Scoot Magee
But I didn't want to dash
This may only be an issue for stick players. I'm not really sure if pad players have as much of an issue with this game as most stick players do. MK9 had the same issues but without the option of "alternate" controls.
My problem with normal controls is that things come out by mistake all the time. For example, a simple input like D1 can turn into an unwanted special move. That's a pretty big problem that I'm sure people want fixed. It happens very often to me if I attempt to use the normal setup even if negative edge is off. I think the super easy motions are mostly to blame though, not negative edge.
Alternate controls make it so that you don't get accidental inputs all the time but some motions become way too strict. In order to do certain moves that are normally B,F xx (which would have been fine for alternate controls) you have to do a full half circle. You have to hit each of the 5 individual directions perfectly which is rediculous. Maybe I suck but I don't have this issue with half circle moves in other games. I mess up on the motion at critical moments in a match sometimes and get some slow move like F3.
Not only motions are a problem IMO. Manually inputting moves like throw is totally inconsistent. I'll get a random F3 when trying to throw which totally kills my momentum. It doesn't make sense. I know you can set a hot key but it's totally awkward for me to reach to the 8th button on my stick just to throw or tech. People may think it's not a big deal but it most likely isn't if you play on pad.
Also buffer times on special moves need to be fixed. I shouldn't have to lose 2 bars of meter because I went for a J3 xx MB dead on and got J3 land MB B3 which count's as a MB cancel and burns 2 bars.
These are issues I have, maybe a lot of you don't share them with me but I feel this and future games could benefit greatly if this problem was addressed. Please post what you think and let me know if you feel the same way.
My problem with normal controls is that things come out by mistake all the time. For example, a simple input like D1 can turn into an unwanted special move. That's a pretty big problem that I'm sure people want fixed. It happens very often to me if I attempt to use the normal setup even if negative edge is off. I think the super easy motions are mostly to blame though, not negative edge.
Alternate controls make it so that you don't get accidental inputs all the time but some motions become way too strict. In order to do certain moves that are normally B,F xx (which would have been fine for alternate controls) you have to do a full half circle. You have to hit each of the 5 individual directions perfectly which is rediculous. Maybe I suck but I don't have this issue with half circle moves in other games. I mess up on the motion at critical moments in a match sometimes and get some slow move like F3.
Not only motions are a problem IMO. Manually inputting moves like throw is totally inconsistent. I'll get a random F3 when trying to throw which totally kills my momentum. It doesn't make sense. I know you can set a hot key but it's totally awkward for me to reach to the 8th button on my stick just to throw or tech. People may think it's not a big deal but it most likely isn't if you play on pad.
Also buffer times on special moves need to be fixed. I shouldn't have to lose 2 bars of meter because I went for a J3 xx MB dead on and got J3 land MB B3 which count's as a MB cancel and burns 2 bars.
These are issues I have, maybe a lot of you don't share them with me but I feel this and future games could benefit greatly if this problem was addressed. Please post what you think and let me know if you feel the same way.