Ok so I am from a Street Fighter background and I play this game a lot like Street Fighter and get bodied by spammers.
The thing which has me most confused is the recovery time and how to punish. For instance I was playing this raiden online, with Liu Kang.
He teleported a lot and everytime he teleported I tried to do a 334 or 213 blockstring and he would just teleport again instantly and hit me. I then tried to do nothing and he immediately grabbed me. He was spamming supermans and I was stand blocking so as soon as I saw him start spinning I would release the block button and try to do a 213 combo and he would instantly teleport.
I feel its too hard to effectively zone in this game cos characters have such fast teleports and some even have unblockable moves. That is why I fear rushing down so much and sit there like a lame duck.
It also seems like some characters have block strings that are easily mashable and on block leave you right near the opponent. This would be good and all if they have a few more recovery frames to them.
Anyways, can someone help me learn how to punish in this game.
Also another thing I noticed is that in SF if you jump directly infront of someone and they go to throw you when you land, their throw will out prioritize any of your normals, so your only option is to throw tech. In MK it seems like block strings take priority.
The thing which has me most confused is the recovery time and how to punish. For instance I was playing this raiden online, with Liu Kang.
He teleported a lot and everytime he teleported I tried to do a 334 or 213 blockstring and he would just teleport again instantly and hit me. I then tried to do nothing and he immediately grabbed me. He was spamming supermans and I was stand blocking so as soon as I saw him start spinning I would release the block button and try to do a 213 combo and he would instantly teleport.
I feel its too hard to effectively zone in this game cos characters have such fast teleports and some even have unblockable moves. That is why I fear rushing down so much and sit there like a lame duck.
It also seems like some characters have block strings that are easily mashable and on block leave you right near the opponent. This would be good and all if they have a few more recovery frames to them.
Anyways, can someone help me learn how to punish in this game.
Also another thing I noticed is that in SF if you jump directly infront of someone and they go to throw you when you land, their throw will out prioritize any of your normals, so your only option is to throw tech. In MK it seems like block strings take priority.