What's new

"Believe in magic yet?" - Zatanna Match-Up Discussion thread

EMPRESS_SunFire

Regina George of discord
Ok! So i think it's time to start discussing and agreeing in Match up numbers (It won't be definitive because it's too early but we can hive our current thoughts & at ñeast getting close to our Match up numbers...
My thoughts:

*Nightwing 5-5
*Batman 5-5
*Wonder Woman 4-6
*Hawkgirl 5-5
*Catwoman 5-5
*Killer Frost 4-6
*Martian Manhunter 2-8
*Aquaman 3-7
*Solomon Grundy 4-6 (Maybe 5-5)
*Bane 7-3
*Lex Luthor 6-4
*The Flash 5-5
*Shazam 5-5 (Maybe 6-4)
*Joker 6-4
*Harley Quinn 4-6
*Black Adam 5-5
*Superman 4-6
*Sinestro 6-4
*Green lantern 6-4
*Batgirl 5-5
*Doomsday 4-6
*Ares 5-5
*Green Arrow 6-4
*Cyborg 6-4
*Raven 5-5
*Deathstroke 4-6
*Zod 5-5
*Scorpion 5-5
*Lobo 6-4
*Zatanna 5-5

Mr. Mileena
deg222
zaf
Circus
@Everyone else
 

deg222

Best Zatanna that uses Aquaman
Ok! So i think it's time to start discussing and agreeing in Match up numbers (It won't be definitive because it's too early but we can hive our current thoughts & at ñeast getting close to our Match up numbers...
My thoughts:

*Wonder Woman 5-5
*Martian Manhunter 4-6
*Aquaman 4-6
*Solomon Grundy 6-4
*Harey Quinn 5-5
*Black Adam 4-6
*Superman 5-5
*Green lantern 7-3
*Ares 6-4
*Green Arrow 5-5
*Deathstroke 5-5
I changed these numbers to what I thought are more appropriate.

Lemme know if you wanna know why, I don't feel like putting down my reasoning for each of those characters at the moment lol.
 

EMPRESS_SunFire

Regina George of discord
I changed these numbers to what I thought are more appropriate.

Lemme know if you wanna know why, I don't feel like putting down my reasoning for each of those characters at the moment lol.
Thanks! Lol it's ok i feel you, i was going to put why but ahh that's boring -_- lol.
I only wonder about MMH & Aquaman, the other ones seem legit.
Maybe i exagerated with that 2-8 on MMH lol & just need to play that MU more, but Aquaman & MMH feel at least 3-7 both :/
 

EMPRESS_SunFire

Regina George of discord
And Harley Quinn is spelt wrong. She's not Harey damnit ! ;D

I wish my posts were more contributing to the matchups, but I have not used her in near enough matchups as I'd like just yet.

Also, thanks to deg222 for the huge help he gave over Youtube.
Lol omg this facking keyborad D:

& it's ok, you can give your thoughts in some mus if you want (if you know some)
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
Aquaman and MMH are definitely her worse MUs. Easy. I feel that wake up teleport on MMH overhead tele mixups helps. The invincibility will let u punish if timed wrong by MMH. Besides that u can't zone him, he out ranges you, trait is useless unless u can lightning cage on reaction to his tele (which idek if it beats it out) and really he can jus throw a mb orb on u to force u to block. I believe this is a firm 7-3 in MMH favor. MB tele punishes on bad pillars or sky rockets seems like only way to get in.
 

deg222

Best Zatanna that uses Aquaman
Thanks! Lol it's ok i feel you, i was going to put why but ahh that's boring -_- lol.
I only wonder about MMH & Aquaman, the other ones seem legit.
Maybe i exagerated with that 2-8 on MMH lol & just need to play that MU more, but Aquaman & MMH feel at least 3-7 both :/
I'll give you that MMH could be 3-7, I honestly need more experience in the MU myself. You do have to understand that the best place to stand is about 3/4 screen away from him. Here he can't air forward dash over a MB ring toss and if you can predict a overhead teleport, you can walk forward at this range and not feel threatened but any crazy ranged normals. Btw to punish overhead teleport, walk forward (it blocks as a cross up), then punish with d1, d2 (hold down to recover fast), jij3, 112 xx puppet master MB.... here you go for a mixup, untechable knockdown etc.

Aquaman also needs a completely different mindset and I can say confidently it is a 4-6. Yeah puppet master can get punished by FtD on block, but it's not needed really. In this MU, you gotta learn to do d2 combos to ignore his trait and if you're out of range to punish with d2, you can use either standing 3 xx bf1MB (free chip) or standing 3 xx teleport away. This is a pretty awkward MU in that you want to stand just out of range our bf2 so incase he decides to get in, you can use it. And no, a spaced bf2 is not punishable which is why it's so important to use in this MU. I guess a few other notes about the MU would be:
-Aqua's d2 is punishable by our standing 3 at pretty much any range
-If he traits during MB puppet master, wait for it to wear off, then either go for an ambiguous crossup reset, or play it safe and use f3 which is +8 on block.
-Do not get reckless or you'll get caught by either his jump back j2 or a b3
 
I'll give you that MMH could be 3-7, I honestly need more experience in the MU myself. You do have to understand that the best place to stand is about 3/4 screen away from him. Here he can't air forward dash over a MB ring toss and if you can predict a overhead teleport, you can walk forward at this range and not feel threatened but any crazy ranged normals. Btw to punish overhead teleport, walk forward (it blocks as a cross up), then punish with d1, d2 (hold down to recover fast), jij3, 112 xx puppet master MB.... here you go for a mixup, untechable knockdown etc.

