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Injustice Patch 1.07... what should it include?!

Anbu

AnbuSasukePro/KHAOTIC_ANBUx
Make Deathstrokes trait not have a debuff period but keep the cool down time before you can use it again. Maybe buff the start up a bit too.
 

Fromundaman

I write too much.
Best parry buff would be to give him the advantage he gets from MB crow bar, also putting them in an OTG capable state.

Being able to use it as a wakeup and reversal would be awesome though.
Agreed but that might make it a bit too good. (Yeah I just said that XD )

I'm starting to think his parry might not be AS bad as I once thought, but it's still not great. The thing that hurts it the most though is the inability to parry gaps in strings that other parry characters can due to the inability to use it as a reversal.

That said, if you can only change one thing then fuck the parry; make 21 and 212 actually hit mid on everyone like they're supposed to.
 

Sami

Warrior
1.08 technically.

Also, buff cyborg
1.06.02? Patch 6, hotfix 2.

Raven (minor):
  • f2233 to not be a useless string. I don't know how you make it better - it's currently mid-mid-mid-oh (final 2 hits might me oh-mid - I forget) with no low mix-up.
  • Fix in-game frame data listing on Shadow Raven
  • F1 to not be worse than f2 in almost every way possible.
  • Hitbox on the 3 part of b23 to be expanded downwards to stop quite so many dropped combos.
  • Modified arc on the non-juggle f22u1 move to make it possible to consistently b3 after it (I can't remember if it's possible at a all atm).
  • I swear her d2 hitbox has gotten smaller and smaller or the changes weren't applied on all systems. I seem to remember it having a huge hitbox on the 360 after the AA buff patch but on PS3 and PC it seems smaller.
Raven (major):
  • Some kind of non-ass wake-up option in normal stance. It's only been a year. Currently the only wake-up that has full start-up invincibility is the projectile absorb lol. Having lift/crush fully invincible would be nice and it's still a risk as they're -10/20 on block respectively.
  • The ability to cancel demon stance into normal stance early (i.e. pressing the trait button again when in demon stance).
  • The new fancy teleports that Ares/Zatanna got.
  • B2 to be an overhead like the animation suggests (and considering b1 is a low, it probably was an overhead at some point in beta), this eliminating the "block low to win" issue.
 

Espio

Kokomo
It's not very likely we'll be getting another patch or whatever but just for kicks, Martian nerfs:

-Cut MB orb time on the screen in half.
-Back 2 becomes a mid instead of an overhead
-Overhead teleport requires meter to be used (this nerfs his zoning and teleport simultaneously).
-MB pillar doesn't track to the top of the screen, but keeps same block advantage, gets a hitbox similar to from the deep.
 

Relaxedstate

PTH|RM Relaxedstate
1.06.02? Patch 6, hotfix 2.

Raven (minor):
  • f2233 to not be a useless string. I don't know how you make it better - it's currently mid-mid-mid-oh (final 2 hits might me oh-mid - I forget) with no low mix-up.
  • Fix in-game frame data listing on Shadow Raven
  • F1 to not be worse than f2 in almost every way possible.
  • Hitbox on the 3 part of b23 to be expanded downwards to stop quite so many dropped combos.
  • Modified arc on the non-juggle f22u1 move to make it possible to consistently b3 after it (I can't remember if it's possible at a all atm).
  • I swear her d2 hitbox has gotten smaller and smaller or the changes weren't applied on all systems. I seem to remember it having a huge hitbox on the 360 after the AA buff patch but on PS3 and PC it seems smaller.
Raven (major):
  • Some kind of non-ass wake-up option in normal stance. It's only been a year. Currently the only wake-up that has full start-up invincibility is the projectile absorb lol. Having lift/crush fully invincible would be nice and it's still a risk as they're -10/20 on block respectively.
  • The ability to cancel demon stance into normal stance early (i.e. pressing the trait button again when in demon stance).
  • The new fancy teleports that Ares/Zatanna got.
  • B2 to be an overhead like the animation suggests (and considering b1 is a low, it probably was an overhead at some point in beta), this eliminating the "block low to win" issue.
It is called 1.08 in the game file. So no lol
 

The Highlander

There can be only one
1.06.02? Patch 6, hotfix 2.

Raven (minor):
  • f2233 to not be a useless string. I don't know how you make it better - it's currently mid-mid-mid-oh (final 2 hits might me oh-mid - I forget) with no low mix-up.
  • Fix in-game frame data listing on Shadow Raven
  • F1 to not be worse than f2 in almost every way possible.
  • Hitbox on the 3 part of b23 to be expanded downwards to stop quite so many dropped combos.
  • Modified arc on the non-juggle f22u1 move to make it possible to consistently b3 after it (I can't remember if it's possible at a all atm).
  • I swear her d2 hitbox has gotten smaller and smaller or the changes weren't applied on all systems. I seem to remember it having a huge hitbox on the 360 after the AA buff patch but on PS3 and PC it seems smaller.
Raven (major):
  • Some kind of non-ass wake-up option in normal stance. It's only been a year. Currently the only wake-up that has full start-up invincibility is the projectile absorb lol. Having lift/crush fully invincible would be nice and it's still a risk as they're -10/20 on block respectively.
  • The ability to cancel demon stance into normal stance early (i.e. pressing the trait button again when in demon stance).
  • The new fancy teleports that Ares/Zatanna got.
  • B2 to be an overhead like the animation suggests (and considering b1 is a low, it probably was an overhead at some point in beta), this eliminating the "block low to win" issue.
Because that's what we need, more zoning characters with 50/50's and fully invincible wake-ups...
 
It's not very likely we'll be getting another patch or whatever but just for kicks, Martian nerfs:

-Cut MB orb time on the screen in half.
-Back 2 becomes a mid instead of an overhead
-Overhead teleport requires meter to be used (this nerfs his zoning and teleport simultaneously).
-MB pillar doesn't track to the top of the screen, but keeps same block advantage, gets a hitbox similar to from the deep.

you should drop the character for saying stupid shit like this lol why dont we all just get our refund because this would make matian horrible
 

Espio

Kokomo
you should drop the character for saying stupid shit like this lol why dont we all just get our refund because this would make matian horrible
You post Flash nerfs, but Martian shouldn't get any? Alright lol....there's nothing stupid about them. Not having a 50/50 mix up when he has strong zoning and powerful footsies is not stupid. MB pillar shouldn't reach to the top of the screen and overhead teleport costing a bar of meter isn't even controversial at all.

MB orbs being present for half the time also isn't stupid, but okay thanks for your productive feedback.


The funny thing is he'd still be very good with trait footsies and zoning, at his core he'd still have superb space control. He still would have air dash mobility and his MB phase charge ender and all of his other dirt and still have awesome interactable control.

I know people are biased toward their characters but I don't know why you're being disrespectful about it, but I don't expect people to be mature or constructive sadly.
 
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You post Flash nerfs, but Martian shouldn't get any? Alright lol....there's nothing stupid about them. He shouldn't have mix ups like that with his zoning and powerful footsies. MB pillar shouldn't reach to the top of the screen and overhead teleport costing a bar of meter isn't even controversial at all.

MB orbs being present for half the time also isn't stupid, but okay thanks for your productive feedback.


The funny thing is he'd still be very good with trait footsies and zoning, at his core he'd still have superb space control. He still would have air dash mobility and his MB phase charge ender and all of his other dirt and still have awesome interactable control.

I know people are biased toward their characters but I don't know why you're being disrespectful about it, but I don't expect people to be mature or constructive sadly.
i game flash buffs
 

Eddy Wang

Skarlet scientist
Green Arrow
Remove arrow restitions (no more, Ice is 1, fire is 3, electric is 2)
regular arrows input added (bd 4)
remove damage scaling from combos with ice arrow
slide is now -3 on block
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Nightwing:
- Fix Escrima Fury whiffing on hit
- Fix whiffing staff standing 1
- Fix whiffing flipkick
- Fix the air-dash glitch
- Fix whiffing scatterbombs
- Make Escrima D2 9f
 

Fromundaman

I write too much.
It's not very likely we'll be getting another patch or whatever but just for kicks, Martian nerfs:

-Cut MB orb time on the screen in half.
-Back 2 becomes a mid instead of an overhead
-Overhead teleport requires meter to be used (this nerfs his zoning and teleport simultaneously).
-MB pillar doesn't track to the top of the screen, but keeps same block advantage, gets a hitbox similar to from the deep.
To be perfectly fair, this is kind of excessive. Maybe pick 1-2 of the 4? All 4 would Scorpionize this character.

Then again the only issue I have with this character is MB orb, so what do I know?
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
For MMH:
- Decrease the pushback on OH Tele and make it -12
- Increase the start-up of in-air teleports
- Decrease the hitbox on MB Pillar
- Decrease the amount of time MB Orbs are on the screen
- Increase recovery time on trait