TheBoyBlunder
They love my Grayson
Injustice is in serious need of buffing some characters walk speeds and start up to jump archs.
Thank you.
Thank you.
Walkspeed is the key to playing footsies not dashing.walkspeed isnt a big part of mobility in this game its a part of it but only having good walkspeed means nothing if you have bad dashes a bad jump the slowest fwd advancing charge type move in the game
thats actually very similar but probably worse than saying Ares has teleports so you cant say his mobility is bad
dashing is more important in the game than walkspeed. thats just a fact.Walkspeed is the key to playing footsies not dashing.
Also lol at slowest advancing move in the game, I guarantee you there is something slower than b1.
Raven has a bad backdash but that is because she has a great back walk. Same thing with GL and his forward walk/dash.
Actually, while I can't say for everyone, in Raven's case her backwalk speed is WAAAAAY more important than a better backdash would be.dashing is more important in the game than walkspeed. thats just a fact.
what? i wasnt talking about b1 re-read that lol
Raven has a teleport (in trait but still) GL doesnt. plus she is a zoner who is built to keep yout out and controls more space than GL
i know and i get that but dashes are more important than walkspeed in the game as a whole there are some character specific times it varies like GL will walk more than dash and might not even dash depending on the matchupActually, while I can't say for everyone, in Raven's case her backwalk speed is WAAAAAY more important than a better backdash would be.
That first statement is not a fact, and shows why you think GL is so bad. Having a better walkspeed is way better than having a better dash because you can actually play footsies.dashing is more important in the game than walkspeed. thats just a fact.
what? i wasnt talking about b1 re-read that lol
Raven has a teleport (in trait but still) GL doesnt. plus she is a zoner who is built to keep yout out and controls more space than GL
See, I know you're trolling, but this is the perfect example of patient play overcoming a lack of mobility. Joker, if he plays patiently, pushes you to the corner simply by walking/dashing between projectiles, which is where he wants you in the first place.LBSH Joker has the best mobility in the game
Trolling? Me?! Who would do something like that!? That's a preposterous assumption!See, I know you're trolling, but this is the perfect example of patient play overcoming a lack of mobility. Joker, if he plays patiently, pushes you to the corner simply by walking/dashing between projectiles, which is where he wants you in the first place.
Trust me, you wouldn't like Joker with better mobility...
I agree, that point I was trying to get at is that I feel flashes mobility gives him a huge edge in the spacing game. A flash player with good spacing and quick reactions can whiff punish really effectively against any character which can lead to potential 50% damage combos. AK Harold utilized this a lot during Final Round, has some of the best spacing and whiff punishing I've seen in the gameFlash is good, but not MMH tier. I get your point that he can get around, but yeah...
turbine is the slowest of any move of that type (WW demigoddes, zod charge, Supes Flying punch are all faster) if you can find a move that traverse the screen in that manner thats slower by all means point it out.That first statement is not a fact, and shows why you think GL is so bad. Having a better walkspeed is way better than having a better dash because you can actually play footsies.
If you are talking about turbine then you are still wrong, but that move is about as useless as Ravens teleport and shouldnt even really be a talking point.
I hate playing against Flash players, once I come over to America after university I'm going to go to competitions and probably end up popping off after every Flash match I win hahaI agree, that point I was trying to get at is that I feel flashes mobility gives him a huge edge in the spacing game. A flash player with good spacing and quick reactions can whiff punish really effectively against any character which can lead to potential 50% damage combos. AK Harold utilized this a lot during Final Round, has some of the best spacing and whiff punishing I've seen in the game