. Mayo also proved that.

It won't matter, because the backdashes in MKX seem to have invinc frames, so something like this won't exist.
While something like this won't exist, there may be something just as broken or more broken. Only time will tell.
 
I hope they completely redesign his look...

the whole kratos wannabe look needs to go.
Quan Chi came first.

Kratos is the Quan Chi wannabe.

The fact that I have to point that out right now makes me hate Kratos so much more.

EDIT: Although, yeah, I guess he could use a redesign. He's had the same look for the past 12 years, maybe it would be best to change it up this time around. Then again, it is a damned good designed. Eh, either way, if he's in, he's in.
 
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STB Sgt Reed

Online Warrior
Quan Chi came first.

Kratos is the Quan Chi wannabe.

The fact that I have to point that out right now makes me hate Kratos so much more.

EDIT: Although, yeah, I guess he could use a redesign. He's had the same look for the past 12 years, maybe it would be best to change it up this time around. Then again, it is a damned good designed. Eh, either way, if he's in, he's in.
I don't care who came first...

In that case... the Quan Chi, father of Kratos, look needs to go.

It's horrible.
 
Give Quan one good wakeup attack, and make standing 1 hit mid (I literally mean mid, not overhead) and an 8 frame startup. He still wouldn't be that great, but he could at least take on most of the cast with a fair fight.

I don't think Rune trap was intended, so he'll likely be revamped in MKX which I'm fine with--it will be cool to learn him all over again and see him play completely different.
 

Under_The_Mayo

Master of Quanculations
Can't wait to see the new design of Quan. I don't care if all his specials and entire playstyle is changed. But I want to see at least in one of his his variations a 1-hit rune trap.

I think the whole "speed up a projectile" or "give him a faster/better whatever" is the wrong way to think about it. Quan could play in a completely new way for all we know.
 

Pterodactyl

Plus on block.
First, the title need to be changed to "when quan chi is in mkx"

Secondly, the rune trap needs to stay.

And lastly he better say Woolay!

Exactly.

Raiden, Quan Chi, and Shinnok are the only characters that haven't been officially confirmed that we know are confirmed.

People act like the ending of MK9's story didn't happen or something.


Any way, I'd like Quan to have a variation that focuses on summoning.

I also want his swordchetes back.