I based my belief that GL should be nerfed on the personal experiences I've had against him, most of which I lose. However, it has to be taken into consideration that my 3 mains are Lex, Lobo, & Grundy - of those 3, I think only Grundy is a viable matchup. The other 2 lack the range and/or speed to counter him. Regardless of who I play though, I find that he's simply too easy to play and hard to play against. He has few tools, but they're all very effective tools. I find it incredibly hard to get in on him because he has a straight projectile & 2 air projectiles, as well as his God-forsaken ring grab special move. Even worse, it's hard for me to predict where he's going to be able to hit me with the latter because the range changes with his trait & whether it gets MBed or not. On top of that, it's fast & hard to see coming because there is no visible indicator beforehand that the player will do it (i.e., an animation) - all I have is my own intuition. To me, it's simply not consistent. On the rare occasions I do get in, his low kick combo that hits low & then high or overhead is so fast, I can't even block accordingly (& I've tried practicing it too); it's also hard to predict which one he'll do too. That in itself EASILY sets himself up for 30% combos. Lastly, GL is boring to fight because without exception (in my experience anyways), every GL fights the exact same way with the exact same combos, & yet, I still can't beat him - & that's just not right. You'd think I'd be able to counter him easily after fighting so many of them, but nope... Not happening. That is why I believe he needs to be nerfed. At the very least, reduce the range of his ring grab or make it so it's anti-air only...