EGP Wonder_Chef
Official Quan Chi Nerf Demander™
This thread will be for discussion on everything stage related for Zod.
Interactable combos, setups, discussion about stage counterpicks, etc.
Interactable combos, setups, discussion about stage counterpicks, etc.
12 in a juggle will allow a background bounce interactable to land almost anywhere within a juggle.
B23 > 12 xx Interactable > J2 xx Slow Rifle > J2 xx Fast Rifle > Dash 123 xx Force Palm 39%
F21U2 xx Slow Rifle > J2 xx Fast Rifle > Dash 12 xx MB Close Laser > Dash 12 xx Interactable > B3 > Zod Charge 45%
B23 > 12 xx Interactable > J2 xx Slow Rifle > J2 xx Fast Rifle > Dash 123 xx Force Palm 39%
F21U2 xx Slow Rifle > J2 xx Fast Rifle > Dash 12 xx MB Close Laser > Dash 12 xx Interactable > B3 > Zod Charge 45%
-Cell Block
-Mess Hall
-Mess Hall
-Throne Room
-Crime Lab
-Lagoon
-Canister (Right Side)
(Trait out) Interactable > 4 > Bite > b+3 > jump 3 > 1,2,3 -> MB palm 47% (Credit m2dave)
-Lagoon
-Canister (Right Side)
(Trait out) Interactable > 4 > Bite > b+3 > jump 3 > 1,2,3 -> MB palm 47% (Credit m2dave)
-Hangar
-Swinging Trap (Left Side)
Interactable > MB Fullscreen Laser > Dash > Dash 123 xx Force Palm 31%
Interactable > Dash > Jump Forward > Air Zod Charge 22% (takes you out of the corner)
Interactable > Gunshot is also 19% (keeps you in the corner)
-Swinging Trap (Left Side)
Interactable > MB Fullscreen Laser > Dash > Dash 123 xx Force Palm 31%
Interactable > Dash > Jump Forward > Air Zod Charge 22% (takes you out of the corner)
Interactable > Gunshot is also 19% (keeps you in the corner)
-Laboratory
-Menagerie
-Menagerie
-Alley
-Rooftop
-Rooftop
-Plaza
-Great Hall
-Great Hall
-Command Center
-Luthor's Lab
-Luthor's Lab
-Street
-Rooftop
-Museum
-Rooftop
-Museum
-Cell Block
-Yard
-Yard
-Temple
-Port
-Port
-Bridge
-Reactor
-Reactor
-Entrance
-Great Room
-Great Room