Lots of practice. F+4, forward forward (let go of movement),2 forward forward (let go of movement), 2 forward forward (let go of movement), 2 forward forward (let go of movement), 4, 4 xx nut punch. Do this over and over, back and forth across the screen in practice mode until you can do it 10 times in a row easily.I can't for the life of me juggle my opponent with the 2 instead of 1,1, between dashes. I've seen people do it consistently and damn near perfect, but when I try it either the second or the 3rd hit will go into F2... Is there a trick to this or just lots and lots of practice?
To get all three BP's in, you have to dash cancel as soon as possible after the launcher, so you hit them while their still high up. You have to dash cancel extremely quick, almost immediately after pressing BP or 2, and you have to do it cleanly, so you don't get F+2. The good thing about 2, dash, 2 is that its not so height dependent, like 2, 1 dash, 2, 1 where the 1 can miss if they're too high. I would say its rhythmic based.I cant do the dash combo's either.. I have been working on them for about an hour a day. I rely more on up-close pressure to make up for it. Im going to practice the F4, dash, 2, dash, 2, dash, 44 nutpunch. Once i'm able to get this done I will have a better punish for their mistakes.
People come here for help, not sarcastic, condescending remarks. Constructive tips minus the part where you make them sound like a scrub because they are having trouble with the juggle isn't really necessary.lolwut just dash, but dont press forward with 2, simple
Well I'm in the same problem as you, but if there's something that's easy, then it's 2,1,f+2, dash, f3, 2,2, en nut punch. Costs a bar, but chip damage after nutpunch may help you get it back a little. I know there's a meterless way to do it, but I can't land it since I can only recall seeing it once. It had f3 about two times, though.I just do F4/B3, 11, dash, 11, dash, 44, nut punch for 30%. It's much easier. I, however, need a viable nut punch ender for 21F2. dash, F3 nut punch is a pain in the ass; odd timing on that one.
It's just f2,1,f2 dash f3 xx nut punch. The nut punch only connects if you do a full dash before pressing f3. Two f3's is unnecessary because it over complicates the string way to much and doesn't add much extra damage.Well I'm in the same problem as you, but if there's something that's easy, then it's 2,1,f+2, dash, f3, 2,2, en nut punch. Costs a bar, but chip damage after nutpunch may help you get it back a little. I know there's a meterless way to do it, but I can't land it since I can only recall seeing it once. It had f3 about two times, though.
That was my main issue. I would always end up canceling the dash too early and missing the nut punch.It's just f2,1,f2 dash f3 xx nut punch. The nut punch only connects if you do a full dash before pressing f3. Two f3's is unnecessary because it over complicates the string way to much and doesn't add much extra damage.
Not me...I pull this combo off all the time online using my pad.Just so everyone knows, this is a lot more difficult to perform on a pad. The people that are pulling this off with great success are Stick players.
Hey man do 21F2 dash xx F3 xx nutpunch so you don't have to use any meter.I can not get the 21F2 nut punch down consistently without meter. I've had to resort to just doing 21F2, dash, 44, ex nut punch; the option is there but it's just requiring meter for me at the moment. Which, is fine, since JC doesn't have much need for it generally.