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Trait Design and improving the initial concept

fr stack

Noob's saibot or noob saibot's?
So you wouldn't like the idea of each trait having a mandatory downside? I think the idea of a trait being something people can press mindlessly to make their character better is stupid.
but then they wouldnt be superheros .. just junkies like bane :DOGE
 

SEV

Apprentice
Cyborg's can be called Overclocked and during the duration some of his moves are either faster, recover quicker, or add more block stun. Some ideas are: faster dashes/walk speed, his missiles could come out faster to make them more useful to allow for block string mix ups, his grounded fireballs have a faster recovery speed, grapple comes out faster, and maybe his giant fist special adds enough block stun/is plus enough to create block strings.

Then during the regen time maybe he can't use his grapple or something like that.
 

OG Mannimal

OG "OG Mannimal" Mannimal
The only thing I would change about traits is that while Zod has his trait out, he cannot throw interactables.
 

The PantyChrist

Rest in Pantiez
I just thought this thread was about the design of the traits and not taking the same ones and makin the worse. Catwoman unable to burn meter? I think in her debuff she already can't wake up safely. Batman can't use gadgets without an available bat? What happens to him on knockdown then? Grundy NEEDS his buffs and losing them wouldn't even be cooldown since he Is activating again. A lot of these don't make sense
 

juicepouch

blink-182 enthusiast
So you wouldn't like the idea of each trait having a mandatory downside? I think the idea of a trait being something people can press mindlessly to make their character better is stupid.
I don't like it because for characters who's only good revolves around their trait then they just got a lot shittier. And if you're going to make some traits have downsides, all of them do. You'd ruin HG vs Grundy for instance if he had to change trait each time and she got to keep 0 cooldown on flying around being a huge winged dick lol. It'd make Grundy/Cyborg pretty bad too I think if you had to move away from the chip trait every other grab
 
So you wouldn't like the idea of each trait having a mandatory downside? I think the idea of a trait being something people can press mindlessly to make their character better is stupid.
I think it is a great idea to have some sort of tradeoff or price to pay for using a character's Trait!

The problem that I think some people have here, is that you can't apply this concept to the existing Injustice characters without having to make plenty of changes elsewhere in the character's design (except for MMH, Aqua, Superman, etc.). Trait changes alone just wouldn't work because most, if not all, of the characters were designed around their specific Traits.
 

SneakyTortoise

Official Master of Salt
I just thought this thread was about the design of the traits and not taking the same ones and makin the worse. Catwoman unable to burn meter? I think in her debuff she already can't wake up safely. Batman can't use gadgets without an available bat? What happens to him on knockdown then? Grundy NEEDS his buffs and losing them wouldn't even be cooldown since he Is activating again. A lot of these don't make sense
It is about the design, but for most of them I'm using the design how it is and then tweaking them. With the catwoman one I admittedly have no idea and think it needs to be completely redesigned from the ground up. About waking up safely, that has nothing to do with the character trait. I know her trait provides a good wake up option where she is usually limited, but buffing her other wake up options is a different matter.

With the bat being available, I don't mean out. For example at the beginning of the game his gadgets are all available as his mechanical bats are available. Then when he presses 4 and bats come out he is still able to use gadgets as they are still there. The only time he wouldn't be able to use gadgets is after all 3 are released and then he has to wait until 1 bat is available to be brought out. He would not have to activate that bat to use gadgets, it just has to be available.

He wouldn't be losing his buffs as it would be traded for another buff if you just do a different chain grab. Again though I've said I would be fine with this trait staying as it is as it's not exactly on someone can just activate at any time
 

SneakyTortoise

Official Master of Salt
I think it is a great idea to have some sort of tradeoff or price to pay for using a character's Trait!

The problem that I think some people have here, is that you can't apply this concept to the existing Injustice characters without having to make plenty of changes elsewhere in the character's design (except for MMH, Aqua, Superman, etc.). Trait changes alone just wouldn't work because most, if not all, of the characters were designed around their specific Traits.
Exactly! But that was my point, I'm talking about the trait design before the character is then normalised. So that these would be the proposed traits and then required changes to the character could be made.

