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Playing Killer Instinct with pad

G4S KT

Gaming4Satan Founder
played on pad with RapZiLLa54 and after a few hours it got weirdly comfortable. then I went online and when playing against competent players I realized how much I hated every second of using the pad

getting my Stick of Blasphemy modded at NEC and then I'll be able to dive in
 

chemist4hire

I Got Guiled
I think this all has to do with preference and what dpads you grew up with. I grew up playing on nintendo/sega type dpads. To this day I still prefer the sega low profile floating dpad. These dpads were all about putting your thumb on the sweet spot and rolling to directions without picking up your thumb. When fighters started coming out on playstation, I tried to get used to the segmented dpad but never could. In my opinion, the segmented dpad is one of the worse dpads ever made. They were the pads that drove me to start using/building sticks. Xbox tried to clone the sega dpad for its consoles, they just did a very bad job at it.
 

John Grizzly

The axe that clears the forest
Real men play on stick.

Also, to those of you saying there isn't a stick out for Xbox One, yet - So what is Max playing on then? His videos clearly have the sound of stick buttons being pressed. I'm also incredibly bummed old sticks (that are perfectly good, simple USB accessories) don't work on the new systems.

Also...here is the only pad I would ever play a fighter on. The greatest pad in the history of pads for fighters, in my opinion:

 
I played UMK3 the last 3 years on the original Xbox controller pad only. I could not use the stick on the FDB or FFF moves, in MK so I stuck with the pad. The xbox one pad is much better. There is still the issue for me with using the pad and the LT and LB buttons, I can do it, but it is easier with the stick. Also going from an overhead hit (back and FP) to a wind kick has some delay for me with a pad; it is just harder for me to do on a pad. The dashing is much easier on the pad though than the stick. I am going to get an fight stick soon though. I didn't use it on UMK3 because of the block jabs were much easier on the xbox controller for me. As an aside, I believe the LT and LB buttons are closer together on th Xbox one controller, because I sometimes hit both by accident.
 
Does anyone have a solid diagnosis of what the problem is?

Like, with the 360 pad we knew it was because the design of the disk under it.

Maybe diagonals arent registering because of some sort of strictness on what constitutes pressing two directons at the same time?

In which case, a controller might detect what we want to be:

Down, down+forward, forwards

As this instead:

Down, down, forward, forward

Its not enough to know there is an issue, we need to figure out the exact cause of the problem: we might be able to mod controllers accordingly or request patches to help compensate.

Anyone know the exact cause of the problem?
 
The xbox controller is horrible for KI and unfortunately will dictate how you play the game. The analog is easier to get out special moves but you can't dash which is pretty huge in certain matchups (Orchid vs Thunder)
 

protools27

Rebel without a scene
So I got the game anyway (it's awesome btw) and my conclusion is that it's not nearly as good as the ps3/ps4 controller, and for player coming from using a stick could be rage inducing. But I don't find it to be that bad of an experience.
 

PainForge

Kombatant
I've heard many non xbox one pads/sticks don't work with the xbox one, and the ones that have before, don't work now due to a system update on the xbox. Can anyone verify this? I can't find anything about it via google. Have any controllers (gamepad or stick) and converters actually worked for any of you? If not, we should message each other what we've tried and what is working instead of publicly saying it on the forum. I wouldn't want Microsoft to patch their system for a controller/converter they found out worked, if they are indeed patching. Or at the very least we can post what doesn't work for us on the forum.
 
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GodsLonelyman

Kombatant
After playing for 2 days, I've come to the conclusion that the pad isn't going to work out for me. The only character I can play on the pad right now is Sabrewulf. Sabrewulfs specials, openers ,linkers ,enders are easy to pull off on pad. They all revolve around completely vertical or horizontal motions, ie: DU, BF etc.. This makes it easy to play competently on a pad with Sabrewulf. As for other chaarcters, I cannot play them well at all. Characters like Jago for example I cannot play properly. I can't count how many times I tried to anti-air a jump in with a dp only to do a standing normal and get blown up into full combo. I also lost count on how many times I tried to throw out a fireball to trade with an opponents fireball only to eat it then eat a full screen windkick into full combo. Fireball motions and DP motions etc are really difficult to do consistently on the pad.

It's not the motion itself more of an issue where the pad wont register the motion sometimes. So what happens is that you miss that important trade, that important anti air, or even worse, you miss your combo ender and dont cashout on the damage. Another character that I wont ever be able to play on pad is Glacius. With glacius you have a projectile with three strengths. light medium and fierce. the thing is you can hold the projectile in the air for 4 seconds. Obviously you need to hold the button so good luck going for the medium range unblockable while holding light shatter. Holding a button and pressing another button with just your thumb is a problem, while simultaneously doing a fireball motion with your other thumb. Im pretty sure some people will get accustomed to playing it on pad, but IMO the way the game is designed it just isnt meant to be played on a controller like the xbox one.

I stopped playing it and wont touch the game again until I can get a fightstick to work on the xboxone. The pad kills the experience for me.
 

NRF CharlieMurphy

Kindergarten Meta
Yep...... so the dpad stinks. Just as everyone has pointed out... the qc motions just aren't consistent at all. For some reason the DPad just wears out your thumb. I literally have to either put a bandaid on my thumb, or wrap it in some athletic tape so that I don' thave a blister, and can have feeling in my thumb after i'm done.

Its ok enough for now, but again, i wont' be using this pad to compete with if I do. Third parties will have to save us
 
After switching between the analog stick and the pad for first couple weeks and then settling in on the pad for another two weeks, I finally got my fight stick. Funny thing is right now I actually prefer the pad ... to me manuals are easier to time on the pad than the fight stick. So I am practicing with the stick and playing online with the pad. One big disadvantage I didn't know was the fight stick does not have a mic jack. So you have to use kinect with the stick to talk as there are no third party wireless mics right now that I know of.
 
Ok, so there's alot of

"The pad just won't register the motion" posts, but none are actually diagnosing the problem/ what is actually going on. This is bad, because I think I've found the root of the issue, and it is TOTALLY patchable.

So here's what's going on.

Right now, the Xbox One pad is actually really good, at least better than the Xbox 360 dpad. The issue is the game wasn't designed for it in mind.



The difference between the Xbone pad is it is no longer a circular disk. The benefit of this are the directions are now completely distinct, and you will no longer accidentally jump diagonally backwards or jump forwards when you are trying to do a straight forward or backward motion.

Sabrewulfs specials, openers ,linkers ,enders are easy to pull off on pad. They all revolve around completely vertical or horizontal motions, ie: DU, BF etc.. This makes it easy to play competently on a pad with Sabrewulf.

HOWEVER, while the d-pad itself no longer has those annoying spaces for diagonals, the d-pad is STILL a single non-divided piece. What does this mean? Well, you might be pressing the "down" button on the d-pad, however if you press the "down" button and put pressure on your thumb towards the right, you will force the other part of the d-pad to press in the right direction as well.

So take for example a dragon punch motion. The player starts with his/her thumb pressing on the RIGHT part of the d-pad, then they press DOWN. The next motion after down is rolling back towards the RIGHT direction. However, instinctively because this is the direction of the next motion, often time instead of pressing DOWN, the player accidentally presses DOWN-RIGHT, because as they press down, knowing they will have to roll their thumb back towards the RIGHT direction, they press down in a way that TILTS the rest of the d-pad in the right direction- which results in a simaultaneous DOWN-RIGHT press, instead of a DOWN press and then a roll to the right.

Here's what the player wants to input:

RIGHT > DOWN > DOWN+RIGHT

Here's what the d-pad is doing because unlike the PS Dual-shock controllers, the pad is a fully connected piece:

RIGHT > DOWN+RIGHT > DOWN+RIGHT

Notice that the middle command is the same as the last command, simply because the natural desire to do the command quickly causes the thumb to press the DOWN direction in a way that causes the xbone pad to shift to the right at the same time, clicking on that command as well.

I'll do some more testing with this to make sure this is exactly what is happening, and see if I can do a quick controller mod that fixes this.

There may also be a way to patch this out by making shortcut commands that right RIGHT > DOWN+RIGHT > DOWN+RIGHT as RIGHT > DOWN > DOWN+RIGHT. This shouldn't lead to missed inputs so long as the down+diagonal is a FORWARD diagonal, because that won't cause blocking misreads
 

chemist4hire

I Got Guiled
lots of .....
All this is remedied if you use this dpad as you would an old nintendo/sega dpad. You don't individually tap out directions like you would if you were using a ps segmented dpad. You have to put the segmented part of your thumb in the center of the dpad cross. You never lift your thumb you just shift it. Also don't think of doing dragon punch motions as circular motions but as a z motion. You will get it every time. The only thing i don't like about the dpad is its placement. I don't like the controller for this game because of the forced use of triggers. I much rather they designed their controller like the original xbox controller s that had 6 face buttons and only 2 triggers.
 

GodsLonelyman

Kombatant
While you're at it can you mess around with the negative edge and see what you find? So far I noticed negative edge affecting 2 things with jago and one with Sabrewulf. With jago you can cancel a D+Ll into a L windkick . What I was trying to do originally was press D+Lk Then immediately press QCB+Lk. I noticed alot of the time I would do a standing Lk after the D+Lk. So I messed around with it and after a D+LK all you have to do is do the QCB motion and the windkick will come out. The same applies to the medium version.

With sabrewulf, when rapidly cancelling his run into the uppercut, I noticed alot of times I would get a shadow jumping slash instead. Due to the xbox pad and what feels comfortable, Inormally inputed it like this "BF Lk quickly canceled into Fierce kick. I made extra sure I wasnt hitting both buttons simultaneously but the shadow would pop up eventually sometimes. To remedy this I now cancel it with the fierce punch instead,
 
All this is remedied if you use this dpad as you would an old nintendo/sega dpad. You don't individually tap out directions like you would if you were using a ps segmented dpad. You have to put the segmented part of your thumb in the center of the dpad cross. You never lift your thumb you just shift it. Also don't think of doing dragon punch motions as circular motions but as a z motion. You will get it every time. The only thing i don't like about the dpad is its placement. I don't like the controller for this game because of the forced use of triggers. I much rather they designed their controller like the original xbox controller s that had 6 face buttons and only 2 triggers.
This is basically what I'm doing, and it works, however the problem is when you need to cancel into a move really fast. Like when you go from a light manual into a heavy special-linker. Canceling a light manual means you have to put in those commands really fast, and its much faster if you just roll your thumb on the pad instead of shifting it over. Even with the old segmented pads, you could roll your thumb without taking it off, and it wouldn't matter because they're separate parts and the particular way you press one button won't influence how much pressed another button is.