What's new

Killer Instinct: The Game That Is Hated For The Wrong Reasons

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
True, but you're fighting an uphill battle. It's hard not to "give up" on a game you can't afford to play in the first place.

If this game dies, it's not the community's fault so much as Microsoft's for using it as a stunt to sell consoles.
"Stunt to sell"

BINGO

DH: game need another year

Microsoft: no we need it now, we need a huge hit for hype

DH: dudes it's NOT FINISHED

MICROSoft; make it happen

DH: fine.....
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
"Stunt to sell"

BINGO

DH: game need another year

Microsoft: no we need it now, we need a huge hit for hype

DH: dudes it's NOT FINISHED

MICROSoft; make it happen

DH: fine.....
Yep, exactly. I want to make clear that I am not hating on the game. I think the game looks AWESOME and it almost got me to buy a Xbox...but I am just critical of how the game was released IMO unfinished. I think it has been one of the main things that has hurt the game in its initial life.
 
To be honest I feel like the Xbox One itself was rushed to compete with the ps4.
Yep, exactly. I want to make clear that I am not hating on the game. I think the game looks AWESOME and it almost got me to buy a Xbox...but I am just critical of how the game was released IMO unfinished. I think it has been one of the main things that has hurt the game in its initial life.
I'll offer an alternative viewpoint, and say that I think releasing characters one at a time helps keep the game fresh, especially for casuals/online warriors. I think the only thing keeping KI down is the initial up front cost.
 

AK Black Preon

Kombatant
Okay, this is something that has REALLY bothered me for the past two months and I need to vent, damn it.
I think it is a solid fighting game that relies on reads and mind games. The gameplay is smooth, the netcode is really good (I will grant to all of the haters that it has gotten worse since that patch, but it's still good)

features a combo system that, in my mind, is the best out of any fighting game.

I've said this 100 times in 100 different threads, but this game was ADVERTISED as a "platform for content to be released on." I'm sorry, but anyone who is bitching that they spent $500 for a "demo" is a fucking ass hat.

You don't get to rank up and track your stats in a demo.

You knew exactly what you were getting when you bought the Xbox One. You knew that there weren't going to be many games, and you knew that KI wasn't going to have a boatload of content upon its release. And yet you STILL got the One, you still got KI, and now you're surprised that this game doesn't offer a lot content wise, and so you reciprocate with talking trash on DH and it's game. Wat?

Yes, it's true, right now this game doesn't have a lot of content, but you know what? When playing MK/IGAU, all the majority of the people bitching about KI did was go to online or versus mode to hone their skills with their main and whatever 3 or 4 secondaries they might have had, if they even had that much. Nobody was raving about Arcade/Battles and I'm pretty sure that while the Challenge Tower/STAR Labs were fun, nobody would have been bitching about a "lack of content" if they were never in their respective games. Guess what? This game's got online, versus mode, and enough characters to have a main and 5 secondaries. How about that?

This is why I think KI is getting so much hate for the wrong reasons. It is a GREAT fighting game, and that's not really all opinion either. I have not seen any reasons posted that would contradict that statement. No one is bitching about the fighting engine, balance or gameplay mechanics (aside for one salty status update from yours truly, but I digress). You'd think TYM would love this game! But no. "6 characters bro". People are putting quantity over quality, and because of that, they aren't even giving this gem a chance.

I'm posting this because I want this game to thrive. I understand not everyone is going to like it and I'm not asking everyone to. I'm just saying, I don't see "lack of content" as a good reason to not play, especially when we're getting 2 more characters, lobbies, and hell even a Story Mode buy the end of March, along with a Season 2 that was confirmed. We will get the content, you just have to be patient. If you don't like the combo system or anything about the game's core, that's one thing, (even though I have not heard that once from anyone who has played the game). If not, get online and play me in a set and I dare you to tell me the game isn't fun as hell to play :)

Red = Disagree
Green = Agree No Issues
Yellow = Ambiguous 50/50 Cross Up via Jump In

You start off by giving a whole bunch of "i think" "i think" "in my mind"... then you drop "and that's not really all opinion either." To the die hard KI fan looking for this game to thrive you have to understand that this lack of content and the lack of diversity will bog this experience down. Remember the vast majority of people who end up buying fighting games aren't necessarily buying it to be competitive.

