TopTierHarley
Kytinn King
I'm actually curious why you think Lobo beats Harley, me and Oxygen both agree it's 5-5
I'm actually curious why you think Lobo beats Harley, me and Oxygen both agree it's 5-5
Of course I respect your opinion because you play the character, but I've seen Jeremiah and Saucy get run over by Bane every week and bust their asses to stay competitive. God help you if he knocks you down with Venom on.But he doesn't always have it and you can run away while he's in level 3 Venom and then trait up afterwards.
But I suppose you could be right.
Edit: Also, body splash helps get rid of a lot of issues that level 3 Venom presents. The only thing Bane can hit you with is Venom Upper.
To put it in other words: If you play the MU stupid, it's 6-4. If you play it smart and cautious, it's 5-5.
This is just my opinion, however. No one has to agree with it and I won't call anyone out on it for thinking otherwise.
I agree with all of this. When Bane knocks Doomsday down, that's when the MU is in his favor. Other than that, it's an even playing field.The problem is that going to level 3 just to break trait messes with Banes venom management. If Bane just immediately goes level 3 when he sees Doomsday trait, he's likely to run out of venom before he gets DD to the corner or ends the round and then he's on level 3 debuff and takes significant damage everytime he gets hit by Earthshake or Venom(I think even blocking d1~es on lvl 3 debuff does over 5% chip).
It might still be in Bane's favor, but if it is it has a lot more to do with Bane's knockdown game and DD's wake ups than it does with lvl 3 Venom breaking trait armor.
look at the matchups, and they got most of them right.
How do they play the MU? Aggressive? Patient? I feel how you handle the match when Bane has level 3 Venom will determine a lot.Of course I respect your opinion because you play the character, but I've seen Jeremiah and Saucy get run over by Bane every week and bust their asses to stay competitive. God help you if he knocks you down with Venom on.
I understand. Can't we implent a system like this here, if it'd be a great addition to EVERYONE a voice? Im pretty sure EH can't copyright community-based tierlists online.Because EVERYONE HERE WOULD BE GIVING THEIR OPINION. The problem with our tier lists here is that we are arbitrary as fuck about it. It's not backed by anything other than how characters individually are 99.9% of the time. No overall matchup numbers, just "this character is good at this and this and this".
Is Martian Manhunter a good character?wait, all it says is something about akuma....I'm, not taking my ad blocker off for this shitty site that only really likes capcom games.
At the time of those numbers only 60 users had voted. If you saw how the SFIV tier list was there, it was just as nonsensical as what Injustice currently looks like.
That is why they gather stats for weekly and monthly changes. Because in the beginning, the hourly changes are extremely volatile.
People need to stop looking at this so knee-jerk. That's a big problem here.
wait, all it says is something about akuma....I'm, not taking my ad blocker off for this shitty site that only really likes capcom games.
I can confirm this. More people want to hear from you.I don't want you to feel like I'm attacking you @THTB, I'm not. Just getting around to voicing some of my opinions like @Emperor DMS essentially begs me to.
Quiet you tier whore.Having tym members post their mu #s would still leave a fucked tier list. A lot of #s are wrong, plenty are also probably wrong too.
For one, the system EH currently has in place allows for adjustment as the game evolves, it's not like everything's being set in stone now.NO MATCHUPS #'s ARE "FINALIZED" YET. Game has been out a year and people are finiding shit very often, adjusting strategies and everything more (effectively!) often all the time.
No, I know you're not. And yeah, it would be possible here likely, in some format. I'm not fully sure...you'd have to ask @STORMS or @ZAQ if something like this could be done.I understand. Can't we implent a system like this here, if it'd be a great addition to EVERYONE a voice? Im pretty sure EH can't copyright community-based tierlists online.
I for one, don't care for tierlists because of the massive theory-fighting to actual discovering ratio of working matchups here (which is exactly what will happen with a community-wide TYM tierlist)
Not to mention the mentality of "well....this top player played this top player in a few sets and this is basically what HAS to be true.";
The dick-riders (and they are PLENTY, whether they show it or not) who just agree with what popular opinion/top players say.
I don't want you to feel like I'm attacking you @THTB, I'm not. Just getting around to voicing some of my opinions like @Emperor DMS essentially begs me to.
I just play the game and know I have to work harder/play differently in some matchups, while some are easier (although nothing is outright 'easy' for Harley) but people get the point.
NO MATCHUPS #'s ARE "FINALIZED" YET. Game has been out a year and people are finiding shit very often, adjusting strategies and everything more (effectively!) often all the time.
It's mainly just theory. She can't zone cause Harley will just die from trait shots. I scout Silly-Slide well and knock her down with 3 xx Hook Charge. She does just as much damage as Lobo does. But Lobo's normal's are better like standing 3, d1 and 2,1. If you wanna play this I'm down.I'm actually curious why you think Lobo beats Harley, me and Oxygen both agree it's 5-5
For one, the system EH currently has in place allows for adjustment as the game evolves, it's not like everything's being set in stone now.
Yea we can play later tonight, and his normals are better, standing 3 keeps me at bay, but I can zone if I space myself right(which I need to work on) and I have pop-pop and cupcakes If I read a forward dash. Not sure if I can do anything about mb hook charge on wake-up, will have to test.It's mainly just theory. She can't zone cause Harley will just die from trait shots. I scout Silly-Slide well and knock her down with 3 xx Hook Charge. She does just as much damage as Lobo does. But Lobo's normal's are better like standing 3, d1 and 2,1. If you wanna play this I'm down.
Yes, that route was accomplished in MK9.Doesn't an editable google doc do the same?
Chances are that you cannot do anything about MB Hook Charge on wake up. It's armored and seems that only another armored move can beat it. I can beat it with MB Venom, but I don't know what Harley could do.Yea we can play later tonight, and his normals are better, standing 3 keeps me at bay, but I can zone if I space myself right(which I need to work on) and I have pop-pop and cupcakes If I read a forward dash. Not sure if I can do anything about mb hook charge on wake-up, will have to test.
Thanks, yea I need to go in the lab and try some stuff out, maybe I can stuff it with cartwheel on its active frameChances are that you cannot do anything about MB Hook Charge on wake up. It's armored and seems that only another armored move can beat it. I can beat it with MB Venom, but I don't know what Harley could do.
You might be able to, but it comes out crazy fast. Your timing would probably have to be absolutely perfect. Keep in mind that the Lobo player could always delay their wake up to throw you off if it's possible to stuff it.Thanks, yea I need to go in the lab and try some stuff out, maybe I can stuff it with cartwheel on its active frame
Yes, that route was accomplished in MK9.
But EH is a little more "user-friendly", taking an average of scores, and the sub-pages of the matchups allow for discussion.
That said, outliers like Raven and Batman is probably just a result of a small sample size.
Neutral j2 on top of him. If you time it right you can hit him in the gap between the wakeup invincibility and armor activation.Chances are that you cannot do anything about MB Hook Charge on wake up. It's armored and seems that only another armored move can beat it. I can beat it with MB Venom, but I don't know what Harley could do.