Third argument holds actual weight...that is a legit thing boosting keepaway's viability. But considering that most projectiles in the game are either extremely disadvantageous on block, can be crouched, have slow startup, don't control much space, or are a combination of any of these (even all of the above), and on top of the fact that dashes in this game cover huge amounts of ground in such short bursts, results in a game where keepaway can only really thrive from mechanics such as pushblock, clash, and the like if said problems are not directly addressed.[/quote]
... you should tell superman about the slow startup on his projectiles, i don't think he has noticed.