TaffyMeat
Infinite Meter Kombos
Rant Thread...
Millions of people will buy it anyway because it's Mortal Kombat.
Whilst the Enhanced Move system is okay, it really annoys me that Pro Moves were scrapped because people could not do them because they were too hard to execute..... Called Pro Moves for a reason.
Meter Bar...... Should stop the build up of meter by repeating special moves. Spamming/Zoning/repeating special to build up meter teaches bad habits. Keep it so that you build up meter when you get hit. Doesn't have to mean from a full kombo, Block damage could build meter instead.
What I want is a more thought out way to have deep strategy. It should be that you are thinking about what your opponents options are. Far too many people lose because they only do one or two high damage kombos and repeat, INSTEAD of using Basics, quick thinking and good reflexes. Or Player X's bad habits were done to them Online, so they think that is the way it should be played and repeat. FAR too many people JIP to start EVERY KOMBO! BAD HABIT! Do they think about damage scaling? No. They want to be the first to get the kombo in, thus turning it into a race to see who JIP's first.
I want TAO FENG limb damage to be the next progression from MK costume damage.
Imagine Scorpion's arms get damaged from fighting so he cannot throw spears or teleport punch until he either uses his meter for X-Ray or to heal himself. It's called Strategy.
Millions of people will buy it anyway because it's Mortal Kombat.
Whilst the Enhanced Move system is okay, it really annoys me that Pro Moves were scrapped because people could not do them because they were too hard to execute..... Called Pro Moves for a reason.
Meter Bar...... Should stop the build up of meter by repeating special moves. Spamming/Zoning/repeating special to build up meter teaches bad habits. Keep it so that you build up meter when you get hit. Doesn't have to mean from a full kombo, Block damage could build meter instead.
What I want is a more thought out way to have deep strategy. It should be that you are thinking about what your opponents options are. Far too many people lose because they only do one or two high damage kombos and repeat, INSTEAD of using Basics, quick thinking and good reflexes. Or Player X's bad habits were done to them Online, so they think that is the way it should be played and repeat. FAR too many people JIP to start EVERY KOMBO! BAD HABIT! Do they think about damage scaling? No. They want to be the first to get the kombo in, thus turning it into a race to see who JIP's first.
I want TAO FENG limb damage to be the next progression from MK costume damage.
Imagine Scorpion's arms get damaged from fighting so he cannot throw spears or teleport punch until he either uses his meter for X-Ray or to heal himself. It's called Strategy.