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interactables what a joke! (Poll)

Do you like Injustice having Interactables?


  • Total voters
    104

ColdBoreMK23

Noob Saibot
Give the tourney players the choice to 50/59 them off or on even with random first stage.

If the random stage is Rooftop and player one wants to have interactables on then fine. Player 2 could change the interactables to off and then 50/50 the same map but with interactables off.


They put the options in the game. Lets be more open minded in implementing them to try it out.


I broke my back... It's spinal.
 

Duck Nation

Dicks with a future
Stop being free to interactables. I never get hit with them, because I have better control of them than my opponent and I don't leave myself open to dumbass situations where they can slap me with them.

Can't believe people still aren't over this after four months.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
For those saying it will ruin the game if they're removed, I find that completely unreasonable. Items are a big thing is Smash Bros. and yet the players turn them off, it's no different then here. Are you saying then that you need a crutch to even be deemed worthy? That's what it's beginning to sound like with all the "justifications" being thrown around. Plus since Smash Bros. had items before, interactibles are nothing "original" so that's out of the question.
The difference between Smash items and IGAU interactables is this:

Items in Smash are, flat out, not even balanced around the actual characters, or were balanced around the idea of competitive play. Which results in a lot of broken mess from them. It doesn't help that which item spawns is random, the location that they spawn is semi-random as well, and the containers they may spawn from also have the random property of spontaneously exploding. Competitively, the game falters with them on, in all 3 iterations. That is why they are turned off, pretty much only there to enhance the party flavor that the game was built around. The stages suffer this same fate, though this turns out to not be as bad. Even the "neutral" stages don't exactly favor everyone, and serve as counterpicks for certain characters.

Injustice interactables, however, were built around the characters, and the characters were built around them. Yes, they are unblockable. Characters have tools to either prevent their usage or avoid them very well (DS guns, Flash dodge, Zod air rifle, Ares teleport, air dashes, GL lift/turbine, BA divekick/black magic, etc). There are also system mechanics that aid in dealing with them. The only instance where they are unavoidable are specific setups from knockdowns or character-specific setups, which also forces combo altering in a number of instances. Yes, they affect matchups as well, but is that new to fighting games? Not at all. It's an added layer that the developers intended to exist to give the game something interesting.

While they're essentially the same idea, their purposes are entirely different.
 

Glasuan

Noob
Interactable objects are an important part of the game. The stage and its interactable objects are another part of the game too learn. If you understand their use, and how to respect them, in many cases avoid them, you become a better player. Camping interactables adds to the guesswork in a matchup. All this makes a match more enjoyable to watch, and gives more "hold your breath" moments as a match turns around from 1 pesky interactable.

There are plenty of characters (batgirl, scorpion, mmh, zatanna, ares) that can punish them with inherent special moves. Many of them can do this on reaction, then use the frame trap to full combo punish

On top of this, any character with a hitting air dash, such as green lantern, wonder woman, black adam, and hawk girl can punish anyone's use of an interactable object. This doesn't even need to be on a read, some of them can do it on reaction. Again, with the proper setup afterwards, a full combo punish is quite possible.

I believe some characters such as flash and shazam can avoid objects with their own special moves.

Finally any character with a projectile can easily punish someone going for an interactable on a read, the list of those characters is too vast to need listing, use your imagination.
 

Reborn

Noob
I really like the bounce interactables. I don't like the others but I'm sure the game would be pretty lame without them. I just wish they only did like 5-10% damage instead of 20%+
 

Flagg

Champion
Yeah, I love teleporting with Ares and intractable On reaction only for the thing to track me.
 

chessmaster

Kombatant
I think the interactables are boring and lame now. It's one of those things where it's cool the first couple times you see it, but after the novelty wears off it just isn't all that interesting. And the idea of some characters gameplan revolving around the interactables is a terrible balancing choice. But I can deal with them but I do agree they should do less damage and/or not respawn. Except the background bounce interactables. I love that idea.
 

FOREVER BALLIN

Flash is bottom 2
I hate interactables with a passion but I think they're ok. I wish they were only around 15% instead of 20-25 tho, for some like the car or the water on atlantis it can get pretty annoying. I also don't like how you can combo into them to get like 30-40% + the 20 or so from the interactable just due to how powerful they are.

I know it won't happen but I want them to be toned down just a bit.
 

big_aug

Kombatant
You can't make them do less damage. They are punishable as they stand now. If the damage was reduced to only 10% they wouldnt be worth the risk of getting blown up.

The two options remaining are remove them or deal with them.
 

shaowebb

Get your guns on. Sheriff is back.
Interactibles are a part of the balance but they are not balanced very well across the cast. For this reason I vote no.

Everything favors power characters to a high degree and MB B3 corner transitions are dumb IMO. Far too much reward. There are better ways to balance a game than weapon drops and I dont like that if I am fighting out of a corner scenario that I could just straight up bet hit with an armored 30 percent one shot trying to poke myself some room. Fix the damage and give non power types more buffs on these to equalize their utility and I'll be okay with it. As is it is too easy to replace offense and strategy with these tools. I just cant take damage thats so easy as a good idea...makes the game seem gimmicky as hell.
 

Zoidberg747

My blades will find your heart
Interactibles are a part of the balance but they are not balanced very well across the cast. For this reason I vote no.

Everything favors power characters to a high degree and MB B3 corner transitions are dumb IMO. Far too much reward. There are better ways to balance a game than weapon drops and I dont like that if I am fighting out of a corner scenario that I could just straight up bet hit with an armored 30 percent one shot trying to poke myself some room. Fix the damage and give non power types more buffs on these to equalize their utility and I'll be okay with it. As is it is too easy to replace offense and strategy with these tools. I just cant take damage thats so easy as a good idea...makes the game seem gimmicky as hell.
So I guess gadget characters who can take down a whole life bar with one bomb interactable are so bad with them huh?

Learn the interactables before you claim they are not balanced. Power characters hve the EASIEST use, not the best.
 

shaowebb

Get your guns on. Sheriff is back.
So I guess gadget characters who can take down a whole life bar with one bomb interactable are so bad with them huh?

Learn the interactables before you claim they are not balanced. Power characters hve the EASIEST use, not the best.
Easy access to damage is the best in my eyes. How often do we see the best combos possible for damage from interactibles hit in real tourney situations from gadget folks? Not all the time. How often do we see easy damage interactibles hit? All the time. Plus if a power type stands next to an interactible its generally threatening and keeps you really cautious about doing certain things where as if a gadget character is standing in front of an interactible it has to be a very specific one to put you on the defensive as many aren't offensive tools for them.

Just because Gadget folks have potential on certain stages to extend combos into something doesn't mean its gonna happen as easily as a 3/4th screen unblockable car stuff will.
 

ZalliX

Noob
.....I on these to equalize their utility and I'll be okay with it. As is it is too easy to replace offense and strategy with these tools. I just cant take damage thats so easy as a good idea...makes the game seem gimmicky as hell.
I think its quite funny that you think it is "so easy" and "gimmicky", and replaces strategy. Yet you fail to come up with a strategy yourself to avoid these situations. You should just step your game up. Hit the practice mode instead of the forums.

/thread
 

SaJa

FH_FenriR
Kinda like expecting your opponent is going to hit you low, but instead overheads you?

Your imagination is weak so here is an example :

I love the yard of injustice with the little car while playing Sinestro. As soon as I see them near the car, I'll throw a shackle or projectile from far away. I can also do it on reaction.
 

Eyedentical

That's it? That's all you got?
I think someone got pooped on by a little too many interactables lol...but leave them, they're fair. Obviously you just play like a simpleton.
 

ZalliX

Noob
Your imagination is weak so here is an example :

I love the yard of injustice with the little car while playing Sinestro. As soon as I see them near the car, I'll throw a shackle or projectile from far away. I can also do it on reaction.
Congrats, thats the type of thing I do not want them to remove.
 

Zoidberg747

My blades will find your heart
Easy access to damage is the best in my eyes. How often do we see the best combos possible for damage from interactibles hit in real tourney situations from gadget folks? Not all the time. How often do we see easy damage interactibles hit? All the time. Plus if a power type stands next to an interactible its generally threatening and keeps you really cautious about doing certain things where as if a gadget character is standing in front of an interactible it has to be a very specific one to put you on the defensive as many aren't offensive tools for them.

Just because Gadget folks have potential on certain stages to extend combos into something doesn't mean its gonna happen as easily as a 3/4th screen unblockable car stuff will.
Except all it takes is a few combo alterations and you can position your opponent so they cannot escape the bomb OTG for a full combo. Acro characters also have a few stages like Hall of Justice where they can use roomba traps(Raven is guaranteed a full combo almost every time she uses one of these).

Many people dodge power interactables. The ones who dont need to hit the lab. Some are BS I agree but 90% of them are fine. You dont see other classes abusing them(At majors, I see shit at locals all the time) because gadget characters have to actually hit the lab and work shit out. As the game develops people will learn how to dodge the interactables and the gadget and acrobatic characters will learn how to more effectively use them.

Saying "Power characters get more use out of interactables" is flat out false. Sure they get an easy 20%, which is good and all. But gadget characters can get 100% combos, OTGs, Some of the better respawning interactables etc. Acrobatic characters have a lot of broken shit on a few stages. PLUS there are a lot of stages which feature interactables that EVERYONE can throw(Themyscira, Ferris, Strykers, Watchtower, Batcave, Arkham, Insurgency, Wayne Manor, Metropolis, Gotham City, to name a few).

So again, people need to really learn about the interactables before they can start talking about how horrible they are.
 

shaowebb

Get your guns on. Sheriff is back.
I think its quite funny that you think it is "so easy" and "gimmicky", and replaces strategy. Yet you fail to come up with a strategy yourself to avoid these situations. You should just step your game up. Hit the practice mode instead of the forums.

/thread
Im not getting jailed by interactibles and can dodge but It doesn't stop me from finding the strategy of go for an interactible instead of go in on someone dull as hell. THAT is how I see them replacing offense. Time someone spends staying out to make certain they dont eat an interactible is time you dont go in and have to either do the dodge dance or go zoner. Gadget folks generally dont beast the zoning damage in Injustice. Thats why I say its not balanced. Even if you aren't getting hit you are getting slowed down enough that you can't go for setups simply because they ended up near the wrong tool.

I think combo extender interactibles are the only ones I respect in the game. Projectile ones turn me off and unblockable ones are not something that were needed. Especially if you can time one to hit after a knockdown or armor them up.

Sorry, but thats just my preference. If an interactible can stop me from using my tools because a power guy is near it but not as many interactibles can scare off a power guy from a gadget user if I stand near one then I dont see it as well balanced. I see it as a stage made for style over substance. Berate me all you want for this opinion, but I dont agree with interactibles on a fundamental level in this regard.