GamerBlake90
Blue Blurs for Life!
UPDATE: Live stream to discuss the new patch is online at http://www.twitch.tv/xbox. Tune in NOW!
With Amazon's purchase of Double Helix Games, the company has continued its goal of perfecting their latest product in the next-generation Killer Instinct. As of yesterday, the next of their patches has gone live, and this one targets issues in the Jail system they have recently implemented into the game as well as changes to Spinal, the latest addition to their roster. All patch notes have been made available by filthierich from the Double Helix Games team for the players to review!
You can read up on this excerpt from filthierich's post at the Double Helix Games forum and then go to the link provided at the bottom of this page for the rest of the details.
Hi all,
We're back with a new set of notes for an upcoming patch, scheduled for release very soon. Let's begin.
***Primary Updates***
JAIL SYSTEM ADJUSTMENTS
· All “Jail” stats have been RESET aka “clean slate”
· Fix to bug where BOTH players would go to jail on disconnect
· Adjusted percentage rate for match disconnects that will cause the user to be sent to jail.
*The Jail system had a few issues on release but due to constant updates from the community, we're happy to share this recent version which will have the JAIL system work as intended. Again, we extend our gratitude for your feedback and assistance."
SPINAL FIXES
· Fix for Spinal teleport causing crash/ de-sync in corner against back dashing opponents.
· Fix to manuals being unbreakable after using the dive kick as an opener
· Fix to counter breakers not being accessible when using a divekick as an opener.
· Fix to second Spinal divekick snapping to ground if you do it while opponent is still in reaction from first dive kick
· Fix bug with Spinal skeleport linker not crossing up correctly
***General Fixes***
SURVIVAL FIX
Users no longer lose points when losing a match in Survival Mode
PROGRESS NOT SAVING
Fixed an issue where progression data would not save. All user data, items acquired, etc. should now save properly.
AUDIO FIX
Potential Fix for Ultra audio glitch (may still happen and needs more investigation).
ULTRA’s EQUAL WIN * NEW!*
If you perform an ULTRA COMBO in-game, you automatically win the match. Players who disconnected while their opponents perform a match-winning ULTRA COMBO, will take a loss on their win/loss stats.
CHARACTER LOADING SCREEN FIX
Fixed an issue where players would soft-lock on the character/stage loading screen. This issue has been resolved.
TO BE CONTINUED AT THIS LINK: http://www.doublehelixgames.com/forum/index.php?threads/patch-notes-spinal-jail-general-fixes-2-19-2014.8352/
Thanks to @DarKNaTaS for the heads-up!
With Amazon's purchase of Double Helix Games, the company has continued its goal of perfecting their latest product in the next-generation Killer Instinct. As of yesterday, the next of their patches has gone live, and this one targets issues in the Jail system they have recently implemented into the game as well as changes to Spinal, the latest addition to their roster. All patch notes have been made available by filthierich from the Double Helix Games team for the players to review!
You can read up on this excerpt from filthierich's post at the Double Helix Games forum and then go to the link provided at the bottom of this page for the rest of the details.
Hi all,
We're back with a new set of notes for an upcoming patch, scheduled for release very soon. Let's begin.
***Primary Updates***
JAIL SYSTEM ADJUSTMENTS
· All “Jail” stats have been RESET aka “clean slate”
· Fix to bug where BOTH players would go to jail on disconnect
· Adjusted percentage rate for match disconnects that will cause the user to be sent to jail.
*The Jail system had a few issues on release but due to constant updates from the community, we're happy to share this recent version which will have the JAIL system work as intended. Again, we extend our gratitude for your feedback and assistance."
SPINAL FIXES
· Fix for Spinal teleport causing crash/ de-sync in corner against back dashing opponents.
· Fix to manuals being unbreakable after using the dive kick as an opener
· Fix to counter breakers not being accessible when using a divekick as an opener.
· Fix to second Spinal divekick snapping to ground if you do it while opponent is still in reaction from first dive kick
· Fix bug with Spinal skeleport linker not crossing up correctly
***General Fixes***
SURVIVAL FIX
Users no longer lose points when losing a match in Survival Mode
PROGRESS NOT SAVING
Fixed an issue where progression data would not save. All user data, items acquired, etc. should now save properly.
AUDIO FIX
Potential Fix for Ultra audio glitch (may still happen and needs more investigation).
ULTRA’s EQUAL WIN * NEW!*
If you perform an ULTRA COMBO in-game, you automatically win the match. Players who disconnected while their opponents perform a match-winning ULTRA COMBO, will take a loss on their win/loss stats.
CHARACTER LOADING SCREEN FIX
Fixed an issue where players would soft-lock on the character/stage loading screen. This issue has been resolved.
TO BE CONTINUED AT THIS LINK: http://www.doublehelixgames.com/forum/index.php?threads/patch-notes-spinal-jail-general-fixes-2-19-2014.8352/
Thanks to @DarKNaTaS for the heads-up!
Attachments
-
5.2 KB Views: 0
Last edited: