What's new

Capcom Pro Tour - And Why You Should Care

HellblazerHawkman

Confused Thanagarian
To get the ball rolling, I'd be more than happy to help with figuring out ranking numbers. While it would be nice to get everyone's input, biases get in the way. I could see PL for example getting a lot of negative votes by the larger community because of how he can come off or other players getting higher votes than they should.

Problem would be deciding who actually gets to decide numbers. Shouldn't be a huge fucking group, ya know? I think 16 Bit's Scalp system is actually a good start

Edit-not saying I'm better qualified at all, but this is how we get the ball rolling, and I have no problem helping. We keep talking about it, but no one makes the plunge
 
Last edited:

VenomX-90

"On your Knees!"
lol yeah adding 5th version wasnt necessary at all i want karin, x-ism, v-ism, and a-ism back :(
Cashcom, eventhough they make great games they piss me off with that shit. I like the sprites in Capcom Vs Snk 2 and they way the graphics were in that game. But since nowadays the graphics are different in Street Fighter 4 and KOF XIII, the next Capcom Vs Snk game is made if ever will be one of those graphics picked.
 

PureYeti

Living in poverty cave
I can see a lot of potential if the NRS community can do this too. Shoot, are clans still a thing here?
 

Perfect Legend

Kombatant
To get the ball rolling, I'd be more than happy to help with figuring out ranking numbers. While it would be nice to get everyone's input, biases get in the way. I could see PL for example getting a lot of negative votes by the larger community because of how he can come off or other players getting higher votes than they should.

Problem would be deciding who actually gets to decide numbers. Shouldn't be a huge fucking group, ya know? I think 16 Bit's Scalp system is actually a good start

Edit-not saying I'm better qualified at all, but this is how we get the ball rolling, and I have no problem helping. We keep talking about it, but no one makes the plunge
Smh.
 

ChatterBox

Searching for an alt.
@CrimsonShadow I think this is a great idea, but people are right saying this doesn't seem to gel well with our existing Injustice scene.

I think a better way to do it is the 5v5 planned for FR as a basis.

There are several thriving local scenes I've learned about from TYM, KH, 8 on the break , Ghost battle series, WNF, ATLscraps, there is literally a local stream to watch every night of the week. If we wanted to encourage this community I think a good way would be to do a real league with those, and then a season ender with the best 3 to 5 from each all traveling to one place for a tourney of champions. Hopefully, this would encourage other places to have weeklies, or at least monthlies, and then encourage traveling as well. Each scene could rank however they want, and choose people to send. So these little weekly, mostly for training, tournaments would be more hype, have consistent turnouts and be part of the whole.
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
@CrimsonShadow I think this is a great idea, but people are right saying this doesn't seem to gel well with our existing Injustice scene.

I think a better way to do it is the 5v5 planned for FR as a basis.

There are several thriving local scenes I've learned about from TYM, KH, 8 on the break , Ghost battle series, WNF, ATLscraps, there is literally a local stream to watch every night of the week. If we wanted to encourage this community I think a good way would be to do a real league with those, and then a season ender with the best 3 to 5 from each all traveling to one place for a tourney of champions. Hopefully, this would encourage other places to have weeklies, or at least monthlies, and then encourage traveling as well. Each scene could rank however they want, and choose people to send. So these little weekly, mostly for training, tournaments would be more hype, have consistent turnouts and be part of the whole.
The scene that won the previous tourney could choose the location of the next one?
I feel like only including the top 3 or top 5, and excluding the rest, is not cool, though.
But if we didn't do that, we'd have what we currently have...
It's tough.
Should we do this by top 16 finishes at majors, or something?
Having a complete list of tournament results posted after every major would be a satisfactory start.
1st- at least 16th, at optimal through the whole tourney.
We could determine points or something after starting with that step.
 

ChatterBox

Searching for an alt.
The scene that won the previous tourney could choose the location of the next one?
I feel like only including the top 3 or top 5, and excluding the rest, is not cool, though.
But if we didn't do that, we'd have what we currently have...
It's tough.
Should we do this by top 16 finishes at majors, or something?
Having a complete list of tournament results posted after every major would be a satisfactory start.
1st- at least 16th, at optimal through the whole tourney.
We could determine points or something after starting with that step.
Previous winner hosting or picking location is a great idea!

No one is excluded, but a "regional championship" type thing would hopefully give people a reason to try at home all year. Making better regionals and majors and general hype. Three to five to enter the championship tournament is what I mean, everyone and their mom (@TomBrady) would be invited. I figure each scene could pick their own representatives based on whatever criteria they want. If people do weeklies, why not cut $20 off the winnings to go into a travel fund? If that scene is hosting, that's a big part of a venue fee or extra setups or whatever.

Right now it just seems to me that there is not a great incentive to travel to your offline scene, or start one. I think this, or anything like it, would be a great NRS community building event. Hell if it gets big enough that would be a good reason/excuse/first step towards a NRS major.

I'm glad guys like @CrimsonShadow and @AK Pig Of The Hut are starting conversations like these. Progress is progress and I'm in the mood for some!
 

Icy Black Deep

Still training...
So this is mainly taking the approach that tournament winners qualify, which pressures players to attend more events. Which is OK but maybe a little harsh in a community that's almost entirely traveling on their own dime. It's also probably a little biased towards players geographically close to the earlier events. (If you don't qualify in your "local" event you can decide later to travel to another event and try to qualify, but if your "local" event is at the end of the season you have to either commit to traveling or go for broke on the local event.) Unless players were restricted to only being able to qualify out of their own region, which might detract from the qualifying events but enhance the championship event.

On the other hand seeding points are kind of meaningless. Did anyone ever know how Evo seeding points even work?
The points structure in Capcom's league feels kind of tacked-on. I think points have to come from a much larger field than a few trade show tournaments to be meaningful.

When I played Chess, all the events were a part of the US Chess Federation, USCF. It wasn't a big hollywood operation; just a way to organize all of the official tournaments and events to tie them together in some way.
I used to play chess too, so a few random related thoughts:
1) [Elo] Ratings are kind of a big deal. They're not perfect by any means, but I could go to the annual state tournament and be competitive in the under-1400 section without worrying about being crushed by some master-rated player. The prize money is basically all in the open section so it's still the same people competing for it and there's little motivation to game the system. When it comes to fighting games, however, I don't think there's nearly enough of a population to implement this model.
Also, trying to improve your rating is a nice motivator to keep going and not get too down when you lose to a much stronger player.
2) Swiss pairings are nice. If I go to a 5-round tournament I know I'm going to play 5 matches. I'm going to be pretty sad if I go 0 and 5, but I'm not going to be eliminated from the tournament after two games and wonder if I should have even bothered showing up. Fighting games would have a hard time implementing this though because we're limited by equipment. It's not like chess where everyone has a board and you're only constrained by venue space. (Side note: shout-outs to @RapZiLLa54 and @SwiftTomHanks for running round-robin pools at their events to follow the "more matches" philosophy.)
I also feel like Swiss pairings also do a pretty good job of matching similar-skilled players since they kind of "re-balance" each round (and start off seeded by well-established rankings...). Though I'm not sure if this would work quite as well in fighting games where match-ups are a significant factor.

Kind of straying here, but essentially I kind of see there as being two tiers of play. There's the highly-competitive, top-player-packed scene, which is where stuff like a pro league and attracting spectators comes in. But there's also a place for a "casual" class of play and I don't think our scene really carers to that at all right now. (But note apropos of the recent League of Legends comparisons that a thriving casual scene can benefit the spectator-driven aspect of the game as well.)
 

CrimsonShadow

Administrator and Community Engineer
Administrator
So this is mainly taking the approach that tournament winners qualify, which pressures players to attend more events. Which is OK but maybe a little harsh in a community that's almost entirely traveling on their own dime. It's also probably a little biased towards players geographically close to the earlier events. (If you don't qualify in your "local" event you can decide later to travel to another event and try to qualify, but if your "local" event is at the end of the season you have to either commit to traveling or go for broke on the local event.) Unless players were restricted to only being able to qualify out of their own region, which might detract from the qualifying events but enhance the championship event.

On the other hand seeding points are kind of meaningless. Did anyone ever know how Evo seeding points even work?
The points structure in Capcom's league feels kind of tacked-on. I think points have to come from a much larger field than a few trade show tournaments to be meaningful.


I used to play chess too, so a few random related thoughts:
1) [Elo] Ratings are kind of a big deal. They're not perfect by any means, but I could go to the annual state tournament and be competitive in the under-1400 section without worrying about being crushed by some master-rated player. The prize money is basically all in the open section so it's still the same people competing for it and there's little motivation to game the system. When it comes to fighting games, however, I don't think there's nearly enough of a population to implement this model.
Also, trying to improve your rating is a nice motivator to keep going and not get too down when you lose to a much stronger player.
2) Swiss pairings are nice. If I go to a 5-round tournament I know I'm going to play 5 matches. I'm going to be pretty sad if I go 0 and 5, but I'm not going to be eliminated from the tournament after two games and wonder if I should have even bothered showing up. Fighting games would have a hard time implementing this though because we're limited by equipment. It's not like chess where everyone has a board and you're only constrained by venue space. (Side note: shout-outs to @RapZiLLa54 and @SwiftTomHanks for running round-robin pools at their events to follow the "more matches" philosophy.)
I also feel like Swiss pairings also do a pretty good job of matching similar-skilled players since they kind of "re-balance" each round (and start off seeded by well-established rankings...). Though I'm not sure if this would work quite as well in fighting games where match-ups are a significant factor.

Kind of straying here, but essentially I kind of see there as being two tiers of play. There's the highly-competitive, top-player-packed scene, which is where stuff like a pro league and attracting spectators comes in. But there's also a place for a "casual" class of play and I don't think our scene really carers to that at all right now. (But note apropos of the recent League of Legends comparisons that a thriving casual scene can benefit the spectator-driven aspect of the game as well.)
Yeah, so a couple of points from reading this:

-I think the key is in choosing the events for the season. If it's done well, you try to space them geographically well enough that everyone has a chance to make it out to something that's close to them. To an extent it's harder now, due to certain majors going under; but although it won't be perfect, choosing the right events goes a long way toward making everything else work.

I think that top players whose local majors are later in the tour will travel anyway, as evidenced by NEC this year.

-It's almost scary how close our community is to USCF. The open events, the vastly varying player travel and sizes of tournaments, events held in hotel ballrooms and at colleges.. I think it's one of the reasons I felt so at home when I found this community.

You make an interesting point about accomodating different levels of players, and I wonder if we'll see that in the future as the community grows.
 
Last edited:

Minh Giang

aka ChrsitianDMG on Stream
i still don't know why only wb can make something like this? nrs can't invest their money and make a tournament for us cuz wb has the MK IP?