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Should Metropolis Rooftop be Nerfed More?

Should Metropolis Rooftop be Nerfed More?

  • Yes

    Votes: 19 34.5%
  • No

    Votes: 36 65.5%

  • Total voters
    55

1truking

Apprentice
That is why there are stage transitions. Right now, when you get your desired Stage,
50/50 the stage the player 2 icon lands on.
problem solved.

i already updated "the random select problem solved" thread with that info
and you get your opponent in the corner, you don't want to do a transition the majority of the time. It's better to keep the corner and stay on your preferred map.

Making it player 2 random, if you want a certain area of a stage, then use transitions more.


So its ok for batgirl to be able to select a stage that turns a losing match into a winning match for her randomly from the start but not the other way around? Thats fair..


50/50 against what? The other area's of that stage or the one that player 1 selected? That still doesn't solve the problem that the player 2 stage only lands on the primary stage and not the secondary stages. If its 50/50 the stage p2 lands on then what about metropolis with 3 stages?
 

Fromundaman

I write too much.
That is true, but some interactible explosions actually outlast some characters' backdash invincibilities. For example, Joker cannot backdash out of the TVs on Insurgency. If you time it so that you dodge the initial explosion, then you get hit by the splash.

EDIT: Got ninja'd. Was trying to join the conversation about backdashing and was saying that it's true that every backdash has invul on startup.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
50/50 against what? The other area's of that stage or the one that player 1 selected? That still doesn't solve the problem that the player 2 stage only lands on the primary stage and not the secondary stages. If its 50/50 the stage p2 lands on then what about metropolis with 3 stages?

50/50 against the area's of that stage,problem solved.

if metropolis comes up, pick 2 of the 3 areas for the 50/50, PROBLEM SOLVED!
 

G4S Silent Jay

I enjoy hurting you.
That is true, but some interactible explosions actually outlast some characters' backdash invincibilities. For example, Joker cannot backdash out of the TVs on Insurgency. If you time it so that you dodge the initial explosion, then you get hit by the splash.

EDIT: Got ninja'd. Was trying to join the conversation about backdashing and was saying that it's true that every backdash has invul on startup.

I honestly don't know all the details of using backdash invincibility to avoid interacatbles. I honestly just tend to bait them out, jump, and punish
 

Pan1cMode

AUS FGC represent!
It should be random stage. To solve the problem that you can see what the stage is before selecting it can be player 2's random stage. You select your character and then at stage select player 2 joins in. Whatever random stage player 2 starts on is the stage they pick. Simple.

We're the only fighting game where we allow people to counter pick stages. We let players get away with this in MK and now we're doing it again.
But that only allows the starting map of each stage to be chosen. eg. Metropolis rooftop will never get selected, street will.

Also, smash allows stage counter picking.

Tom pointed out in another thread that idea takes out roughly half the stages in the game because when the player 2 joins it will only pick the main stage so no rooftops no alleys no pig etc... That doesn't fix the problem.

And why are people ignoring the fact that hall of justice is as bad if not worse for several characters. Maybe because people aren't abusing it as much yet.
I still maintain that Ferris provides a better advantage to gadget characters than metropolis provides to power characters.

Batgirl on HOJ is pretty dirty but there are several ways around it. Dashing up quickly is one, using a forward charging move is another, air dashes or air charges are another.

Ferris for batgirl on the other hand is just horrible. She gets the same sort of set up in the right corner, she ges a free smoke bomb when the pillar hits in the left corner; she's just dirty there.

Not to mention her unclashable bomb loop with the cars in metropolis street and Wayne manor.

Metropolis is fine and gadget chars have the same if not better advantages using other stages. (Ferris, HOJ, Wayne Manor, Pig Asylum, Gotham Alley, striker's island, Themysciara)
 

Fromundaman

I write too much.
Same, BUUUUUT some of them can't be jumped. For example, those TVs on insurgency can't be jumped. Neither can the lamps.
 

Flagg

Champion
I still think interactables were a terrible idea.

It might not be so bad if some if them didnt do so much freaking damage. I mean Hell, even if you teleport, they auto track you, WTF!
 

Red Reaper

The Hyrax Whisperer
Administrator
Seriously, go try it. I can almost assure you it will work if you time it right, having a slower backdash is actually better.

I think the impossible to avoid mid range interactables like Metropolis Rooftop's thrown interactables should be more like the Batsign in Gotham Rooftop. It's actually possible to backdash that sign from all angles but try jumping it and get hit!

You should also take this into account:
Yup -- I'm going to be honest:

I watched Godspeed play Denzell in Grand Finals on Wednesday, and on Metro Rooftop even now after the 'normalization' patch, the entire match revolved around throwing interactibles. It wasn't about who got the upper hand or who won; it was just the fact that the most important thing in that match was 'who's going to jump up and throw stuff'.