You don't get to rank up and track your stats in a demo. [Small Shot inbound] Tell that to over half the beta/demos I've been apart of.

[You Said: You knew exactly what you were getting when you bought the Xbox One. You knew that there weren't going to be many games, and you knew that KI wasn't going to have a boatload of content upon its release. And yet you STILL got the One, you still got KI, and now you're surprised that this game doesn't offer a lot content wise, and so you reciprocate with talking trash on DH and it's game.

I said that for months... not like DH and Microsoft were hiding anything]

Yes, it's true, right now this game doesn't have a lot of content, but you know what? When playing MK/IGAU, all the majority of the people bitching about KI did was go to online or versus mode to hone their skills with their main and whatever 3 or 4 secondaries they might have had, if they even had that much. Nobody was raving about Arcade/Battles and I'm pretty sure that while the Challenge Tower/STAR Labs were fun, nobody would have been bitching about a "lack of content" if they were never in their respective games. Guess what? This game's got online, versus mode, and enough characters to have a main and 5 secondaries. How about that?

Issue 1 with Paragraph.) Those games aren't bare bones. Capcom's recent developments with their fighting games having a lack of content in terms of other modes have limited the casual's experience... which is why they are in that financial hole right now... along with other mistakes. If Injustice didn't have all of its extras/story/content at launch. I wouldn't have bought it. If MK9 was bare bones Vs. Mode and online, my time spent playing it wouldn't have been that long. I like how it varies up what you do, adds different elements to the experience. With just 6 characters... and most being Jago's Online. I've played it for 3 hours at launch at my friend's apartment. Was pretty entertained day 1. Day 2, things started to get a bit old by day 3. We were playing some BlazBlue: Chrono Phantasma in Ultimate Mars mode... fuck that mode... boss characters.. FML.

Issue 2. ) During my review of Marvel Vs Capcom 3 and Ultimate MvC3 my first set of bitching was, outside of a hefty roster that's all the game has. With MvC3 that wasn't too much of an issue. But with Ultimate to feel not like an upgrade but more of a "End to a Beta" since it only came out 7 MONTHS after the first one. To still have the mediocre endings, just now getting spectator mode. A lot of problems on my end.

Issue 3.) 5 secondaries? Wow, much chars, much to play, oh wait.. learn the whole available roster... well in that boat I could say MK9 YOU CAN HAS MAIN AND OVER 20 SECONDARIES...UGUUUU and in Injustice you can have A MAIN AND OVER 20 SECONDARIES... UGUUUUUUUUUU.

--

I'm posting this because I want this game to thrive. I understand not everyone is going to like it and I'm not asking everyone to. So you admit that it being great is a bit more of an opinion. Ok. You want this game to thrive and I get that. But the issue here is when this game FINALLY is complete. Will people care that much to make it "thrive". Especially with Guilty Gears inbound, Ultra SFIV inbound, ect.

If not, get online and play me in a set and I dare you to tell me the game isn't fun as hell to play First couple of times. It was pretty fun to play but without the ability to really differentiate the game. It falls into the land of 'Meh' after a few hours.

Just saying Injustice sold over 2 Million total... but our Major Streams hardly break 10K if even that.
 

C-Sword

Warrior
The game is fun, I actually don't mind only having 6 characters, it's easier for me to remember all the auto-doubles for combo breakers. Not to mention the soundtrack, dojo and practice mode put MK and Injustice to shame. I haven't played MK in a week, that never happened before lol.
 

Fromundaman

I write too much.
Haven't been on TYM lately because I've been spending all my time playing KI… What's this now? People complain about KI? That is completely insane to me and just proves that people are looking for outlets to complain for complaints sake. KI is amazing.
Again, the game may be, but it doesn't matter because the way/reason it was released are terrible and make it not worth it for the most consumers.
 

Solid

The Longbow Hunter.
The game is awesome. I find it stands in the middle of AE2012 and IGAU. It's a great game for beginners too to get into fighting games and has a lot to offer to advanced players. The console exclusivity hurts it a bit indeed but the more people play it and start bodying opponents the more they will love it. I'm just waiting on my arcade stick now because the xbox one pad isn't doing it for me. I hope the people on this site stop being so negative all the time. It seems no matter what game comes out they always find a reason to bitch about. It's been like that for MK, IGAU and now KI.
 

