Pan1cMode
AUS FGC represent!
No, it should remain 6 frames. It's already hella punishable as is. Just make it so she can't combo off it without meter.I would love for them to make batgirls 6 frame uppercut thingy like 9 frames now. muahaha
No, it should remain 6 frames. It's already hella punishable as is. Just make it so she can't combo off it without meter.I would love for them to make batgirls 6 frame uppercut thingy like 9 frames now. muahaha
Agreed but that might make it a bit too good. (Yeah I just said that XD )Best parry buff would be to give him the advantage he gets from MB crow bar, also putting them in an OTG capable state.
Being able to use it as a wakeup and reversal would be awesome though.
1.06.02? Patch 6, hotfix 2.1.08 technically.
Also, buff cyborg
It is called 1.08 in the game file. So no lol1.06.02? Patch 6, hotfix 2.
Raven (minor):
Raven (major):
- f2233 to not be a useless string. I don't know how you make it better - it's currently mid-mid-mid-oh (final 2 hits might me oh-mid - I forget) with no low mix-up.
- Fix in-game frame data listing on Shadow Raven
- F1 to not be worse than f2 in almost every way possible.
- Hitbox on the 3 part of b23 to be expanded downwards to stop quite so many dropped combos.
- Modified arc on the non-juggle f22u1 move to make it possible to consistently b3 after it (I can't remember if it's possible at a all atm).
- I swear her d2 hitbox has gotten smaller and smaller or the changes weren't applied on all systems. I seem to remember it having a huge hitbox on the 360 after the AA buff patch but on PS3 and PC it seems smaller.
- Some kind of non-ass wake-up option in normal stance. It's only been a year. Currently the only wake-up that has full start-up invincibility is the projectile absorb lol. Having lift/crush fully invincible would be nice and it's still a risk as they're -10/20 on block respectively.
- The ability to cancel demon stance into normal stance early (i.e. pressing the trait button again when in demon stance).
- The new fancy teleports that Ares/Zatanna got.
- B2 to be an overhead like the animation suggests (and considering b1 is a low, it probably was an overhead at some point in beta), this eliminating the "block low to win" issue.
I kind of agree.Joker? Joker buffs? Joker can fuck off. Scorpion buffs, dude.
Because that's what we need, more zoning characters with 50/50's and fully invincible wake-ups...1.06.02? Patch 6, hotfix 2.
Raven (minor):
Raven (major):
- f2233 to not be a useless string. I don't know how you make it better - it's currently mid-mid-mid-oh (final 2 hits might me oh-mid - I forget) with no low mix-up.
- Fix in-game frame data listing on Shadow Raven
- F1 to not be worse than f2 in almost every way possible.
- Hitbox on the 3 part of b23 to be expanded downwards to stop quite so many dropped combos.
- Modified arc on the non-juggle f22u1 move to make it possible to consistently b3 after it (I can't remember if it's possible at a all atm).
- I swear her d2 hitbox has gotten smaller and smaller or the changes weren't applied on all systems. I seem to remember it having a huge hitbox on the 360 after the AA buff patch but on PS3 and PC it seems smaller.
- Some kind of non-ass wake-up option in normal stance. It's only been a year. Currently the only wake-up that has full start-up invincibility is the projectile absorb lol. Having lift/crush fully invincible would be nice and it's still a risk as they're -10/20 on block respectively.
- The ability to cancel demon stance into normal stance early (i.e. pressing the trait button again when in demon stance).
- The new fancy teleports that Ares/Zatanna got.
- B2 to be an overhead like the animation suggests (and considering b1 is a low, it probably was an overhead at some point in beta), this eliminating the "block low to win" issue.
It's not very likely we'll be getting another patch or whatever but just for kicks, Martian nerfs:
-Cut MB orb time on the screen in half.
-Back 2 becomes a mid instead of an overhead
-Overhead teleport requires meter to be used (this nerfs his zoning and teleport simultaneously).
-MB pillar doesn't track to the top of the screen, but keeps same block advantage, gets a hitbox similar to from the deep.
If he does he'll have nothing to complain about. So he won't.we've made it 2 hours and m2dave hasnt mentioned low guns yet lol
You post Flash nerfs, but Martian shouldn't get any? Alright lol....there's nothing stupid about them. Not having a 50/50 mix up when he has strong zoning and powerful footsies is not stupid. MB pillar shouldn't reach to the top of the screen and overhead teleport costing a bar of meter isn't even controversial at all.you should drop the character for saying stupid shit like this lol why dont we all just get our refund because this would make matian horrible
i game flash buffsYou post Flash nerfs, but Martian shouldn't get any? Alright lol....there's nothing stupid about them. He shouldn't have mix ups like that with his zoning and powerful footsies. MB pillar shouldn't reach to the top of the screen and overhead teleport costing a bar of meter isn't even controversial at all.
MB orbs being present for half the time also isn't stupid, but okay thanks for your productive feedback.
The funny thing is he'd still be very good with trait footsies and zoning, at his core he'd still have superb space control. He still would have air dash mobility and his MB phase charge ender and all of his other dirt and still have awesome interactable control.
I know people are biased toward their characters but I don't know why you're being disrespectful about it, but I don't expect people to be mature or constructive sadly.
You had nerfs to his meter building and damage or are we going to pretend like you didn't say that?i game flash buffs
To be perfectly fair, this is kind of excessive. Maybe pick 1-2 of the 4? All 4 would Scorpionize this character.It's not very likely we'll be getting another patch or whatever but just for kicks, Martian nerfs:
-Cut MB orb time on the screen in half.
-Back 2 becomes a mid instead of an overhead
-Overhead teleport requires meter to be used (this nerfs his zoning and teleport simultaneously).
-MB pillar doesn't track to the top of the screen, but keeps same block advantage, gets a hitbox similar to from the deep.