DFC
Cutthroat Truther
I am by no means an expert when it comes to Grundomination, so I was wondering if there is really a reason to use the AA grab that is Df1? I'm trying to train myself to use it as an anti crossup tool, or something to end B13 if I want them in the corner. It's seems to be in that spot where it knocks down long enough to do something, but not long enough to make it easy. Doing Walking Corpse seems to get stuffed with wakeups, unless you delay it until his stance resets from the animation(I could record this if you don't quite get it), and then you're just tossing them out of the corner.
I've also tried canceling the walking Corpse into a MB4, which has also given mixed results(Though I only tried against Rising Grab, Lighting Charge, Vibrate, and Acid Blossom) where sometimes I'd get it, and others I'd be too slow to input MB4. Though I've noticed a simple dash in and the 50/50 is good enough, as well as an MB Grave Rot dash in, though by then they should already be standing.
So I'm generally wondering if there are setups or strategies with To The Grave, as me exploring on my own hasn't yielded anything that would be a "Groundbreaking discovery" or "Tech" that's super helpful.
Once a Grundy, Always a Grundy
I've also tried canceling the walking Corpse into a MB4, which has also given mixed results(Though I only tried against Rising Grab, Lighting Charge, Vibrate, and Acid Blossom) where sometimes I'd get it, and others I'd be too slow to input MB4. Though I've noticed a simple dash in and the 50/50 is good enough, as well as an MB Grave Rot dash in, though by then they should already be standing.
So I'm generally wondering if there are setups or strategies with To The Grave, as me exploring on my own hasn't yielded anything that would be a "Groundbreaking discovery" or "Tech" that's super helpful.
Once a Grundy, Always a Grundy