I'm not even saying I want these traits to be applied to the character as they are now, just that I think this should be the sort of logic used when designing a trait
 

xWildx

What a day. What a lovely day.
Catwoman's trait is a bill. It's so random that sometimes I'll get 5 scratches from a simple BnB, and other times I'll get not a single one from the same combo.

If anything, I'd like it to inflict a bleed status for a set amount of time, but I don't know. Maybe she should have something else all together.
 

ETC AdmiralAugustus

Grabble Frazzled
I knew Grundy mains would hate this suggestion, I just thought it would be interesting to see people have to think about which chain grab they were going to do. At the very worst you'd have to just alternate between increased damage buff and reduced chip or damage received so you'd never really hit an actual debuff.

Would like to hear any suggestions on how to make this trait a little more thought out or if you think it's fine the way it is then that's fine. I've got no issues with this trait to be honest and was just trying to think of something to make it a bit deeper
Who says it needs an actual debuff? Grundy is a grappler. It's what he do. How about his downside to trait is that it makes the Raven matchup winnable for Raven.
 

SneakyTortoise

Official Master of Salt
Isn't cooldown longer than it's even actually active? Combine that with huge startup and it's no wonder most DS don't use it
I have no idea. Again the point isn't about the technical details that could be altered to make the trait better but just the trait design concept.
 

The PantyChrist

Rest in Pantiez
Hhhmm. Well when the game and concept of traits was announced I thought it was genius. A group of characters and some of them with 60 years of history having not only a unique move set and fight style, but also a button to make that character stick out among the rest of the cast was brilliant.
To just make every trait have massive cooldown would seem to take some of that away
 

RM NoBrows

Supah hawt fiyah
Solomon Grundy: Design is alright, although maybe doing the same grab for the second time in a row removes your initial buff
If anything, they should add another buff to make grundys move faster by a certain percentage, like jokers HAs. That's me personally Bc I never use his defense trait lol
 

trufenix

bye felicia
Hhhmm. Well when the game and concept of traits was announced I thought it was genius. A group of characters and some of them with 60 years of history having not only a unique move set and fight style, but also a button to make that character stick out among the rest of the cast was brilliant.
To just make every trait have massive cooldown would seem to take some of that away
well the game still has to be balanced or nobody will play it. If you want to play the characters should behave how they really are card, you'd need to accept a version of Injustice with about 7 characters in it.
 

SneakyTortoise

Official Master of Salt
Hhhmm. Well when the game and concept of traits was announced I thought it was genius. A group of characters and some of them with 60 years of history having not only a unique move set and fight style, but also a button to make that character stick out among the rest of the cast was brilliant.
To just make every trait have massive cooldown would seem to take some of that away
I get that, and I do like the idea of each character having a trait that makes them unique, I just think it should be more of a calculated decision about when you're going to use it rather than just MMH, ZOD, BM and AQ pressing trait whenever they want because why not?
 

The PantyChrist

Rest in Pantiez
Well iagree their traits are kinda OP. And in their cases maybe more cool down would be nice. Though If they went across the board with nerfs like that that still wouldn't leave the rest of the rest of the cast in a position to do better in those matchups
 

Phosferrax

Original Liu Kang cop.
I like the idea that character's don't simply just get better by pressing the trait button. I think the Aquaman debuff would be a little extreme though, he wouldn't be able to do much lol.
 

SneakyTortoise

Official Master of Salt
I like the idea that character's don't simply just get better by pressing the trait button. I think the Aquaman debuff would be a little extreme though, he wouldn't be able to do much lol.
Yeah it was just a suggestion. And the debuff would only last while the trait is regenerating, he would have to activate his trait to be able to use FTD and trident rush, he just would be able to use them for a few seconds after his trait wears off
 

Phosferrax

Original Liu Kang cop.
Yeah it was just a suggestion. And the debuff would only last while the trait is regenerating, he would have to activate his trait to be able to use FTD and trident rush, he just would be able to use them for a few seconds after his trait wears off
If you mean that for the whole cooldown period of his trait he can't use those moves I would think that would be too much, but if it was just a 3-4 second debuff then it's an interesting idea.