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Straying from The Golden Path - Breaking Down how Manual Links are Integrated Into the Combo System

G4S KT

Gaming4Satan Founder
Greetings TYM.

Like most of you, I'm pretty excited about KI and as soon as I am able to get my stick modded and purchase an XB1 I'll be diving into the mechanics myself. However, until then I have only spent time playing it on pad (vomit) at friends or public places so forgive me if anything is inaccurate.

So far, everyone I've seen has been blasting out auto-doubles (ADs) for combos which is of course fine for the time being. But, months ago I heard in a developer interview that "traditional" links will also exist in the combo system, I became VERY interested in seeing exactly how they are implemented. This isn't just for cool points, either.

As the meta-game evolves, I predict that 75%-90% of combos in high level play are going to exclusively involve manual links (MLs) UNTIL someone gets locked out. This is because MLs can ONLY be broken on the actual hit-stop of the move. As opposed to regular ADs where the break window begins on the start-up frame of the first move of the AD and extends all the way until the next AD or Linker starts up.

This is a HUGE difference in break windows and the difficulty of breaking MLs can't really be over stated.

Right now, there appears to be no clear breakdown of how MLs work. I had ideas, but they were kind of tossed out the window when I saw this video:


I then posted the following in the STORMS thread for this video:

there are a lot of ambiguities about how manual links are integrated into the overall "golden path" of regular auto doubles and linkers

according to the frame data, linking a close HK after a HK wind kick shouldn't even be possible

http://www.primagames.com/games/killer-instinct/feature/killer-instinct-frame-data-analysis-jago

Note, that when you go for a manual link, it's actually what's called a "manual cancel" and you break out of the recovery of the move 5 frames sooner, meaning that the window to manual link is actually the listed Advantage-On-Hit +5 frames
EDIT upon further inspection it appears as though ONLY the first special in a combo adheres to the listed data and counts as a pseudo-opener.

After that all the specials must be performed as light/medium/heavy linkers in the SAME WAY as done when on the Golden Path BUT have their own unique set of hit advantage which is obviously enough to hit a close HK

NOTE: the close round house is totally for swag only; you could also link a close fierce there for an easier window

The second post is kind of a summary of how I understand ML combos so far and I think I'm on the right track.

I feel like it's critical to the advancement of the competitive community to get this fleshed out.

Anyone who knows more about this, I invite you to share
 
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Eldriken

Guest
Hopefully this kind of information will make people eventually stop throwing around "DUR HUR KI 2013 IS BUTTON-MASHER ONLY."