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A question about parries and overheads.

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Eldriken

Guest
I don't know if this has been asked before and I'm unable to find anything about it, so I figured I would ask.

Why is it that Earth Shake cannot be parried (overhead starter), but almost every other overhead in the game can be parried? Is it because it's a special? If so, that makes no sense.

Also, I said "almost every other overhead" because I don't know if there are regular strings that start off as overheads that cannot be parried.

Does anyone know why this is the case? Do you feel that all overheads should negate parries?
 

ReD WolF

Lord of the Drip
It's not because its a special move. You can parry numerous special moves in this game. You really should be allowed to parry it though lol.

Overheads, whether a special move or not, should be parry-able IMO. Unless its an aerial attack.
 
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Eldriken

Guest
It's not because its a special move. You can parry numerous special moves in this game. You really should be allowed to parry it though lol.

Overheads, whether a special move or not, should be parry-able IMO. Unless its an aerial attack.
What I meant was, is it because it was a special move that's an overhead starter, not just because it's a special move. I know special moves in the game can be parried.
 

ReD WolF

Lord of the Drip
What I meant was, is it because it was a special move that's an overhead starter, not just because it's a special move. I know special moves in the game can be parried.
I hear ya. That can't be the case either because Bane's double punch is parry-able as well as Grundy's meat cleaver. Those are overhead starting special moves as well.
 
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Eldriken

Guest
I hear ya. That can't be the case either because Bane's double punch is parry-able as well and that's an overhead starting special move as well.
16 Bit's explanation seems like the only logical answer. Still strange, however. But you won't catch me complaining. =P
 
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Eldriken

Guest
Haha I'm sure you jump for joy on a daily basis that ES is unparry-able. I for one can't stand it :mad:
Yeah, 'cause you play Batman versus my Doomsday most of the time. You have two options when I get you in the corner: Block or get your wake up parry stuffed/slide blocked and put back in the blender. :p

But yeah, it makes me smile that Earth Shake isn't able to be parried. I don't think it's fair, however. I'll admit to that. You know me, I always state that Doomsday has some pretty broken shit despite him being my main, lol.
 

ReD WolF

Lord of the Drip
Yeah, 'cause you play Batman versus my Doomsday most of the time. You have two options when I get you in the corner: Block or get your wake up parry stuffed/slide blocked and put back in the blender. :p

But yeah, it makes me smile that Earth Shake isn't able to be parried. I don't think it's fair, however. I'll admit to that. You know me, I always state that Doomsday has some pretty broken shit despite him being my main, lol.
Doomsday is irritating, but he's fine man. You play him well, don't let anyone take that away from you.
 
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Eldriken

Guest
Doomsday is irritating, but he's fine man. You play him well, don't let anyone take that away from you.
I won't. But Earth Shake is stupid and so is MB Venom. :p

The phantom hitbox is soooo bad.
 

Rickyraws

This mean you don't like me?
If Doomsday's earthshaker was parry able, he would only have sweep and guessing as a way of getting past a Wonder Woman, Killer Frost,Joker, Zod, and Batman anticipating a non low attack and getting ready to parry. This would make some MU's like KF and Batman obnoxious for Doomsday. Black Adam and Superman don't have the best lows in the game, but these characters weren't ever dominant due to their "high low mixups". Which is why "he's Black Adam, why would you ever block low?" has been a prevalent statement in the past, but has not seen every character with a parry being in the advantage position in the MU. Therefore I would assume parries aren't shutting down Black Adam. Nor do they Superman. However while Doomsday is similar to them in the fact that he doesn't get by by being a vortex/high low mix up character, his pressure tools(Venom and Long reaching d1 for example) get canoodled by parries. The reason it's amplified in the KF MU is obvious.

If his main pressure tool can be shut down by a parry from mid screen, having earthshaker parry able would limit his versatility. If he dashes in, he'd be left with a grab, an unsafe low, an up venom, or a YOLO supernova in close range IF he feared a parry. If he didn't it's still YOLO anyway.


This was evident when Bane's raging charge was parryable. While it is telegraphed and jump over punishable, especially with air dash characters, it does have uses when on level 3 venom. While there's ways to get around it, and it isn't an end all be all option, it made things very tough for Bane when it was parryable, because at the very least a level 3 raging charge cannot be MBB3'd.

Not to mention it has special properties for being a multi hitting special move that has different high low properties. Flash's lightning kick has multiple hits but doesn't go from high to low. If that's why it's parry able, that makes sense. If it's just a coincidence, it still isn't strange to me to have some moves unparryable. Grundy's trait was a GRAB and was parryable, so there must have been balance considerations during development as to what could and couldn't be parries- even more so when some parry properties like the aforementioned get tweaked to become parry immune.

The fact that all aerial attacks aren't overhead by default also shows that there isn't a one size fits all approach to properties- as ducking Zod balls will get you ridiculed by your peers but ducking nova blasts will get you closer to Billborg.
 

RM NoBrows

Supah hawt fiyah
IT PALES IN COMPARISON.

You're lucky I don't have a PS4, otherwise I would Earth Shake you until you switched it back! >=O
Do it!! I need some good exp against doomsday. There's like 1 good DD on ps4 and it's not even the guys main lol
 

Immortal Kombat

almost moderate success
If Doomsday's earthshaker was parry able, he would only have sweep and guessing as a way of getting past a Wonder Woman, Killer Frost,Joker, Zod, and Batman anticipating a non low attack and getting ready to parry. This would make some MU's like KF and Batman obnoxious for Doomsday. Black Adam and Superman don't have the best lows in the game, but these characters weren't ever dominant due to their "high low mixups". Which is why "he's Black Adam, why would you ever block low?" has been a prevalent statement in the past, but has not seen every character with a parry being in the advantage position in the MU. Therefore I would assume parries aren't shutting down Black Adam. Nor do they Superman. However while Doomsday is similar to them in the fact that he doesn't get by by being a vortex/high low mix up character, his pressure tools(Venom and Long reaching d1 for example) get canoodled by parries. The reason it's amplified in the KF MU is obvious.

If his main pressure tool can be shut down by a parry from mid screen, having earthshaker parry able would limit his versatility. If he dashes in, he'd be left with a grab, an unsafe low, an up venom, or a YOLO supernova in close range IF he feared a parry. If he didn't it's still YOLO anyway.


This was evident when Bane's raging charge was parryable. While it is telegraphed and jump over punishable, especially with air dash characters, it does have uses when on level 3 venom. While there's ways to get around it, and it isn't an end all be all option, it made things very tough for Bane when it was parryable, because at the very least a level 3 raging charge cannot be MBB3'd.

Not to mention it has special properties for being a multi hitting special move that has different high low properties. Flash's lightning kick has multiple hits but doesn't go from high to low. If that's why it's parry able, that makes sense. If it's just a coincidence, it still isn't strange to me to have some moves unparryable. Grundy's trait was a GRAB and was parryable, so there must have been balance considerations during development as to what could and couldn't be parries- even more so when some parry properties like the aforementioned get tweaked to become parry immune.

The fact that all aerial attacks aren't overhead by default also shows that there isn't a one size fits all approach to properties- as ducking Zod balls will get you ridiculed by your peers but ducking nova blasts will get you closer to Billborg.
This^ i would drop DD if es could be parried. No one with a parry would fear him which in my opinion would be too many bad matchups for a reliable tournamebt character.
 
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Eldriken

Guest
This^ i would drop DD if es could be parried. No one with a parry would fear him which in my opinion would be too many bad matchups for a reliable tournamebt character.
I wouldn't drop him, I would just be a whole hell of a lot more prone to trying to throw or sweep characters on their wake up if they have a parry.
 

OnlineRon91

Joker++
Well there might actually be a WAY easier explanation. The special move could have the parriable attribute set to false, to put it simply, just like all the aerial moves.