juicepouch
blink-182 enthusiast
^loollllllllllllllllllllllllllllllllllllllllllllllll
gtfosnip
I wish I had the desire to play KI... but every time I do, it feels like an unfinished game. Not that any of the characters feel unfinished, but that there are only six of them. Is there even an arcade mode yet? Maybe I'll buy it when there are at least 12 characters.KI has its own issues like ZERO tourney scene
I struggle w the same, I also struggle w the Xbox GUI, MU finding system, requirements of joining parties, no character I truly like, repetitive gameplay (could be just me). It feels like KI dev team said YO Microsoft we need this released fall of '14 and they demanded have a demo ready for release and they came up w an odd way to sell ItI wish I had the desire to play KI... but every time I do, it feels like an unfinished game. Not that any of the characters feel unfinished, but that there are only six of them. Is there even an arcade mode yet? Maybe I'll buy it when there are at least 12 characters.
Should have been made multiplat. If KI was out on the PS4, there is no doubt that it'd have a way larger number of players than the XBone, and more than likely, a larger tourney scene. Or A tourney scene for that matter.This is stupid for people to take shots at NRS
How about realizing how much NRS has done for INJ. KI has its own issues like ZERO tourney scene
It's a big problem and I hope that it improves . Wish best for both
How many times does it need to be said? Microsoft own (not just have the rights to, but actually own) the Killer Instinct license so PS4 was never going to happen. Ever. At all.Should have been made multiplat. If KI was out on the PS4
KI coming to Ps4 would be like Mario coming to sega genesisShould have been made multiplat. If KI was out on the PS4, there is no doubt that it'd have a way larger number of players than the XBone, and more than likely, a larger tourney scene. Or A tourney scene for that matter.
NRS definitely deserves props for their continued improvement and concern for the community.
Yeah, that's the reality of it now that Microsoft owns them. In an imaginary world where they put together a full product of what KI is now and it was multiplat, it'd be king of the FGC for a while.KI coming to Ps4 would be like Mario coming to sega genesis
My only issue w INJ is imagine if what the game was in oct was released in April
Total kreygasm
I feel more time was needed but it is what it is and we all should enjoy what we have
IMO YesThe question is though, would NRS have made even half the changes to characters/gameplay without feedback from players? Would they have done anything to the problems of Rooftop (or interactibles in general), MB B3/F3, or the multitude of character changes?
IMO Yes
they wanted to see it in action first to see if the concerns were warranted so they didn't jump the gun
A couple hours a day?!?!?!?!?!?!?!?I don't know, a dev team and a handful of testers playing a couple hours a day aren't gonna find nearly the amount of problems/concerns that tens of thousands of people clocking in hundreds of thousands of hours in gameplay. Plus there's tournament stuff that would've, more than likely, been overlooked like double random stages and rematch from pause. A game that was pushed back a few months may have fixed some glaring issues but overlooked the smaller, but significant, changes to characters. I'm simply saying that the game we have now would not be anywhere near the same game we would've gotten if it was released months later.
A couple hours a day?!?!?!?!?!?!?!?
Yea I know what u meantI meant the testers, hell I dunno how many hours they put in as I always hear different amounts.
Yea I know what u meant
Try 12-15 hours a day
Well there are in house full time just like everywhere then 2-4 week outside testers like KI did and othersAlright, for, what, two weeks? A month? Longer? Shorter?
Alright, lets put it at a collective thousands of hours for inside/outside testing for a few dozen testers (again, for all I know) on a game that isn't ready for consumers balance wise against the "finished" product being played constantly by tens of thousands of people. The simplest way I can put my point is I think a lot comes to light, balance wise, when the general public has the product and provides feedback. I dunno WHAT Injustice played like before it reached our hands but since then the general public has shown that X character could use buffs/nerfs or Y mechanic needs some work.Well there are in house full time just like everywhere then 2-4 week outside testers like KI did and others
Hours are same regardless I think
Thanks god they didnt...Man, remember a year ago when everybody wanted NRS to buy the rights and make a new KI?
If they did, it would most likely be multiplatform available.Thanks god they didnt...