jaym7018
Warrior
How can you me or anyone dtermine the viability of a characters tools without actually putting said tools into practice?I didn't read each post in the thread, but I did want to mention that Injustice isn't the only game with this kind of "problem."
Don't know how many people here play Tekken or listen to the ATP podcast, but they recently discussed something similar to this. The idea of there being a difference between on paper success and tournament success was brought up. They were talking about how certain characters are very top tier on paper, but rarely do well or show up in tournament. One theory was that while a character may have all the right tools, they could be difficult to use properly. A character might have all the tools to be the best in the game, but unless the player has extraordinary fundamentals, knowledge, and execution, those won't mean much. It was mentioned that there could be an "on paper" tier list and a "real life" tier list. Perhaps a character with lots of tools PLUS ease of use will do much better than one with amazing tools that require tons of effort, practice, and execution.
I think it could very well be that the characters that are so prevalent in these top 8's are often the ones that are not only good, but relatively easy to use compared to the rest of the cast. Characters like The Flash who often make top 5 and top 10 on lists might require the player to have exceptional amounts of experience in order to properly use his tools, and because of this, a character with tools equally as good but easier to use will definitely see more play. I think it makes a lot of sense and applies to all fighting games.
tl;dr: I believe ease of use plays a big factor, and that if there are two characters will similarly good tools, the one that's easier to use will definitely do better in a high-stakes, high-pressure situation.