Aquaman also needs a completely different mindset and I can say confidently it is a 4-6. Yeah puppet master can get punished by FtD on block, but it's not needed really. In this MU, you gotta learn to do d2 combos to ignore his trait and if you're out of range to punish with d2, you can use either standing 3 xx bf1MB (free chip) or standing 3 xx teleport away. This is a pretty awkward MU in that you want to stand just out of range our bf2 so incase he decides to get in, you can use it. And no, a spaced bf2 is not punishable which is why it's so important to use in this MU. I guess a few other notes about the MU would be:
-Aqua's d2 is punishable by our standing 3 at pretty much any range
-If he traits during MB puppet master, wait for it to wear off, then either go for an ambiguous crossup reset, or play it safe and use f3 which is +8 on block.
-Do not get reckless or you'll get caught by either his jump back j2 or a b3
I agree. I feel since we are like 4 months behind with her, her game is constantly evolving. I think MMH will stay 4-6, she has the tools to keep up. I really like setting up a slow fireball against teleporters to protect her, but with MMH, he has zoning to combat some of her options.

I don't know, I think her MU numbers will def change.
 

EMPRESS_SunFire

Regina George of discord
I'll give you that MMH could be 3-7, I honestly need more experience in the MU myself. You do have to understand that the best place to stand is about 3/4 screen away from him. Here he can't air forward dash over a MB ring toss and if you can predict a overhead teleport, you can walk forward at this range and not feel threatened but any crazy ranged normals. Btw to punish overhead teleport, walk forward (it blocks as a cross up), then punish with d1, d2 (hold down to recover fast), jij3, 112 xx puppet master MB.... here you go for a mixup, untechable knockdown etc.

Aquaman also needs a completely different mindset and I can say confidently it is a 4-6. Yeah puppet master can get punished by FtD on block, but it's not needed really. In this MU, you gotta learn to do d2 combos to ignore his trait and if you're out of range to punish with d2, you can use either standing 3 xx bf1MB (free chip) or standing 3 xx teleport away. This is a pretty awkward MU in that you want to stand just out of range our bf2 so incase he decides to get in, you can use it. And no, a spaced bf2 is not punishable which is why it's so important to use in this MU. I guess a few other notes about the MU would be:
-Aqua's d2 is punishable by our standing 3 at pretty much any range
-If he traits during MB puppet master, wait for it to wear off, then either go for an ambiguous crossup reset, or play it safe and use f3 which is +8 on block.
-Do not get reckless or you'll get caught by either his jump back j2 or a b3
Thanks! OMG i completely forgot about walking forward his tele, this will help so much, i have played so much against Very good MMHs lately and it was so annoying, hiw ground control, his zoning, his rushdown game, his reach, his crossups, the fact that he can negate our wake ups by simply puting a far orb and then neutral jumping :/ But i haven't played this MU THAT much.

And what was said about Aquaman was very very helpful, with that i can say now that it's 4-6 the only problem i had was his trat, but i will start punishing with D2 and i knew about that BF2 spacing, this is still a very annoying mu tho & after a MB Puppet master i whiff a normal to reset him & go for an instant dive kick, D3, grab, F3 or 2,2,4
 

EMPRESS_SunFire

Regina George of discord
how is the flash 5-5? i find this a bad match up for zatanna
Not really, Fireball is a great factor in this MU, Zatanna can zone him & he can't dodge because of puppet master, he wins up close but she has enough tools to keep him away.
Also she can use trait in this MU ^_^
 

kevkopdx

Noob
Not really, Fireball is a great factor in this MU, Zatanna can zone him & he can't dodge because of puppet master, he wins up close but she has enough tools to keep him away.
Also she can use trait in this MU ^_^
personally i find it difficult to keep him away, most flash players play rushdown and mb fireball startup is so slow that i never use it unless he is full screen away... if you make a mistake with him youre eating a 60% combo, which i find hard to recover from... i dunno
 

EMPRESS_SunFire

Regina George of discord
personally i find it difficult to keep him away, most flash players play rushdown and mb fireball startup is so slow that i never use it unless he is full screen away... if you make a mistake with him youre eating a 60% combo, which i find hard to recover from... i dunno
Yes, but she can freely teleport at full screen and then Fireball, if he tries to get close with torpedo at that distance the fireball will hit him & you have te opportunity to use nither fireball
 
Okay, I stopped downplaying Zatanna for quite a while now
So this is my MU chart, being serious and not trolling.

Aquaman: 3-7
Ares: 5-5
Bane: 7-3
Batgirl: 5-5
Batman: 5-5
Black Adam: 5-5
Cat woman: 5-5
Cyborg: 5-5
Deathstroke: 4-6
Doomsday: 5-5
The Flash: 4-6
Green Arrow: 5-5
Green Lantern: 6-4
Harley Quinn: 5-5
Hawk girl: 5-5
The Joker: 7-3
Killer Frost : 4-6
Lex Luthor: 5-5
Lobo: 6-4
Martian Manhunter: 4-6
Night wing: 5-5
Raven: 4-6
Scorpion: 5-5
Shazam: 5-5
Sinestro: 5-5
Solomon Grundy: 5-5
Superman: 5-5
Wonder Woman: 3.5-6.5
Zod: 5-5
 
Last edited: