GamerBlake90
Blue Blurs for Life!
Yesterday, kashhoward from BrokenJoysticks.net convened with CD Jr. and BIFU Insaynne, two reputable players from the Injustice tournament scene, to discuss their thoughts on the effects brought about by the October 1st patch for the game. The topic concerns the general changes to the game system, the buffs and nerfs applied to the overall roster, and opinions on who the top and bottom characters are. This is quite a lengthy read, so you may be here for a while if you're intending to browse through it all. We've included an excerpt from the interview itself to give you a preview of how it all rolls down...the rest can be seen here at the Broken Joysticks website.
Excerpt is in italics.
Kash: Anything in terms of the General Fixes/Changes that you guys think is a great addition?
Insaynne: Instant rematch has to be my favorite change to the game. I despised the long pauses in between games and it dragged out sets. Now I don’t have to worry about that anymore. Aside from that, I like the changes to meter usage in general. Before, the game allowed for very liberal meter use, now that MB interactable objects cost 2 bars instead of 1, it can’t be used as freely.
CDjr: I think that being able to rematch both offline and online it’s a good addition and should’ve been there from the beginning. I also like how some interactables were adjusted whether it was less damage or more seconds to respawn etc.
Kash: I remember an early issue was with stage selection. You think their method for random stage selection will be used or will the current method at tournaments stay?
Insaynne: I still feel like they should just add an actual “random stage selection” like SF4. But the stage selection method that they are implementing seems like it will be ok too.
CDjr: I agree, I think they should have just added a random option like in every other fighting game. But hey the new option is cool I guess.
Source: BrokenJoysticks.net
Excerpt is in italics.
Kash: Anything in terms of the General Fixes/Changes that you guys think is a great addition?
Insaynne: Instant rematch has to be my favorite change to the game. I despised the long pauses in between games and it dragged out sets. Now I don’t have to worry about that anymore. Aside from that, I like the changes to meter usage in general. Before, the game allowed for very liberal meter use, now that MB interactable objects cost 2 bars instead of 1, it can’t be used as freely.
CDjr: I think that being able to rematch both offline and online it’s a good addition and should’ve been there from the beginning. I also like how some interactables were adjusted whether it was less damage or more seconds to respawn etc.
Kash: I remember an early issue was with stage selection. You think their method for random stage selection will be used or will the current method at tournaments stay?
Insaynne: I still feel like they should just add an actual “random stage selection” like SF4. But the stage selection method that they are implementing seems like it will be ok too.
CDjr: I agree, I think they should have just added a random option like in every other fighting game. But hey the new option is cool I guess.
Source: BrokenJoysticks.net