xQUANTUMx
Twitter: @xxQUANTUM
I will update as we go along, to keep this combo guide current. This is not by any means a list of ALL his current options, just the current ones we know that work post patch. If you find new ones, or optimize certain other ones, post in this thread and tag me, I will update.
All Combos displayed will have meterless, trait and meter usage versions. Trait versions are in red. Feel free to correct damage percentages as I may not have every single one accurate.
Note: this is merely a compendium of THE MAJORITY of his known options. If you want to debate exactly what is “viable” and not so, do it in the General discussion. Also, a lot of these combos negate jump-ins, so obviously that will tack on extra damage. You can feel free to add your own combo variants. My aim is to turn this thread into one giant combo list for the superman player to study.
Legend:
MB = Meter Burn
SP = Superman Punch
AG = Air grab
RGHV = Rising Grab + Heat Vision
NJ = Neutral Jump
shoutouts to Gurimmjaw, Everlast_724, Space Detective, Baraa01, Nutrient, TH3DISTURBED1, M-Aran-X and the rest of the superman community for helping out with this.
F2D1 Starter:
F2d1, F23, F23~flying punch=17%
F2d1, F23~flying punch=14%
F2d1~MB B reath. B3, J3, F2~scoop, 3~SP = %
- = % with 3~RGHV as an ender.
N.B. F2d1 is unclashable
F23 starter :Meterless
F23, F23, F2~low scoop, 3~SP=24%
F23, F23, F2~low scoop, 3~Breath=25%
F23, F23, F2~low scoop, 3~RGHV=26%
F23, J2, F2~low scoop, 3~RGHV =28 %
F23, J2, F2~low scoop, 3~SP =26 %
F23, J2, 3~low scoop, RGHV = 32% (credit Nutrient)
F23, J2, 11, f2~low scoop, 3~RGHV = 30% (credit to Gurimmjaw)
*Trait*
F23~trait, F23, F2~low scoop, 3~FP=31%
F23~trait, F23, F2~low scoop, 3~breath=32%
F23~trait, F23, F2~low scoop, 3~RGHV=33%
F23~trait, J2, D1~low scoop, 3~flying punch=31%
F23~trait, J2, D1~low scoop, 3~super breath=32%
F23~trait, J2, D1~low scoop, 3~rising grab heat vision=33%
F23 Starter: 1 Bar MB
F23, F2~ MB super breath, B3, J3, F2~low scoop, 3~flying punch=33%
F23, F2~MB super breath, B3, J3, F2~low scoop, 3~super breath=34%
F23, F2~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=34%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~flying punch=42%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~super breath=42%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=43%
223 starter: Meterless: note that a quick dash is now required b/w both strings
223 ,F23, F2~low scoop, 3~flying punch=27%
223, F23, F2~low scoop, 3~super breath=28%
223, F23, F2~low scoop, 3~rising grab heat vision=29%
223 starter: 1 Bar MB
223, F2~MB super breath, B3, J3, F2~low scoop, 3~flying punch=37%
223, F2~MB super breath, B3, J3, F2~low scoop, 3~super breath=38%
223, F2~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=38%
*Trait*
223, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~flying punch=38%
223, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~super breath=39%
223, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~rising grab heat vision=40%
11/111 starter: Meterless
11~low scoop, F23, F23~flying punch=21%
11~low scoop, F23, F23~super breath=22%
111~low scoop, F23, F23~flying punch=23%
111~low scoop, F23, F23~super breath=24%
11/111 starter: 1 Bar MB
11~MB super breath, B3, J3, F2~low scoop, 3~flying punch=34%
11~MB super breath, B3, J3, F2~low scoop, 3~super breath=35%
11~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=35%
111~MB super breath, B3, J3, F2~low scoop, 3~flying punch
111~MB super breath, B3, J3, F2~low scoop, 3~super breath
111~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision
*Trait*
11~MB Super Breath, B3~trait, J2,F2~low scoop, 3~flying punch=36%
1~MB Super Breath, B3~trait, J2,F2~low scoop, 3~super breath=37%
11~MB Super Breath, B3~trait, J2,F2~low scoop, 3~risng grab heat vision=38%
111~MB Super Breath, B3~trait, J2,F2~low scoop, 3~flying punch=37%
111~MB Super Breath, B3~trait, J2,F2~low scoop, 3~super breath=38%
111~MB Super Breath, B3~trait, J2,F2~low scoop, 3~rising grab heat vision=39%
Ji2 d3 Meterless
ji2~d3, F23, F2~low scoop, 3~flying punch=33%
ji2~d3, F23, F2~low scoop, 3~super breath=34%
ji2~d3, F23, F2~low scoop, 3~rising grab heat vision=35%
Ji2 d3 1 Bar MB
ji2~d3, F2~MB super breath, B3, J3, F2~low scoop, 3~flying punch=42%
ji2~d3, F2~MB super breath, B3, J3, F2~low scoop, 3~super breath=42%
ji2~d3, F2~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=43%
* Trait *
ji2~d3, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~flying punch=44%
ji2~d3, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~super breath=45%
ji2~d3, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~rising grab heat vision=45%
B1 Meterless
B1~low scoop, j2, F23~flying punch=21%
B1~low scoop, j3, F23~super breath=22%
B1 using 1 bar
B1~MB breath, B3, J2, J2, 11, F2~low scoop, 3~flying punch=35%
B1~MB breath, B3, J2, J2, 11, F2~low scoop, 3~super breath=36%
B3 and F3 starters: with trait
B3, trait, J2, 11~MB Breath, J3, F2~Scoop, 3~SP = 46%
F3, trait, 111~MB Breath, J3, F2~Scoop, 3~SP = 44%
F3 Meterless
F3, J3, 11, F2~low scoop, 3~flying punch=34%(MB F3 version does 40%
F3, J3, 11, F2~low scoop, 3~rising grab heat vision=36% (MB F3 version does 41%
All Combos displayed will have meterless, trait and meter usage versions. Trait versions are in red. Feel free to correct damage percentages as I may not have every single one accurate.
Note: this is merely a compendium of THE MAJORITY of his known options. If you want to debate exactly what is “viable” and not so, do it in the General discussion. Also, a lot of these combos negate jump-ins, so obviously that will tack on extra damage. You can feel free to add your own combo variants. My aim is to turn this thread into one giant combo list for the superman player to study.
Legend:
MB = Meter Burn
SP = Superman Punch
AG = Air grab
RGHV = Rising Grab + Heat Vision
NJ = Neutral Jump
shoutouts to Gurimmjaw, Everlast_724, Space Detective, Baraa01, Nutrient, TH3DISTURBED1, M-Aran-X and the rest of the superman community for helping out with this.
F2D1 Starter:
F2d1, F23, F23~flying punch=17%
F2d1, F23~flying punch=14%
F2d1~MB B reath. B3, J3, F2~scoop, 3~SP = %
- = % with 3~RGHV as an ender.
