TakeAChance
TYM White Knight
Good afternoon gents. I have spent all morning labbing this out and I am here to make some of our hard matchups a whole lot easier.
Introducing "The Hot Sauce".
What is it?
The hot sauce is a universal tool used to force the majority of the cast to respect you on any escrima combo knockdown. The Hot Sauce is inescapable. It cannot be jumped out of (forward or backward), backdashed, or forward dashed. The only way out of "The Hot Sauce" is to have a forward advancing special, or a long range special move that isn't a projectile.
For instance. Lets look at Black Adam. Anytime Black Adam gets knocked down, we Dicks had to guess between a cage (which we can punish with 1~groundpound) or the hands (which we couldn't). Now, anytime Black Adam gets knocked down, he becomes your black bitch. The Hot Sauce put Nightwing at optimal range for most characters wakeup attacks to whiff, while the ground pound catches all of their retreating functions. This of course is all setup via a hard knockdown so they cannot tech roll away.
Enough! TELL ME HOW TO DO IT ALREADY!
Calm down, keep your dicks in your pants.
The notation is simple, and so is the setup. Any escrima combo starter (for the sake of this guide I will use f213) into fury. That's all you need to start it.
The Notation
F213~Escrima fury (df2) F3 J2 D3 (sweep)
The Hot Sauce
After the sweep, Immediately Stance cancel into staff and input mb ground pound. You just locked down 75 percent of the cast into an inescapable situation.
Full notation will look like this. F213~Escrima Fury (Df2) F3 J2 D3 4~ex ground pound.
How to get out
If you have a forward advancing special (flash, grundy etc) use it to get out, but be wary, because smart dicks will be expecting it, and most forward advancing specials are unsafe!
That's about it.
How to get hit
backdash, you will get full combo'd.
forward dash, you will get full combo'd
Jump, you will eat 5% (probably your best option tbh)
Use stumpy wakeups (or you will eat a full combo)
MB B3/F3 you will get full combo'd
But TakeAChance...I am lazy and don't want to lab what characters this is especially effective on!
Fear not graysonites, for I have done your homework for you. Here is a comprehensive list of characters that the Hot Sauce works on as well as the ones it don't. These are my own personal notepad notes, feel free to test for yourself!
Hot Sauce Extremely Effective Against:
Zod (Zod Charge is the only wakeup that works but you can delay the setup to beat it)
Joker (All Wakeups)
Black Adam (All wakeups)
Aquaman (All wakeups including super)
Green Arrow (All wakeups except slide)
Superman (All wakeups except super)
Batman (all wakeups except slide)
Cyborg (All wakeups except power fist, do nothing and it's whiff punishable)
Martian Manhunter (All wakeups except super)
Wonder Woman (Everything but lasso grab, delayed version works on Lasso grab)
Zatanna (everything but meter burned teleport and super) (forced to block any regular teleport))
Catwoman (Stuff Everything including super)
Deathstroke (Everything but sword flip which is insanely punishable)
Ares (Everything but warp behind and super Delayed version catches warp behind)
Sinestro (Everything but super)
Spice Resistant Characters
Flash (Lightning Charge,Sonic Pound. Works on uppercut (whiffs)
Doomsday (Venom/MB venom, Meteor)
Killer Frost (Slide)
Raven (Soul crush inconsistent Just frame?)
Green Lantern (lanterns might inconsistent. Just frame?)
Hawkgirl (works on everything but mace charge and super)\
Shazam (Everything but forward teleport, forced to block on reverse teleport punishes everything else including super)
Batgirl (Teleport, and cartwheel and uppercut avoid/punish)
Lobo (Hook Charge and super. Everything else gets stuffed)
Grundy (walking Corpse + Regular cleaver. Everything else gets stuffed (including MB cleaver)
Harley (Everything gets stuffed but tantrum stance and super)
Lex (works on everything but corps charge and super)
Scorpion (Works on everything but teleport punch, leg takedown, and super)
Bane (Charge is inconsistent...still working out why, venom MB uppercut works)
But TakeAChance, You just showed everyone how to avoid it and respect it! They are not playing Nice!
Calm down young Graysons. For, there is another layer to the hot sauce meta. You see, after the d3, if you instantly dash forward, and do a mb grayson, you just flipped your opponent on their head. Now, they must instantly decide between the overhead, the pound, and our good friend b2. Tricky Dicks indeed. The Flip Get when dashed instantly, causes wakeups to come out in the front, and not reverse giving you a full combo punish if they wakeup!
What more could you ask for!
I would also like to give a big special shout out to Tom Brady who lit a fire under my ass and inspired me with his Aquaman play.
Keep labbing dicks. I'm Hungry.
Introducing "The Hot Sauce".
What is it?
The hot sauce is a universal tool used to force the majority of the cast to respect you on any escrima combo knockdown. The Hot Sauce is inescapable. It cannot be jumped out of (forward or backward), backdashed, or forward dashed. The only way out of "The Hot Sauce" is to have a forward advancing special, or a long range special move that isn't a projectile.
For instance. Lets look at Black Adam. Anytime Black Adam gets knocked down, we Dicks had to guess between a cage (which we can punish with 1~groundpound) or the hands (which we couldn't). Now, anytime Black Adam gets knocked down, he becomes your black bitch. The Hot Sauce put Nightwing at optimal range for most characters wakeup attacks to whiff, while the ground pound catches all of their retreating functions. This of course is all setup via a hard knockdown so they cannot tech roll away.
Enough! TELL ME HOW TO DO IT ALREADY!
Calm down, keep your dicks in your pants.
The notation is simple, and so is the setup. Any escrima combo starter (for the sake of this guide I will use f213) into fury. That's all you need to start it.
The Notation
F213~Escrima fury (df2) F3 J2 D3 (sweep)
The Hot Sauce
After the sweep, Immediately Stance cancel into staff and input mb ground pound. You just locked down 75 percent of the cast into an inescapable situation.
Full notation will look like this. F213~Escrima Fury (Df2) F3 J2 D3 4~ex ground pound.
How to get out
If you have a forward advancing special (flash, grundy etc) use it to get out, but be wary, because smart dicks will be expecting it, and most forward advancing specials are unsafe!
That's about it.
How to get hit
backdash, you will get full combo'd.
forward dash, you will get full combo'd
Jump, you will eat 5% (probably your best option tbh)
Use stumpy wakeups (or you will eat a full combo)
MB B3/F3 you will get full combo'd
But TakeAChance...I am lazy and don't want to lab what characters this is especially effective on!
Fear not graysonites, for I have done your homework for you. Here is a comprehensive list of characters that the Hot Sauce works on as well as the ones it don't. These are my own personal notepad notes, feel free to test for yourself!
Hot Sauce Extremely Effective Against:
Zod (Zod Charge is the only wakeup that works but you can delay the setup to beat it)
Joker (All Wakeups)
Black Adam (All wakeups)
Aquaman (All wakeups including super)
Green Arrow (All wakeups except slide)
Superman (All wakeups except super)
Batman (all wakeups except slide)
Cyborg (All wakeups except power fist, do nothing and it's whiff punishable)
Martian Manhunter (All wakeups except super)
Wonder Woman (Everything but lasso grab, delayed version works on Lasso grab)
Zatanna (everything but meter burned teleport and super) (forced to block any regular teleport))
Catwoman (Stuff Everything including super)
Deathstroke (Everything but sword flip which is insanely punishable)
Ares (Everything but warp behind and super Delayed version catches warp behind)
Sinestro (Everything but super)
Spice Resistant Characters
Flash (Lightning Charge,Sonic Pound. Works on uppercut (whiffs)
Doomsday (Venom/MB venom, Meteor)
Killer Frost (Slide)
Raven (Soul crush inconsistent Just frame?)
Green Lantern (lanterns might inconsistent. Just frame?)
Hawkgirl (works on everything but mace charge and super)\
Shazam (Everything but forward teleport, forced to block on reverse teleport punishes everything else including super)
Batgirl (Teleport, and cartwheel and uppercut avoid/punish)
Lobo (Hook Charge and super. Everything else gets stuffed)
Grundy (walking Corpse + Regular cleaver. Everything else gets stuffed (including MB cleaver)
Harley (Everything gets stuffed but tantrum stance and super)
Lex (works on everything but corps charge and super)
Scorpion (Works on everything but teleport punch, leg takedown, and super)
Bane (Charge is inconsistent...still working out why, venom MB uppercut works)
But TakeAChance, You just showed everyone how to avoid it and respect it! They are not playing Nice!
Calm down young Graysons. For, there is another layer to the hot sauce meta. You see, after the d3, if you instantly dash forward, and do a mb grayson, you just flipped your opponent on their head. Now, they must instantly decide between the overhead, the pound, and our good friend b2. Tricky Dicks indeed. The Flip Get when dashed instantly, causes wakeups to come out in the front, and not reverse giving you a full combo punish if they wakeup!
What more could you ask for!
I would also like to give a big special shout out to Tom Brady who lit a fire under my ass and inspired me with his Aquaman play.
Keep labbing dicks. I'm Hungry.
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