Disaster FX
Boom Bap Dragon
Found this during my labbing, the video more or less speaks for itself, but I'll explain anyway.
After a B123 on a grounded hit, dash twice. If you hold up during the second dash, you will jump on the earliest frame and be on the opponent's opposite side as they wake up and can cross them up on the way down with a J1 or J3. If you delay the jump by a split second, you stay the same side. This is an unseeable mixup similar to MMH dive crossup, meaning there is no animation to react to. What's more is that it is safe from a lot of wake ups, forces them to whiff and/or reverse if you do the crossup variation. B123 is -7 on block, which isn't safe but is hard to punish.
It's worth noting the dummy settings are set to wake up on, auto block and roll on, so it is a clean punish.
Since we got the hard knockdown off D1 and D12 taken away in the 1.06 patch, it's nice to find a mixup where we don't have to use trait or meter.
Thoughts?
AK Pig Of The Hut
EGP Wonder_Chef
SimSim
NY_Jailhouse
promoted by STORMS*
After a B123 on a grounded hit, dash twice. If you hold up during the second dash, you will jump on the earliest frame and be on the opponent's opposite side as they wake up and can cross them up on the way down with a J1 or J3. If you delay the jump by a split second, you stay the same side. This is an unseeable mixup similar to MMH dive crossup, meaning there is no animation to react to. What's more is that it is safe from a lot of wake ups, forces them to whiff and/or reverse if you do the crossup variation. B123 is -7 on block, which isn't safe but is hard to punish.
It's worth noting the dummy settings are set to wake up on, auto block and roll on, so it is a clean punish.
Since we got the hard knockdown off D1 and D12 taken away in the 1.06 patch, it's nice to find a mixup where we don't have to use trait or meter.
Thoughts?
AK Pig Of The Hut
EGP Wonder_Chef
SimSim
NY_Jailhouse
promoted by STORMS*
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