Fromundaman

I write too much.
sounds like injustice & why it took till the october patch to be a decent game.
The main difference being that the price tag for Injustice wasn't so high since it came on consoles people already had.

That said you are kind of right, but those things cost us (The Injustice community) players.
Can an exclusive game that's essentially costing players $500-$700 afford to do that?

EDIT: Also when your Triple A title has less content than Divekick, you are going to have trouble attracting the casual crowd.
 

redeyes

Button Masher
The main difference being that the price tag for Injustice wasn't so high since it came on consoles people already had.

That said you are kind of right, but those things cost us (The Injustice community) players.
Can an exclusive game that's essentially costing players $500-$700 afford to do that?
but if were talking price tags KI is free to 40$
injustice was 60$ +30

sure KI costs 535$ for the system but its not like i wont use my xbone fore 6-10 more years.

i think the 500 is fine on a system that i will have for 10 years, people gotta stop seeing oh you buy an xbox 1 for jsut that game? no i bought an xbox one cause its the next gen and the 360 will be obsolete in a few years.

ps4 injustice players had to drop 400$ for a black adam skin.
 

redeyes

Button Masher
Injustice was still a hell of a lot more game at launch than KI will be in a year. If all that matters was balanced matchups, we'd still have arcades.
how was it? at launch there was 0 point to not playing superman

at launch yeah it had more characters but 80% of them were not viable.

KIs tutorial mode shits on injustices by far,

the netcode shits on injustice

the practice mode shits on injustice

the music shits on injustice.

the only thing injustice truly had were more stages (which in injustice may be worse then good due to how they swing MUS)

and characters but like i said 80% of them sucked ass at launch.

star labs? hahahahah

& story mode? we get that in march im cool with waiting this is a fighting game so id rather just ya know fight then do some storyline.
 

Fromundaman

I write too much.
but if were talking price tags KI is free to 40$
injustice was 60$ +30

sure KI costs 535$ for the system but its not like i wont use my xbone fore 6-10 more years.

i think the 500 is fine on a system that i will have for 10 years, people gotta stop seeing oh you buy an xbox 1 for jsut that game? no i bought an xbox one cause its the next gen and the 360 will be obsolete in a few years.

ps4 injustice players had to drop 400$ for a black adam skin.
...And PS4 Injustice players were retarded to buy it.

Yes, you may well use XBONE for a long time, but like all other consoles ever, there WILL be a price drop, and that is when a large portion of the consoles will be purchased.

As of right now, what worthwhile games does the XBONE currently have that you can't get on current gen consoles other than KI and Dead Rising 3?

I'm not saying that getting an Xbox One is bad or that Killer Instinct is bad.

However, paying for a full priced console for the most expensive console generation to date for a launch title asking it's customers to take a leap of faith by promising to eventually have enough content to compete with its competitors.... not exactly the same thing as releasing a game on consoles that has been out long enough to be marked down more than 50% of their original price and already with a full repertoire of games at their disposition.

Add the console exclusivity to this and yes, I would say KI was a stunt to sell consoles.
If they had truly wanted to make KI succeed in the fighting game market, they would have marketed it on both next gen consoles AFTER a price drop, or at the very least after reasonably priced fightsticks for it came out, perhaps even designing one themselves to corner that market early.



EDIT: Now don't get me wrong, I actually enjoy KI3, which surprises me because I originally had no interest in it.
HOWEVER, I am one of the many who thinks it just isn't worth the price tag.



Another EDIT:

Also, as for saying there was no point in playing anyone other than Superman, nobody caring about Star labs/story, etc., well the problem is that you're half-wrong.

That holds true to the competitive player, but the competitive players have always and will always bring in less money than the casual crowd, and the casual crowd doesn't know how to properly abuse Superman. They don't know who is good and who isn't. They just trashtalk with their favorite character, play their friends and go through the solo modes then get bodied online and move on when the next game comes along.
However, THOSE are the people paying for this. 2 million copies of the game sold; how many of those do you think were competitive players?
 
