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I'm not a fan of the controls in this game.

Scoot Magee

But I didn't want to dash
This may only be an issue for stick players. I'm not really sure if pad players have as much of an issue with this game as most stick players do. MK9 had the same issues but without the option of "alternate" controls.

My problem with normal controls is that things come out by mistake all the time. For example, a simple input like D1 can turn into an unwanted special move. That's a pretty big problem that I'm sure people want fixed. It happens very often to me if I attempt to use the normal setup even if negative edge is off. I think the super easy motions are mostly to blame though, not negative edge.

Alternate controls make it so that you don't get accidental inputs all the time but some motions become way too strict. In order to do certain moves that are normally B,F xx (which would have been fine for alternate controls) you have to do a full half circle. You have to hit each of the 5 individual directions perfectly which is rediculous. Maybe I suck but I don't have this issue with half circle moves in other games. I mess up on the motion at critical moments in a match sometimes and get some slow move like F3.

Not only motions are a problem IMO. Manually inputting moves like throw is totally inconsistent. I'll get a random F3 when trying to throw which totally kills my momentum. It doesn't make sense. I know you can set a hot key but it's totally awkward for me to reach to the 8th button on my stick just to throw or tech. People may think it's not a big deal but it most likely isn't if you play on pad.

Also buffer times on special moves need to be fixed. I shouldn't have to lose 2 bars of meter because I went for a J3 xx MB dead on and got J3 land MB B3 which count's as a MB cancel and burns 2 bars.

These are issues I have, maybe a lot of you don't share them with me but I feel this and future games could benefit greatly if this problem was addressed. Please post what you think and let me know if you feel the same way.
 
Some motions are definitely akward and make me wish there was an alternate 2 option (next time NRS pls), but generally I've gotten used to it. Execution is a little harder...but unless I'm playing a secondary where my execution isn't there I don't think I ever get a random special move. Glad to know its not just me with throw inputs though. Always assumed it was just me. Actually, after talking with M. Betty at Salty battles I took his advice and made this my current stick layout (note, I only have 6 buttons)

1 2 mb
3 trait throw

My life has gotten way easier since then.
 

Scoot Magee

But I didn't want to dash
Some motions are definitely akward and make me wish there was an alternate 2 option (next time NRS pls), but generally I've gotten used to it. Execution is a little harder...but unless I'm playing a secondary where my execution isn't there I don't think I ever get a random special move. Glad to know its not just me with throw inputs though. Always assumed it was just me. Actually, after talking with M. Betty at Salty battles I took his advice and made this my current stick layout (note, I only have 6 buttons)

1 2 mb
3 trait throw

My life has gotten way easier since then.
I have the exact same setup except throw is replaced with interact. I have to choose one over the other lol.
 

Icy Black Deep

Still training...
Yes, crouching normal turning int quarter-circle-back special is atrocious. I believe it was theorized that if you block something holding down-back the game changes your input to down, and then when you're out of block and at down-back again you've magically got the motion for the special. Which is just, well, sloppy programming and apathetic testing.

I rarely have trouble with 1+3 throw, although when I do I tend to get Hawkgirl's b13 string, which has roughly a million frames of recovery, so it's pretty infuriating. And yet if I input b1 x db2 x 3 too quickly the game sees b,b,1+2+3 and gives me a bounce cancel, so that's apparently a more lenient button combo.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
from whats mentioned in op only really problem i get is the j3~MB cancel at times when im trying j3~MB telepunch, only happens odd time but did happen once in tourny which was sucky.
had had a few issues using 1+3 for tech/throws also but i dont mind having my throw button as a single button, i have big hands so can reach all buttons with no strain on my hand

ps.i agree half circle instead of bf bit harsh.

ps2. pad players are scum of the earth :p
 
Oh, my favorite one is when I try and go for F2D13 and get interactible instead. :(

EDIT: That or the damn bounce cancel. That is my go-to american reset.
 

Gesture Required Ahead

Get on that hook
Other games are not so perfect either but this definitely has to be toned down. I don't think the problem is the easy motions much less as how long inputs are buffered.

Getting accidental DB2 from a crouching punish frustrates me as much as getting accidental Shoryukens in SF when trying to throw out Fireballs
 

ryublaze

Noob
I hate getting deathstroke's db2 air guns when i try to go for a d2 or from blocking (down) to b2, or when i get bd1 low guns when I'm trying to go from blocking to d1.
 

EnergyKD

AKA KHAOTIC Zeus
You most likely have release check on turn it off and might not see this problem anymore.


update: Sorry about my ass attention spam for not noticing you mentioned negative edge "release check" but i felt like i had your same exact problem when i had it on. Upon turning it off i noticed a change with my inputs and they are actually going in good now, much better than it did before. Though in the end sometimes i do get random Lantern Scoops that pisses me off. But always remember ...

This will always be a world of wrong inputs

 
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Rathalos

Play Monster Hunter!
I have been complaining about this since week one.

It forced me to stick to characters with no BF moves, so I can play with alt controls with out getting frustrated.

Buffering is also pretty annoying, but I sorta got used to it, but I really shouldn't have to.

I really hope they completely overhaul the inputs for MK10.
 

Scoot Magee

But I didn't want to dash
Other games are not so perfect either but this definitely has to be toned down. I don't think the problem is the easy motions much less as how long inputs are buffered.

Getting accidental DB2 from a crouching punish frustrates me as much as getting accidental Shoryukens in SF when trying to throw out Fireballs
The only time that will happen in Street Fighter is if you throw a fire ball while walking forward. It won't happen if you go to a neutral position before doing the motion.
 

WayoftheFist

Cold day in hell...
While I like the game things like you mentioned in the OP pretty much infuriate me and make the game feel clunky.
 

chemist4hire

I Got Guiled
I had this same problem and looked into how to alleviate it. I have played this game on a saturn ps2 pad, a hitbox and 3 arcade sticks (Sanwa, Semitsu ls-32, semitsu ls-40) with release check off and normal controls on. I played cat woman and on the sanwa whenever i attempted a d1 cat claw (bf1) I would always get up whip (d,b,1). I figure out why this happens. In order for the right inputs to occur you have to go to neutral after each direction, so you have to insert d1, neutral, back neutral forward 1. On pad and hit box this is very easy, but on a stick this becomes harder due to years of going from db to back. However, I found the return to neutral to be much easier on sticks with shorter throw and engage with tighter springs. I never have this problem using an LS-32 or an LS-40.

The other problem I also encountered was unwanted MB dash cancels that cost two bars when attempting b1,2,d3 or unwanted interactables when doing forward 1,2. The culprit here was not only my speed but the sensitivity of standard sanwa buttons. I found when I switched over to either sanwa RG or semitisu buttons, this problem disappeared.

This games controls also suck because characters tend to have too many special moves that over lap and become unambiguous when canceling from strings. For example cat woman has:
bf1 for cat claws
d, b 1 for up whip
d f 1 for straight whip
d,b 2 for evade

If i do d1 cat claws and don't return to neutral, three things have a chance to come out ( d1 cat claws, up whip or straight whip)
if I try to cancel 2d2 into catclaws without pausing and returning to neutral I will get evade.

The stupidest thing in this game is the fact that if your opponent clashes on their magic pixel and you wager 4 of your bars and they wager none. You lose all of your bars and they lose no life. What a crock of shit.
 
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Northern Slasher

Heads or Tails X
Yeah.. it's absolutely retarded and I couldn't tell you how many losses in close games I've received over random inputs. Namely Supermans air grab coming out instead of a scoop... If this isn't fixed in MK 10 I'm done with fighting games. Or at least just NRS ones.
 

Gesture Required Ahead

Get on that hook
The only time that will happen in Street Fighter is if you throw a fire ball while walking forward. It won't happen if you go to a neutral position before doing the motion.
Still, that's an unnecessary limitation. I've always thought that DP motion is stupid in 2D Fighters unless it doesn't share with a QCF/QCB motion
 

NY_Jailhouse

Warrior
the controls are horrible and some of the chaining is like actually glitchy and weird.

simple ex: with zod, doing a jump in 2, into 1 2 3 on hit is different timing than on block. if you try doing jump in 2 and they block and you do 123 your normal timing, only the stand 1 will come out and youl get blown up. makes no sense.
 

Yoaks

A spaceman
I thought I was the only one. I'll get Lobo's air throw instead of d1 xx HC, a f2 when I'm going for a meaty Czarian Toss on knockdown or I'll jump when I'm trying to do b2,u1 within a combo. It's really frustrating!