M2Dave
Zoning Master
Brief Descriptions:
Aquaman - ability to block combos as long as Aquaman's feet are touching the ground.
Bane - for level 1 and 2, gains one hit of armor and increased damage output on all special moves. Level 3 breaks armor, ignores projectiles, deals more damage than any other damage boost in the game, and reduces damage taken by 30% for a mere cool down of six seconds.
Batman - summons three mechanical bats that can be released at any time unless in block or hit stun.
Black Adam - summons three unblockable orbs that do minor damage.
Doomsday - gains infinite amount of armor for a short period of time. Takes less damage and cannot be knocked down or juggled but can suffer hit stun.
Flash - considerably slows down the opponent and environment for better combo opportunities and frame traps.
Lex Luthor - gains one hit of armor. There are 3 levels of trait charge, with each cutting the amount of damage Lex Luthor takes. Level 3 reduces damage by 100%.
Martian Manhunter - improves range on all normal attacks and provides slight damage increase.
Raven - enters a stance that provides new and improved special moves that increase overall zoning and anti-zoning potential.
Sinestro - creates a construct that can release one shot at a time (for total of three) at any time unless in block or hit stun.
Solomon Grundy - performs a throw that can either increase power or health or decrease chip damage taken.
Superman - enters a state of rage in which he does more damage and breaks armor of any kind.
Zod - summons a monster that follows the opponent. The monster can perform two moves at Zod's command at any time unless in block or hit stun.
Vote and discuss!
Aquaman - ability to block combos as long as Aquaman's feet are touching the ground.
Bane - for level 1 and 2, gains one hit of armor and increased damage output on all special moves. Level 3 breaks armor, ignores projectiles, deals more damage than any other damage boost in the game, and reduces damage taken by 30% for a mere cool down of six seconds.
Batman - summons three mechanical bats that can be released at any time unless in block or hit stun.
Black Adam - summons three unblockable orbs that do minor damage.
Doomsday - gains infinite amount of armor for a short period of time. Takes less damage and cannot be knocked down or juggled but can suffer hit stun.
Flash - considerably slows down the opponent and environment for better combo opportunities and frame traps.
Lex Luthor - gains one hit of armor. There are 3 levels of trait charge, with each cutting the amount of damage Lex Luthor takes. Level 3 reduces damage by 100%.
Martian Manhunter - improves range on all normal attacks and provides slight damage increase.
Raven - enters a stance that provides new and improved special moves that increase overall zoning and anti-zoning potential.
Sinestro - creates a construct that can release one shot at a time (for total of three) at any time unless in block or hit stun.
Solomon Grundy - performs a throw that can either increase power or health or decrease chip damage taken.
Superman - enters a state of rage in which he does more damage and breaks armor of any kind.
Zod - summons a monster that follows the opponent. The monster can perform two moves at Zod's command at any time unless in block or hit stun.
Vote and discuss!
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