GamerBlake90
Blue Blurs for Life!
This is probably going to come off as me being cocky, but I have been dying to make this thread for months now.
"Batman can't anti-air, his D2 sucks."
To that, I say bullshit! The vertical hitbox on Batman's D2 is deceptively good. If you're trying to use it as a counter-poke tool, you'll think it isn't great because its forward reach is almost nonexistent. They have to be standing right next to you.
Also, the difference between Batman's D2 and, say, Aquaman's is that, unlike Aquaman, you can't just throw it out and expect it to work. You have to get a feel for where the D2 is most effective. It works great on a majority of jump attacks and even against the ones where it isn't so reliable, it'll trade at worst and you can recover fast enough to get a combo going.
Another anti-air option for Batman is to use trait, I know. But if you are already consistent enough with Batman's D2, use that instead. You'll want to conserve your trait for certain situations.
Examples of jump attacks I've beaten with the D2 inside and outside of training mode:
Deathstroke's jump-3
Batman's jump-2
Aquaman's jump-2 and jump-3
Doomsday's body splash
Harley's jump-2
Wonder Woman's jump-1
Martian Manhunter's jump-1
I could go on.
Still feeling skeptical? Well, watch these and prepare to be made a believer.
http://www.twitch.tv/atlgamersociety/b/510826086 - start watching from 2:18:00 to see my fights with @FOREVER KING, during which I make him respect the threat of my D2 enough that he stops throwing out unsafe jumps.
I've played Reno Racks a lot since moving to Atlanta and he too can vouch for the godlike D2 that I utilize. I should get footage of our matches to demonstrate, but for now, the above are the only video examples I can fish up. As more appear on the Internet, I'll share them here.
I strongly encourage all Batman players to not give up on the D2. It can prove integral to their gameplay.
Who needs Aquaman's D2?!?!?!
@AK Reno_Racks
@HomeLee1121
@Rude
@DarthArma
@NB Semi Evil Ryu
"Batman can't anti-air, his D2 sucks."
To that, I say bullshit! The vertical hitbox on Batman's D2 is deceptively good. If you're trying to use it as a counter-poke tool, you'll think it isn't great because its forward reach is almost nonexistent. They have to be standing right next to you.
Also, the difference between Batman's D2 and, say, Aquaman's is that, unlike Aquaman, you can't just throw it out and expect it to work. You have to get a feel for where the D2 is most effective. It works great on a majority of jump attacks and even against the ones where it isn't so reliable, it'll trade at worst and you can recover fast enough to get a combo going.
Another anti-air option for Batman is to use trait, I know. But if you are already consistent enough with Batman's D2, use that instead. You'll want to conserve your trait for certain situations.
Examples of jump attacks I've beaten with the D2 inside and outside of training mode:
Deathstroke's jump-3
Batman's jump-2
Aquaman's jump-2 and jump-3
Doomsday's body splash
Harley's jump-2
Wonder Woman's jump-1
Martian Manhunter's jump-1
I could go on.
Still feeling skeptical? Well, watch these and prepare to be made a believer.
http://www.twitch.tv/atlgamersociety/b/510826086 - start watching from 2:18:00 to see my fights with @FOREVER KING, during which I make him respect the threat of my D2 enough that he stops throwing out unsafe jumps.
I've played Reno Racks a lot since moving to Atlanta and he too can vouch for the godlike D2 that I utilize. I should get footage of our matches to demonstrate, but for now, the above are the only video examples I can fish up. As more appear on the Internet, I'll share them here.
I strongly encourage all Batman players to not give up on the D2. It can prove integral to their gameplay.
Who needs Aquaman's D2?!?!?!
@AK Reno_Racks
@HomeLee1121
@Rude
@DarthArma
@NB Semi Evil Ryu
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