I'm thinking we should have a Mod just convert it into a general matchup thread instead of just zoning. We need a new one anyway, and I find it hard to discuss matchups against zoners without going into all their other stuff lol. Even if you get around the zoning, you still need to know what to do once you get in their face.The getting through zoning thread I made kind of died lol. No way am I doing all those match-ups by myself lmao no one wants to split the dirty/boring work
new vid coming s00nYou do this build up crap too much lol. Inputs or GTFO.
Sigh. I'll get ready to tell you how known the stuff is.new vid coming s00n
it is 100 por chent not known i guarantee you since it came with the new patch. we now have more reason to use normal crowbarSigh. I'll get ready to tell you how known the stuff is.
huehuehue noSo it's something with the block disadvantage at -4? Hmmm. Only thing I thought of with that was parrying, or (less viable) trying for d1/b1/11 if you notice they are to punishing with something slower than 10-15 frames. I'll look forward to the post I suppose.
yes, corner only.Cant back-dash either?
This is corner specific right?
you didnt test this...Lol yeah they've been doing this for a while. 113 teeth loops without the crowbar in the corner if they don't wakeup. This just adds damage to the same loop. I could be wrong, but I think they can poke out of the standing 1 at the start of the combo to escape as well unless the timing doesn't allow.
It is kinda relevant again now the we get them in the situation where they can eat b1,3 into the teeth after the MB crowbar. We talked about this after the buffs too though, only using b1,3 instead of 113- on block it does this same thing. Similar properties, slightly different timing. The meta has evolved where they now have less incentive to wakeup in the corner.
In short, you did it again, but good thinking.
no, its not more damage and it is new113 teeth loops are absolutely not new. Using them with crowbar is, but that's just more damage.
My problem is you made this sound like some kinda ground breaking shit. It's the same old wakeup vs don't wakeup 50/50 as all the other corner tech we currently have. b13 works the exact same way and doesn't whiff the first hit if they hold down.
except youd go for mb f3 from the hard knockdown for guaranteed damage while this is a meterless 50/50 for 35% damage in the same thing and is much harder to wakeup from since you can otg them, something you couldn't really do beforeIt's definitely an easier setup so kudos for that, but you have access to the same thing off a super hard KD from 213 after a teeth bounce if I'm not mistaken (this is the context it was previously performed in I believe). Good find, just not a game changer.
People are going to default to wakeups in the corner, especially against Joker because they know he's dangerous there. Flash, Lobo, DD, and some others can straight up escape with some of their wakeups regardless of the setup, so this stuff is very matchup specific. Some you need to favor the OTG or crossup stuff and REALLY condition them to block, and even then if they see teeth they know it's safe to wakeup ALWAYS more or less. Only in matches where they can't wakeup to get around mb f3 and such will this stuff be really helpful.
Not trying to bash it, just being analytic. It's useful, just not universally so. Another tool for the box, not rainbows shooting out of unicorn asses in honor of all that is Joker, as your typical build up has yet again suggested.
Lobo and DD can absolutely escape on wakeup. They have advancing specials with two ticks of armor on MB.except youd go for mb f3 from the hard knockdown for guaranteed damage while this is a meterless 50/50 for 35% damage in the same thing and is much harder to wakeup from since you can otg them, something you couldn't really do before
lobo and dd cannot escape
doomsdays venom is not an invincible wakeup and lobo receives his armour after he starts dragging himself towards his chain.Lobo and DD can absolutely escape on wakeup. They have advancing specials with two ticks of armor on MB.
Lobo *used* to receive his armor that way. Now it has invincibility frame until the armor occurs on wakeup. DD, you're probably right, you have more experience than me there. Doesn't Supernova escape though? I know it's punishable and what not, just talking straight escaping of the setup.doomsdays venom is not an invincible wakeup and lobo receives his armour after he starts dragging himself towards his chain.