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definitely not very good with him yet but have been dong 3 into df1 or 2 and on block then do a ankle slicer since it makes his hitbox go back and makes the opponents pokes whiff
throw out a light kick or punch before going into ankle slicer to stuff specials or high normals with long active frames so they don't stuff your slicer.
When they catch on and block low you can cancel the light into heavy command throw.
 

Lok0xXxSn1per5

I'll Freeze Those Salty Tears!
I feel like thunder is way to scary at close to be considered a low tier, and that jump heavy kick is deadly. This game doesnt seem to give you invincibility on dps. You cant mash dp as reversals like in sf4.

Btw I would really like to play you guys pls add me my GT is Lok0xXxSn1per5!
Im always done for to play pig, denzel, lord, big d etc?
 
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SAREDODEVIL

Kombatant
I feel like thunder is way to scary at close to be considered a low tier, and that jump heavy kick is deadly. This game doesnt seem to give you invincibility on dps. You cant mash dp as reversals like in sf4.

Btw I would really like to play you guys pls add me my GT is Lok0xXxSn1per5!
Im always done for to play pig, denzel, lord, big d etc?
your right, thunder has one of the best damage of the game, or probably the best.
 

dribirut

BLAK FELOW
throw out a light kick or punch before going into ankle slicer to stuff specials or high normals with long active frames so they don't stuff your slicer.
When they catch on and block low you can cancel the light into heavy command throw.
does light into heavy command always link? i feel like sometimes it does and some times it doesnt
 

dribirut

BLAK FELOW
ive also noticed that a lot of players assume jumping in is safe (especialllly jago players9) luckily thunders heavy and down heavy are extremely good anti airs as they beat any other heavy jumpin not named glacius. unfortunately anti airs dont lead to much damage in this game. but ive had great success with down heavy linked into heavy triple ax into shadow sammamish for a nice 19% which will def makethem think twice before jimping in.. if any body has a higher damaging anti air combo plz let me know
 

Awkward Sloth

Lamest Harley, still better sloth than Jer
After watching the Jer vs CD senior matches and that Sadira instinct corner web trap that looked like a pain to get out of I started wondering what Thunder could do in that situation.

At first I thought Shadow Triplax could work because of its armor but it looks like the armor starts to slow and the web hits you out of it and cost you one bar.

Then I tried Sammamish regular but it didn't seem to have invincibility enough to go through. But shadow Sammamish works. Important note you have to do the follow up Hardkick because it literally smashes the web.

Wake up instinct into forward dash also works and can lead to a combo.

Hope this helps some
 

SAREDODEVIL

Kombatant
After watching the Jer vs CD senior matches and that Sadira instinct corner web trap that looked like a pain to get out of I started wondering what Thunder could do in that situation.

At first I thought Shadow Triplax could work because of its armor but it looks like the armor starts to slow and the web hits you out of it and cost you one bar.

Then I tried Sammamish regular but it didn't seem to have invincibility enough to go through. But shadow Sammamish works. Important note you have to do the follow up Hardkick because it literally smashes the web.

Wake up instinct into forward dash also works and can lead to a combo.

Hope this helps some
OMG THANK YOU SO MUCH....
 

AK L0rdoftheFLY

I hatelove this game
After watching the Jer vs CD senior matches and that Sadira instinct corner web trap that looked like a pain to get out of I started wondering what Thunder could do in that situation.

At first I thought Shadow Triplax could work because of its armor but it looks like the armor starts to slow and the web hits you out of it and cost you one bar.

Then I tried Sammamish regular but it didn't seem to have invincibility enough to go through. But shadow Sammamish works. Important note you have to do the follow up Hardkick because it literally smashes the web.

Wake up instinct into forward dash also works and can lead to a combo.

Hope this helps some
that is great info...I havn't done much experamenting with his instinct yet other than cancels out of shadow moves on block but I have less than 6 hours logged playing. I've been specifically working on my footsies with db kick mixed up with f hp and dhp and being as lame as humanly possible...that and whiff punishing with standing mk
 

YOMI DJT

LIn Kuei Champion
A good strategy for all the matchups is drop your combo on purpose for a shadow grab.
And jago's frametraps can be shadow countered if timed correctly.
 

AK L0rdoftheFLY

I hatelove this game
im sure most of you thunder players know that his dp (Sammamish goes thru projectiles)
A good strategy for all the matchups is drop your combo on purpose for a shadow grab.
And jago's frametraps can be shadow countered if timed correctly.
his DP has invulnerable frames to my knowledge. Its like Cages ex nut punch (not as good and without the reset). Watching Rico use Sammamish at NEC in all negative frame situations was interesting. I have a few tricks I will post soon regarding negative frame situations.

The shadow grab mixup off a dropped combo is awesome.
 

YOMI DJT

LIn Kuei Champion
his DP has invulnerable frames to my knowledge. Its like Cages ex nut punch (not as good and without the reset). Watching Rico use Sammamish at NEC in all negative frame situations was interesting. I have a few tricks I will post soon regarding negative frame situations.

The shadow grab mixup off a dropped combo is awesome.
nice. yeah off of negative frame he can get a his Sammamish off.
Also if they try to counter poke after a blocked triplex, you can whiff punish with ankle slicer.
Dash up shadow grab is also a good strategy if they are sleeping.
 