To people saying 'just backdash', you don't understand the game; a lot of times when the robots are thrown they are at times when you are at disadvantage frames, at an awkward angle for getting away, flat-out laying on the ground after a hard knockdown, are in the air, when you have to get in, when you are forced to dash forward (which has recovery) dodge or move through zoning, when splash damage still hits you, etc. It's not like the match just consists of you waiting at neutral for 50 seconds just to be ready to jump away from or backdash a robot and declare victory.
 

NoobHunter420

Scrub God Lord
People keep saying "if that's a big deal is time to level up" , I love roof top when am playing hawkgirl. I have won so many matches because of that stage. This get really ugly when I use my green arrow in that same map. 2 interactables = 40% of my health doesn't seem very fair. they could just allow gadget characters to throw them. NRS allows gadget characters to throw the Gargoyles from joker's mess hall, why not allow them to throw the interactables in metropolis rooftop?
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
No man their cheap. They make the game unbalanced and I think they should be banned. Hate when ppl just throw shit the whole time
This is coming from a Quan Chi player...just throwing that out there lol.

Even if you think so, doesn't really explain how you don't know.
 

STB Shujinkydink

Burning down in flames for kicks
This is coming from a Quan Chi player...just throwing that out there lol.

Even if you think so, doesn't really explain how you don't know.
A Quan Chi player?? He could take the most skill to use in the entire game! There's nothing cheap or easy about him!

As far as not knowing the interacts bled I guess I just don't care. Game isn't really a tournament game everyone is just forcing it to be. It's just for mashing and having fun with drunken friends
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
A Quan Chi player?? He could take the most skill to use in the entire game! There's nothing cheap or easy about him!

As far as not knowing the interacts bled I guess I just don't care. Game isn't really a tournament game everyone is just forcing it to be. It's just for mashing and having fun with drunken friends
Dude, you can make these arguments for ANY fighting game. I hate seeing people say this, because just about any fighting game can be categorized as such since you can choose to play that way. You can mash away and play drunk in Tekken, VF, Smash, JoJo's, DBZ, WWE All Stars, Soul Calibur, Mortal Kombat, Street Fighter, UFC Undisputed, etc.

Quan Chi had rune trap. Do you even realize how fundamentally retarded that even is lmfao? I blocked something...lemme eat 30% unblockable at the least, 45% if I continue to block. I'm not saying Quan Chi is top tier, but come on. Being cheap doesn't have to be something reserved for top tiers.
 

STB Shujinkydink

Burning down in flames for kicks
Dude, you can make these arguments for ANY fighting game. I hate seeing people say this, because just about any fighting game can be categorized as such since you can choose to play that way. You can mash away and play drunk in Tekken, VF, Smash, JoJo's, DBZ, WWE All Stars, Soul Calibur, Mortal Kombat, Street Fighter, UFC Undisputed, etc.

Quan Chi had rune trap. Do you even realize how fundamentally retarded that even is lmfao? I blocked something...lemme eat 30% unblockable at the least, 45% if I continue to block. I'm not saying Quan Chi is top tier, but come on. Being cheap doesn't have to be something reserved for top tiers.

<3.
 

SonicBoomBrad

Best Doomsday in the world
Even if you can't backdash them in every situation, it's not like there aren't counter picks that do almost exactly the same thing to power characters. Gotham Alley for example, is terrible for power characters, and amazing for gadget/acrobatic characters. So it Ferris Aircraft. Seriously, get over this "NERF EVERYTHING" stance that the community seems to have on everything. This is a fighting game, adapt.
 

Vulcan Hades

Champion
In the last WNF I saw DJT meter burn dash cancel through a drone. Everyone was getting hype. But the hype died quickly when Godspeed landed on his feet and recovered in time to block any punish attempt.

I definitely think they should adjust the recovery of those kinds of interactables so that it's possible to punish mid-screen with MBDC.

Alternatively, they should make the damage you take from MB armor recoverable. I think that would be pretty cool. But only for MB moves otherwise Grundy would be godlike.
 

SaJa

FH_FenriR
It shouldn't be nerfed but buffed. Non power characters should be able to combo off the flying shit (lil combo). And then it would be fair.
 

AK Harold

Warrior
For me it is one of strongest draws for me playing Injustice. I got into Injustice because I watched others play it and was thinking to myself "that looks refreshing" when I saw people throwing TVs etc. Purely from an aesthetic point of view it was really enjoyable. Playing the game I enjoy them even more and actually wish they make a sequal that expands on the concept. We really all have to understand that interact in a fighting game is fairly "alpha" stage on developing. I mean other games had 1 or 2 stage specific interact features, but Injustice really draws in more of a need to think about stage selection. As far as rooftop, if you learn to play against power on it and they do not adjust, it really does take away any advantage whatsoever that they used to have over you.