Article has been updates with stream notes concerning the INJUSTICE: Gods Among Us balance patch!
http://www.twitch.tv/netherrealm
To celebrate tomorrow's newest balance patch for INJUSTICE: Gods Among Us, the team at NetherRealm Studios are streaming discussion concerning the changes. These changes involve things added to the game, changes made to the game and adjustments.
Below are the notes we've gathered the from the stream. If you see anything that is incorrect (trying to type too fast!), please let us know!
NOTE: The balance patch will be available at SOME POINT tomorrow. WARNING that tomorrow is expected to be a large online traffic day (due to Grand Theft Auto V's online goes "live")
http://www.twitch.tv/netherrealm
To celebrate tomorrow's newest balance patch for INJUSTICE: Gods Among Us, the team at NetherRealm Studios are streaming discussion concerning the changes. These changes involve things added to the game, changes made to the game and adjustments.
Below are the notes we've gathered the from the stream. If you see anything that is incorrect (trying to type too fast!), please let us know!
FULL LIST of BALANCE CHANGES HEREP2 now randomizes stage by default
Stage transitions all do same damage
Insurgency stage interactables have been nerfed with velocity
Metropolis rooftop - increased respond rate to 8-12 seconds
pause, check buttons, restart
restart online - player select or go back to menu
Auto sound ques - added sound ques to notify when you're near interactables - off by default
B3 - 50% damage increased for meter-burned B3's (combos)
Ares -
Meterburning teleport to recover instantly and more teleport mobility
23 hits 59% combo potential or higher(?) with full meter
-Superman
Superman is still strong
F2 attack - doesn't go as far as he used to. opponent collision is less than before
Normal lasers recover slower
Super move is no longer faster than any other super move in the game
Superman's larger corner combo (used to be 70+%) is now in the 50%
-Lobo
Hook charge moves hits faster, wake up and mid attack
Nuclear shells load faster
Super now hits as an overhead
More range on nuclear shots - Spinky
-Bane venon he takes damage from opponent Level 1 95% Level 2 85% Level 3 70%, so Bane will only take 70% of his opponent's max combo with Level 3 venom (for example)
For example Lobo's super perferred performed on Bane without venom does 33% and 23% with level 3 venom
-Shazam
Increasing overall damage, command grabs, etc
-Batgirl
More like fixes, than changes
som eattacks would whiff, now fixed
Some attacks would miss on Zod - now fixed
-Raven
No patch changes
-Zatanna
Her teleport comes out easier
some tweaks meterburn fireball cannot be ducked
Jump attacks improved
-Batman
Bats come back a little slower
B23 on can now be blocked on whiff(?) - Nothing can punish on block
-Joker
Crowbar now unpunishable
Joker's wild character power now 1 frame faster
-Black Adam
Big combos do less - normalized
Some Black Adam buffs mixed in with combos
-Catwoman
-Deathstroke
Trait comes out faster but does slightly less damage now
-Lex Luthor's projectile does more damage
Fixed probes - any time probes hit it'll knock them for a combo
-Green Arrow
Low shot will correctly go under fireballs
-Scorpion
His damage is now a little higher
-Martian Manhunter
B13 no longer hard attack
Downward uppercut nerfed
NOTE: The balance patch will be available at SOME POINT tomorrow. WARNING that tomorrow is expected to be a large online traffic day (due to Grand Theft Auto V's online goes "live")
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