AK L0rdoftheFLY

I hatelove this game
nice. yeah off of negative frame he can get a his Sammamish off.
Also if they try to counter poke after a blocked triplex, you can whiff punish with ankle slicer.
Dash up shadow grab is also a good strategy if they are sleeping.
after a block string I fucking LOVE doing ankle slice. nobody expets it
 
after a block string I fucking LOVE doing ankle slice. nobody expets it
no one used to expect it, now the majority of people I run into on ranked expect it and block low/jump. Luckily those actions are punishable too :)
Since throws are unscaled you can drop short combos or wall splats into a throw (can be teched but most players are looking for break opportunities).

Also, I've been having great success with using wallsplats for resets. You can:
- wait a split second later and go for ankle slicer to start a new combo
- wait split second and go for command throw
- wait split second and go for back throw into combo
- wait a split second and use a normal into combo
Great thing about using wallsplats for resets as opposed to dropping combos for resets is that wallsplats count as an ender allowing you to risk a reset while still cashing out on the damage from prior combo
 

YOMI DJT

LIn Kuei Champion
no one used to expect it, now the majority of people I run into on ranked expect it and block low/jump. Luckily those actions are punishable too :)
Since throws are unscaled you can drop short combos or wall splats into a throw (can be teched but most players are looking for break opportunities).

Also, I've been having great success with using wallsplats for resets. You can:
- wait a split second later and go for ankle slicer to start a new combo
- wait split second and go for command throw
- wait split second and go for back throw into combo
- wait a split second and use a normal into combo
Great thing about using wallsplats for resets as opposed to dropping combos for resets is that wallsplats count as an ender allowing you to risk a reset while still cashing out on the damage from prior combo
nice I've working on wallsplat resets and they work good if timed right like after wall splat empty jump low or shadow grab etc good thing to mix in also.
 
Any advice on all these runaway Jago's? Seems equally as bad, if not worse than Glacius.
At fullscreen:
be patient and close in on them, they only have so much room.
If they're far away you can use dp immediately canceled to sky fall to cover a huge chunk of ground (just note you'll be open when you land so either do it to hit or to end up safe distance away)
At mid screen:
keep working your way in through fireball pressure
shadow counter wind kicks on reaction since their only 1 hit or punish if blocked (punish jump aways with dp or mp/hp triple axe and they'll stop jumping then you can punish poke attempts with ankle slicer or command grab)
AA jump ins with c.hp canceled to dp+skyfall which will leave you next to them
At corner:
Once they're cornered stay a little over sweep distance away and start locking them down while looking for punishes.
They jump you AA
They wind kick you block and punish
they try to poke you out poke with s.hk or s.hp (both have amazing range and stuff lesser pokes)
Just look out for their overhead.

Some notable follow ups that work often (while keeping an eye on their meter incase they wake up with shadow moves):
After f.throw immediately dash in and crossup with mk (you can drop some combos and instead of an ender use throw for 6% damage which resets the dash crossup setup)
after a blocked wind kick and they jump away and you juggle them with triple axe, sweep their wakeup or go for well timed ankle slicer
Once they start blocking low on wakeup use command grab or overhead
Don't forget about your s.hk & s.hp, they stuff a lot of their wakeups (not dp though)
Also, remember to use instinct as soon as possible since you can get it twice per match. Even if you have the health lead it can lead to some crazy mixups and help seal the deal
 
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At fullscreen:
be patient and close in on them, they only have so much room.
If they're far away you can use dp immediately canceled to sky fall to cover a huge chunk of ground (just note you'll be open when you land so either do it to hit or to end up safe distance away)
At mid screen:
keep working your way in through fireball pressure
shadow counter wind kicks on reaction since their only 1 hit or punish if blocked (punish jump aways with dp or mp/hp triple axe and they'll stop jumping then you can punish poke attempts with ankle slicer or command grab)
AA jump ins with c.hp canceled to dp+skyfall which will leave you next to them
At corner:
Once they're cornered stay a little over sweep distance away and start locking them down while looking for punishes.
They jump you AA
They wind kick you block and punish
they try to poke you out poke with s.hk or s.hp (both have amazing range and stuff lesser pokes)
Just look out for their overhead.

Some notable follow ups that work often (while keeping an eye on their meter incase they wake up with shadow moves):
After f.throw immediately dash in and crossup with mk (you can drop some combos and instead of an ender use throw for 6% damage which resets the dash crossup setup)
after a blocked wind kick and they jump away and you juggle them with triple axe, sweep their wakeup or go for well timed ankle slicer
Once they start blocking low on wakeup use command grab or overhead
Don't forget about your s.hk & s.hp, they stuff a lot of their wakeups (not dp though)
Also, remember to use instinct as soon as possible since you can get it twice per match. Even if you have the health lead it can lead to some crazy mixups and help seal the deal
The getting in part is what's difficult. I'm a little confused on your explanation. Jumping in is out of the question. Either your eating alot of fireball chip or...well I donno what, because even a neutral jump is punished with wind kick. If thunder, as a grappler, did more damage than Jago, I could understand the necessity of patience, but he doesn't.
 

Drecker

GET CITY.
St.short is ridiculous, especially for corner pressure. St.fwd is reminiscent of SF4 Dictator, use it more. Train yourself to Shadow Command Throw on reaction to failed counterbreaker noises and bait your own CB off it. Still working out what normals best stuff wakeup attempts.