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The Eternal Character Crisis

To address the "character crisis," which of the following options do you recommend?

  • Always stay with one character. Don't bother with anyone else at all.

    Votes: 21 22.8%
  • Learn as many characters as you possibly can.

    Votes: 21 22.8%
  • You can push two or MAYBE three characters. No more than that.

    Votes: 50 54.3%

  • Total voters
    92

GamerBlake90

Blue Blurs for Life!
I did classify this thread under the section for Injustice, but what I'm about to describe can apply to any existing fighting game.

As someone who attempted to play as many characters as possible since the days of Mortal Kombat 9 (you can ask anyone who has watched my videos and streams), I feel very familiar with what we can call the "character crisis," which can be defined in more than one meaning...

1) Your inability to discover the character that suits your playstyle more than others.

2) Your answer to boredom that could develop from playing one character for an extended amount of time.

3) Your attempt to prevent players from choosing an effective counter-pick against you.

Other reasons exist alongside the ones listed above. In my case, I see it as a way to test myself, to show that my skill is not limited just to one character, that I can adapt to any set of tools that I am provided with. I might also say that out of the criteria listed above, I fall under the second and third options...maybe under the first as well, although I did find that I work best with Batman and Aquaman in Injustice (currently, anyway).

The upsides to being a "roster whore," as I call it, is that it makes you unpredictable, thereby preventing players from drawing an accurate blueprint of your consistencies. Also, in the eyes of casuals, it keeps you from becoming "boring" to watch, to keep the crowd entertained with flavor after flavor of gameplay from each different character (believe me, I have met people who are like this). And as I already outlined, it covers up for uphill match-ups that you are likely to be confronted with.

Now for the downsides...

It takes a lot of time to fully master a character in terms of their abilities, their match-ups, and adaptation to the overall game mechanics. By rapidly altering between each character, you are potentially limiting yourself in maximizing your skill with one or maybe two characters, and as a result, your growth as a player could suffer.

This is because you are constantly having to re-adapt yourself between the many match-ups that the game presents. You can do well with this if you really are committed, but after a while you'll start to suffer from periods where you pick one character and do so bad with him/her, you are forced to make a switch that gets you back in your stride. And if you should start to focus more on the character with which you initially failed to handle a match-up, then the roles will be reversed: your second character will begin to slack and your first one will do better. You'd need to exhibit an equal amount of effort between each of your characters, and the more you pick up, the harder it becomes to do so.

Whether you're a casual or tournament player, if you intend to get yourself out to a local or major tournament for competition, this dilemma may be something to consider if you want to adequately prepare your skills - and your mind - for what is to come.

I have started a poll for you to cast your votes. Of the following three methods, which do you recommend the most? Be sure to post with your vote and present your reasoning.

Option A - commit yourself to one character only. It's not worth the stress from balancing more than one. However, you risk facing uphill match-ups with this option.

Option B - the more characters you learn, the better! Doing this will heavily decrease the possibility of you being faced with a disadvantaged match-up, but you'll need to dedicate plenty of time to each character and not focus on one more than the other...or else this will fail.

Option C - two or three is okay, but no more than that. You'll cover maybe most match-ups at best by doing this and you won't overwhelm yourself as much. A sort of balanced option, so to speak.

If my message is not quite clear, say so and I'll try to re-explain it. I've been trying my hardest to pick the right words, LOL.
 

AZ MotherBrain

If you believe enough, -7 could be +7
Usually I will end up attempting to play two characters per game, then kinda tinker with others when I get bored. I get really attached to certain characters and go through phases with them. Zatanna will be the first character I will have a full commitment to since Ibuki in Super Street Fighter 4.
 

Konqrr

MK11 Kabal = MK9 Kitana
With older games like MK, the fighting mechanic was so simple that you could learn the entire cast and be able to hold your own or even go random select and be ok.

In most fighting games today, that is simply not the case. The game engines are so varied and complex and ever-growing that you would never bring a character to their full potential if you dabble too much in the character pool.

I voted for learning two or maybe three at the most.
 

Disaster FX

Boom Bap Dragon
There are some characters that you just can't afford to try certain match ups in if you want to stay competitive. Two-three characters is the way to go if you aren't using top 5.

I love Zod to bits, but there are some match ups I just don't feel comfortable going into, and it has nothing to do with player ability.
 

GamerBlake90

Blue Blurs for Life!
I guess I should throw this out there: I do love being challenged in hard match-ups, simply for the fact that it forces me to play better. If you manage to win in very rough conditions, you'll feel significantly satisfied, more so than you would from winning an even or advantaged match-up.

Probably not something you can count on performing repeatedly in tournament conditions, but nevertheless, there is always something to take from challenges like that.

And I don't like being dependent on one character to win. That's the equivalent of trusting your life to a weapon...if the weapon should be taken away, what are you gonna do to save yourself, eh?
 

volkmair

Noob
Someday I will pick a character, someday. At this point even after playing fighting games for ages I'm not even sure what playstyle to go for the amount of times I switch characters. It probably doesn't help that before I took fighting games seriously I was (and still am) big into ccgs where I never played a different deck every tournament and would always have a pile of different decks to play for casual games. That and I can get terrible 'grass is greener' syndrome when on a loosing streak.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I did classify this thread under the section for Injustice, but what I'm about to describe can apply to any existing fighting game.

As someone who attempted to play as many characters as possible since the days of Mortal Kombat 9 (you can ask anyone who has watched my videos and streams), I feel very familiar with what we can call the "character crisis," which can be defined in more than one meaning...

1) Your inability to discover the character that suits your playstyle more than others.

2) Your answer to boredom that could develop from playing one character for an extended amount of time.

3) Your attempt to prevent players from choosing an effective counter-pick against you.

Other reasons exist alongside the ones listed above. In my case, I see it as a way to test myself, to show that my skill is not limited just to one character, that I can adapt to any set of tools that I am provided with. I might also say that out of the criteria listed above, I fall under the second and third options...maybe under the first as well, although I did find that I work best with Batman and Aquaman in Injustice (currently, anyway).

The upsides to being a "roster whore," as I call it, is that it makes you unpredictable, thereby preventing players from drawing an accurate blueprint of your consistencies. Also, in the eyes of casuals, it keeps you from becoming "boring" to watch, to keep the crowd entertained with flavor after flavor of gameplay from each different character (believe me, I have met people who are like this). And as I already outlined, it covers up for uphill match-ups that you are likely to be confronted with.

Now for the downsides...

It takes a lot of time to fully master a character in terms of their abilities, their match-ups, and adaptation to the overall game mechanics. By rapidly altering between each character, you are potentially limiting yourself in maximizing your skill with one or maybe two characters, and as a result, your growth as a player could suffer.

This is because you are constantly having to re-adapt yourself between the many match-ups that the game presents. You can do well with this if you really are committed, but after a while you'll start to suffer from periods where you pick one character and do so bad with him/her, you are forced to make a switch that gets you back in your stride. And if you should start to focus more on the character with which you initially failed to handle a match-up, then the roles will be reversed: your second character will begin to slack and your first one will do better. You'd need to exhibit an equal amount of effort between each of your characters, and the more you pick up, the harder it becomes to do so.

Whether you're a casual or tournament player, if you intend to get yourself out to a local or major tournament for competition, this dilemma may be something to consider if you want to adequately prepare your skills - and your mind - for what is to come.

I have started a poll for you to cast your votes. Of the following three methods, which do you recommend the most? Be sure to post with your vote and present your reasoning.

Option A - commit yourself to one character only. It's not worth the stress from balancing more than one. However, you risk facing uphill match-ups with this option.

Option B - the more characters you learn, the better! Doing this will heavily decrease the possibility of you being faced with a disadvantaged match-up, but you'll need to dedicate plenty of time to each character and not focus on one more than the other...or else this will fail.

Option C - two or three is okay, but no more than that. You'll cover maybe most match-ups at best by doing this and you won't overwhelm yourself as much. A sort of balanced option, so to speak.

If my message is not quite clear, say so and I'll try to re-explain it. I've been trying my hardest to pick the right words, LOL.
Learn Nightwing and become a huge Dick
 

EMPEROR_THEO

I only use characters with wakeup scoops.
It depends on your innate talent in terms of fighting game terminology. If you're talented enough and have a powerful set of fundamentals (ex. Chris G), by all means play as many characters as you want.

I myself am not a seasoned enough fighting game player, and therefore I don't have a complete understanding of spacing and fundamentals in general, so I absolutely have to stick with 1 character or I get rusty immediately.

Up to you to decide which end of the spectrum you're on.
 

afrozilla86

Apprentice
EMPEROR_THEO correct me if I am wrong but if I remember from the few matches I played with you in koth, isn't that one character superman? In which case you did ok and you wouldn't need another character cause it is freak in superman. So many emperors though I could be mistaken.
 

TJ Casters

Apprentice
I'd say using 2 characters. This covers your bad MU's and lets you have more fun in the game, rather than stressing about certain opponents. Given, certain characters can only be covered by certain others. I main Superman and Nightwing is my alt. I chose these two because Superman is my favorite character from the Super side of DC and Nightwing is my favorite from the Bat side. Nightwing is mostly for fun and intense rushing. Funny enough, they work together quite well in my playstyle. Sadly, Hawkgirl is really annoying for both. This is a problem that you'll always have, so whatever.

If you can't decide on a character, then just go with the ones you like from comics/shows/games/whatever.

Seeing as you like Batman and Aquaman, I have some suggestions for you. Batman is rush and Aquaman is a powerhouse.

For rushing, try Nightwing. Srsly. His rushing game is so fun and it really scares the heck out of online casuals. Great for the lulz and fun to play. He's got some really cool tricks as well. Flash would also be a good pick. He's really dirty, but much higher execution, so go for it if you want.

For a powerhouse, try Doomsday, Grundy, or Wonder Woman. Doomsday has some fun stuff. Grundy can get really high damage, but he gets zoned out easily. If you are prepared for that, then give him a try. Wonder Woman has some nice damage and some cool tricks. I'd put her in my top 5, but everyone else sleeps on her (no sax jokes pls).

Hope this helps!
 

STRYKIE

Are ya' ready for MK11 kids?!
I don't think it's just you Blake, it's more that nobody has a sincere attachment to DC to begin with. I always did like the Flash though so I thought hey, why not (irrespective of all these weird buffs he keeps getting)? I guess it also didn't help that we expected Scorpion to be a textbook top-tier character only to find out he was merely a scrubbier version of the MK9 incarnation, even pre-patch.

I'm not really sure what else to say that everyone else hasn't mentioned yet, but yeah.

Theo correct me if I am wrong but if I remember from the few matches I played with you in koth, isn't that one character superman? In which case you did ok and you wouldn't need another character cause it is freak in superman. So many emperors though I could be mistaken.
He also mained Jax in MK9, a character that was being falsely misguided as top 5 for months because nobody wanted to learn how to deal with the gaps in his strings and it turned out everyone was just having a kneejerk reaction to Jax's corner damage.

Sounds kinda familiar...
 

TJ Casters

Apprentice
it's more that nobody has a sincere attachment to DC to begin with.

He also mained Jax in MK9, a character that was being falsely misguided as top 5 for months because nobody wanted to learn how to deal with the gaps in his strings and it turned out everyone was just having a kneejerk reaction to Jax's corner damage.

Sounds kinda familiar...
I have crazy attachment to DC, Superman in particular.

Also, that last part.
I think I love you.
 

STRYKIE

Are ya' ready for MK11 kids?!
I have crazy attachment to DC, Superman in particular.

Also, that last part.
I think I love you.
I'm not sure if this is sarcastic or not but I meant more along the lines of MK9 players transitioning to Injustice because it just so happens to be an NRS game. Anyone else is obviously going to have a field day, lol.
 

webreg

Apprentice
I don't play in tournaments so I regularly change characters. Actually it goes deeper than that. I don't play in tournaments because I switch characters often. Changing play-styles, characters and trying out new stuff is more fun to me than winning. I don't need to win as long as I can have good, interesting and somewhat close matches. However I'd rather drop the game and do something else than commit to a single character or even two.

Some people are just wired that way. Maybe you are one of us and if you are then that is kind of bad news for you if you want to do good in tournaments because you either switch characters often (here called a "character crisis") and therefore don't play at your peak potential or you are sticking to maybe two characters yet don't have as much fun as you could have. Bad luck. There is literally nothing you can do about that choice unless you dedicate your entire life to this game.
 

Doombawkz

Trust me, I'm a doctor
Play Bane.

Honestly there is no character more fun than him. His MUs are uphill but not impossible, he wins a few of them. He is constantly hype, his playstyle is dynamic enough to keep him entertaining, and you can swap your style so much in the game that you can be a grappler one game, a striker the next, a wall the next. Doesn't sound like much difference, but it can make a huge one in the right hands and MUs. The opponent thinks they know your tactics, and then you curveball them and the entire match you spend conditioning them comes into play.