N.B. F2d1 is unclashable
F23 starter :Meterless
F23, F23, F2~low scoop, 3~SP=24%
F23, F23, F2~low scoop, 3~Breath=25%
F23, F23, F2~low scoop, 3~RGHV=26%
F23, J2, F2~low scoop, 3~RGHV =28 %
F23, J2, F2~low scoop, 3~SP =26 %
F23, J2, 3~low scoop, RGHV = 32% (credit Nutrient)
F23, J2, 11, f2~low scoop, 3~RGHV = 30% (credit to Gurimmjaw)
*Trait*
F23~trait, F23, F2~low scoop, 3~FP=31%
F23~trait, F23, F2~low scoop, 3~breath=32%
F23~trait, F23, F2~low scoop, 3~RGHV=33%
F23~trait, J2, D1~low scoop, 3~flying punch=31%
F23~trait, J2, D1~low scoop, 3~super breath=32%
F23~trait, J2, D1~low scoop, 3~rising grab heat vision=33%
F23 Starter: 1 Bar MB
F23, F2~ MB super breath, B3, J3, F2~low scoop, 3~flying punch=33%
F23, F2~MB super breath, B3, J3, F2~low scoop, 3~super breath=34%
F23, F2~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=34%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~flying punch=42%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~super breath=42%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=43%
223 starter: Meterless: note that a quick dash is now required b/w both strings
223 ,F23, F2~low scoop, 3~flying punch=27%
223, F23, F2~low scoop, 3~super breath=28%
223, F23, F2~low scoop, 3~rising grab heat vision=29%
223 starter: 1 Bar MB
223, F2~MB super breath, B3, J3, F2~low scoop, 3~flying punch=37%
223, F2~MB super breath, B3, J3, F2~low scoop, 3~super breath=38%
223, F2~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=38%
*Trait*
223, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~flying punch=38%
223, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~super breath=39%
223, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~rising grab heat vision=40%
11/111 starter: Meterless
11~low scoop, F23, F23~flying punch=21%
11~low scoop, F23, F23~super breath=22%
111~low scoop, F23, F23~flying punch=23%
111~low scoop, F23, F23~super breath=24%
11/111 starter: 1 Bar MB
11~MB super breath, B3, J3, F2~low scoop, 3~flying punch=34%
11~MB super breath, B3, J3, F2~low scoop, 3~super breath=35%
11~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=35%
111~MB super breath, B3, J3, F2~low scoop, 3~flying punch
111~MB super breath, B3, J3, F2~low scoop, 3~super breath
111~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision
*Trait*
11~MB Super Breath, B3~trait, J2,F2~low scoop, 3~flying punch=36%
1~MB Super Breath, B3~trait, J2,F2~low scoop, 3~super breath=37%
11~MB Super Breath, B3~trait, J2,F2~low scoop, 3~risng grab heat vision=38%
111~MB Super Breath, B3~trait, J2,F2~low scoop, 3~flying punch=37%
111~MB Super Breath, B3~trait, J2,F2~low scoop, 3~super breath=38%
111~MB Super Breath, B3~trait, J2,F2~low scoop, 3~rising grab heat vision=39%
Ji2 d3 Meterless
ji2~d3, F23, F2~low scoop, 3~flying punch=33%
ji2~d3, F23, F2~low scoop, 3~super breath=34%
ji2~d3, F23, F2~low scoop, 3~rising grab heat vision=35%
Ji2 d3 1 Bar MB
ji2~d3, F2~MB super breath, B3, J3, F2~low scoop, 3~flying punch=42%
ji2~d3, F2~MB super breath, B3, J3, F2~low scoop, 3~super breath=42%
ji2~d3, F2~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=43%
* Trait *
ji2~d3, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~flying punch=44%
ji2~d3, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~super breath=45%
ji2~d3, F2~MB super breath, B3~trait, J2, F2~low scoop, 3~rising grab heat vision=45%
B1 Meterless
B1~low scoop, j2, F23~flying punch=21%
B1~low scoop, j3, F23~super breath=22%
B1 using 1 bar
B1~MB breath, B3, J2, J2, 11, F2~low scoop, 3~flying punch=35%
B1~MB breath, B3, J2, J2, 11, F2~low scoop, 3~super breath=36%
B3 and F3 starters: with trait
B3, trait, J2, 11~MB Breath, J3, F2~Scoop, 3~SP = 46%
F3, trait, 111~MB Breath, J3, F2~Scoop, 3~SP = 44%
F3 Meterless
F3, J3, 11, F2~low scoop, 3~flying punch=34%(MB F3 version does 40%
F3, J3, 11, F2~low scoop, 3~rising grab heat vision=36% (MB F3 version does 41%
Last edited: