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Injustice Patch 1.07... what should it include?!

@MylesWright_

I'll be back 3ing
HAHAHAHAHAHA lol no. Actually his secondary is GL.

LBSH, my KF is prolly better than yours and evidently I know more about KF than you do. Keep trying son.
But the think is you don't. Just reading your lists of killer frost pros already shows you have no idea what you are talking, I wasn't aware a safe wakeup meant anything especially when a universal punish for it is mb b3 or jumpback so when are they blocking it? a 6f +2 on block d1 that when blocked can be walked away from and whiff punished if you go for anything else, Trait damage LOL? there's no point in explaining how everything you said is just wrong because you killer frost players are just ignorant
 

n-megabytes

Mortal
But the think is you don't. Just reading your lists of killer frost pros already shows you have no idea what you are talking, I wasn't aware a safe wakeup meant anything especially when a universal punish for it is mb b3 or jumpback so when are they blocking it? a 6f +2 on block d1 that when blocked can be walked away from and whiff punished if you go for anything else, Trait damage LOL? there's no point in explaining how everything you said is just wrong because you killer frost players are just ignorant
You obviously haven't seen what @xKhaoTik ,@astronout and @Pan1cMode can do with her... and I'm sure there are more great frosts out there that can prove the point that she is still really really good after she got nerf'd
 

Pan1cMode

AUS FGC represent!
I wouldn't expect a Batgirl player to understand the concept of footsies with Killer Frost in Injustice
Sorry, you edited your post after so I thought I'd address each of these.
Meter for combos? check
She gets meterless damage much better than BG's. Her meterless oki setup is very viable against quite a bit of the cast and allows her to stuff up/bait many wakeups.

No air footsies? check
Air footsies? Lol. Do you even know what footsies means? In any case, she has an airdash; BG does not.

useless trait? check
Her trait gives her 70%+ combos (with freeze grab reset) and 50%+ combos from a regular BnB into vortex. After 11b2 you can basically fully charge it; it charges soooo fast.

Solid d1 frame traps that you can walk out of? check
You can totally walk out of d1 slide yup.

Low damage off 'viable launchers'? check
40%+ meterless is low damage? 54% off a 6 frame punish without trait is low damage? 70%+ reset combos are low damage? lolwat

Poor tracking projectile? check
Doesn't matter, it tracks. You should be using it to punish shit not just throw it out.

Slow recovery on daggers? check
It's faster than BG's batarang recovery.

6f d1 that doesn't hit people? check
That's your fault that you're not using it correctly.

instant air dash back because she can play keepaway? check
Keep away is very viable in some matchups (eg Lex, Bane, DD)
 

Qwark28

Joker waiting room
He already can't use trait in hitstun.




Also please make Joker's mids hit mid on everyone and not have his overheads whiff on crouchers. That is the most important buff he could get.
Oh, and let his parry be used as a reversal and wakeup (A few extra active frames wouldn't hurt either, but that's less important).
The most important buff he could get is a better dash, our mids whiffing is way less important since those matchups are 4-6 tops while a better dash would make MMH a soft 6-4, aquaman probably even and Zod 7-3.

Forget the freaking parry, I've had enough of parry requests wasting our patch buffs, reversal and wakeup parry would be even less important.

Give Joker a better dash. ALL he needs
 

kabelfritz

Master
There is literally no way they could make BG require meter for her vortex without nerfing her to F- tier. Unless they make it so that b12 and b2u3 don't launch, it's not possible.
i think she Needs some more scaling to corner damage and thats it. and obviously the infinite fixed

and i agree about the zod Thing, no trait grab in hitstun.

aquaman should build less meter on MB Trident rush and do less chip

manhunter... umm maybe upwards teleport is normal and Overhead is the meterburn Version, trait has more cooldown and MAYBE a litte less powerful wakeup game.

finally make Jokers "ha"s permanent

banes MB Uppercut into Dropkick could be a Little less ridiculous

and when theyre at it, they can find a more elegant way to deal with the pushblock Combo issue, like invulerability Frames

there are not really many fixes needed to make this a perfect game
 

TopTierHarley

Kytinn King
It's not very likely we'll be getting another patch or whatever but just for kicks, Martian nerfs:

-Cut MB orb time on the screen in half.
-Back 2 becomes a mid instead of an overhead
-Overhead teleport requires meter to be used (this nerfs his zoning and teleport simultaneously).
-MB pillar doesn't track to the top of the screen, but keeps same block advantage, gets a hitbox similar to from the deep.
But wouldn't he have no overhead option if you make b2 a mid? From what I've seen and played he gets a pseudo 50/50 with b1/b2
 

Indigeau

The April Fool
Do something about Batgirl's infinite.

Increase startup and speed for rockets on Cyborg. Also make Power Fist safer?

Better dash for Joker (parry suggestions are nice but not truly necessary). Possibly fix whiff issues? Like, I understand Qwark's point about the matchup numbers but idk whiff fixes would still be nice.

Also, while I'm thinking about it, is there any way that they could modify the push-block nerf so that only combos using trait do 0% damage? It seems like something that would be do-able for NRS. I know pushblock is standard for all characters, so you couldn't revert it back to the way it was without bringing back the problems (though idk how big problems they really were) that it was initially trying to patch.

So I may not have as good of an understanding of the situation as I would like to, but it seems to me the major problems with the pushblock thing pre-nerf were characters like Zod and Sinestro getting free combos if you touched them when they had trait out because of pushblock into trait, while characters like Joker, Lex, or Cyborg (okay, mainly Joker) got severely hurt because their pressure game/wakeup countering took a huge hit (the Joker-Bane matchup basically got kicked in the groin). Someone explain to me if I'm wrong about any of this.
 
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M2Dave

Zoning Master
we've made it 2 hours and m2dave hasnt mentioned low guns yet lol
I will always argue that Deathstroke's low gunshots were over-normalized, but after playing Injustice for a year, I have recently come to the conclusion that my Deathstroke was never any good.

Therefore, I will no longer request low gunshots buffs. I will ask for something more reasonable. I would like Zod's trait to have slightly less cool down.
 

TopTierHarley

Kytinn King
I'm very sad that no one is asking about Harley nerfs :( This character is broken, she does 3% chip on a blocked cartwheel, her cupcakes gives enough hitstun to where she can pop trait for free, she has an unblockable projectile and you people are complaining about BG and MMH...smh :joker:

Seriously though, any buff Harley would recieve would be appreciated idk...give silly slide a mb option that has armor, make up guns a more viable anti-air. Perhaps even make cartwheel an overhead? :oops:
 
Lobo FIXE'S:
Fix the 2nd hit of the 2,1 string not too go through the opponent.

Lobo buff's:
Lobo can burn a bar of meter immediately when activating Hook Charge. (like Doomsday's MB Venom)
The 1st hit of Hook Charge (Overhead) can no longer be parried.
Make MB Hook Charge +6 on block.

Universal buff:
Armored F3/B3's can no longer be parried.
I think he could use one combination buff to get in better then always depending on B12 or 21. Make his 113 a true mid
 

RIF

Apprentice
Nearly every single one of these 'suggestions' are terrible and rife with bias.

I'd rather they leave the game alone than implement any of the nonsense listed in this thread.
 
E

Eldriken

Guest
Nearly every single one of these 'suggestions' are terrible and rife with bias.

I'd rather they leave the game alone than implement any of the nonsense listed in this thread.
What was terrible, biased and nonsensical about my suggestions for Doomsday?
 

RIF

Apprentice
What was terrible, biased and nonsensical about my suggestions for Doomsday?
Other than the Trait cool-down suggestion, I would say your items were mostly fixes.

I am not sure why Doomsday would need to be safe on a MB Up Venom. I assume, it is for safety on wake-up?
 

RM Jonnitti

Hot Dog
I will always argue that Deathstroke's low gunshots were over-normalized, but after playing Injustice for a year, I have recently come to the conclusion that my Deathstroke was never any good.

Therefore, I will no longer request low gunshots buffs. I will ask for something more reasonable. I would like Zod's trait to have slightly less cool down.
although i do agree with you that they were "over-normalized" i feel like it still does well in a handful of matchups against characters that can't really punish them on block and are great to check your opponent for doing things. its more like dhalsim stand fierce than a projectile. if you take into account that most people probably wont be able to react to the startup of low guns you can really do a lot with it
 
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Eldriken

Guest
Other than the Trait cool-down suggestion, I would say your items were mostly fixes.

I am not sure why Doomsday would need to be safe on a MB Up Venom. I assume, it is for safety on wake-up?
You're spot on about why I want MB Up Venom to be safe on block.

The 2 from the 123 string not whiffing is certainly a fix. Not being able to be parried while trait is active seems more like a buff than a fix in my opinion. He can ignore interactables and other things, but he's still able to get parried. How does that make any sense?

The input for Air Snatch being changed is just a personal preference, not something he necessarily requires. I wouldn't say it's a fix or a buff, really.

But thanks for responding and actually asking why I wanted a certain change. :D
 
Reactions: RIF

RIF

Apprentice
You're spot on about why I want MB Up Venom to be safe on block.

The 2 from the 123 string not whiffing is certainly a fix. Not being able to be parried while trait is active seems more like a buff than a fix in my opinion. He can ignore interactables and other things, but he's still able to get parried. How does that make any sense?

The input for Air Snatch being changed is just a personal preference, not something he necessarily requires. I wouldn't say it's a fix or a buff, really.

But thanks for responding and actually asking why I wanted a certain change. :D
I will always respond to intelligent posters and posts. (The other nonsense will get me too often as well though :/ )

I would be curious as to what people would think about giving Doomsday a safe WU option. What MUs does it legitimately impact? Bane?
There might be some serious advantageous benefit from this that I am not seeing. I don't play Doomsday, so I am not completely certain.

This is why people who make length lists tweaking several knobs on several characters cannot be taken seriously. (I am not saying you)