Last edited:

TakeAChance

TYM White Knight
I think it's funny that the people who don't own the game post about it.

It would be like me saying Project M is a steaming pile of horse manure because it looks a lot like melee, and requires a modded system to run.
 

Greenk4

"I'm so good at this game" said me never (yet)
I have to agree with Redeyes with the Music, Dojo and Netcode for KI3 being superior to Injustice. The music part is a bit unfair since you know Robin Beanland/Graeme Norgate is too OP.

(But Wait Story mode is confirmed and happening in March? I did not know this.)

Though I do like Story Mode and STAR Labs (I'm probably the only one who liked Star Labs lol). I can't say much about the injustice balance and patches because I'm new to the game and didn't really use/know about these forums till recently.
 

ShadowBeatz

Dropper of Bass and Bombs
@AK Black Preon

The "it's not really opinion" quote was to point out how nobody (except for Wound earlier in this thread now) was saying anything to the contrary that the game is solid. And I truly do feel bad for anyone who gets bored with 6 characters :(. I know everyone feels differently, but it's just shame that people judge the entirety of the game based on that.... I've played this game 5-6 hours in one sitting at times and have never gotten bored.

And honestly, I don't feel this game is "bare-bones" at all. You play Story Mode and Challenge Tower once (okay, that's an assumption, and if you do play those more than once then I apologize), then after that it's all Versus, Online and Training mode. You're KI experience is going to be exactly the same as you're experience with MK/IGAU/whatever after playing them for a month.
 

redeyes

Button Masher
...And PS4 Injustice players were retarded to buy it.

Yes, you may well use XBONE for a long time, but like all other consoles ever, there WILL be a price drop, and that is when a large portion of the consoles will be purchased.

As of right now, what worthwhile games does the XBONE currently have that you can't get on current gen consoles other than KI and Dead Rising 3?

I'm not saying that getting an Xbox One is bad or that Killer Instinct is bad.

However, paying for a full priced console for the most expensive console generation to date for a launch title asking it's customers to take a leap of faith by promising to eventually have enough content to compete with its competitors.... not exactly the same thing as releasing a game on consoles that has been out long enough to be marked down more than 50% of their original price and already with a full repertoire of games at their disposition.

Add the console exclusivity to this and yes, I would say KI was a stunt to sell consoles.
If they had truly wanted to make KI succeed in the fighting game market, they would have marketed it on both next gen consoles AFTER a price drop, or at the very least after reasonably priced fightsticks for it came out, perhaps even designing one themselves to corner that market early.
price drop?

in 1 year well seee maybe a 50$ price drop.
2 years? maybe 75$

the only time consoles really drop in price is after that console is useless.

xbox 360 with 250gb hard drives are still 250$

250$ for a how old console?

how low do u expect the xbone to be?

also fightstick price? 200? have u seen the price of most new sticks its 150-200 for most good ones man.


PS: u cant knock the people who blow 400 for a costume were talking DC fans the same guys who drop thousands on comics.
 

AK Black Preon

Kombatant
at launch yeah it had more characters but 80% of them were not viable.

KIs tutorial mode shits on injustices by far, (Who's doesn't)??? - But it seems Injusstice's is chalked up to bare essentials on mechanics needed for the game. MK9's tutorial was just Johnny Cage stuff. But fighters aren't typically judged on that. (A lot of Fighters that are classics don't even have that)

the netcode shits on injustice (Who's Doesn't)??? - Fact

the practice mode shits on injustice (Who's Doesn't)??? -

the music shits on injustice. (Fighting games for music? >__>: wat in that case. BlazBlue should be wiping their ass with most games.)

the only thing injustice truly had were more stages (which in injustice may be worse then good due to how they swing MUS)

and characters but like i said 80% of them sucked ass at launch. - Super Man, Killer Frost, Bat man, Aqua Man, Wonder Woman, Flash, Raven, and hell even Deathstroke seemed pretty solid day 1. Outside of those not too much was offered in terms of any sort of viability. However that's more than 6 characters I just named... and I didn't even say Black Adam.

star labs? hahahahah - (More Content)

& story mode? we get that in march im cool with waiting this is a fighting game so id rather just ya know fight then do some storyline. (More Content)

And more content which persuade more people into buying a game in the first place.