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What is Skill?

Cossner

King of the Jobbers 2015
Great video though, the problem is, it doesn't really apply to online.

There's no knowledge online.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
Alot more than you think lol.

It would take a while to explain cuz it's not as simple as it looks. And I doubt you're that interested lol.
i think it is exactly as much as i think, thats why im not sure if i even want to bother. altho i wouldn't at least a small explanation of all that spazzing.
 

Critical-Limit

Dojo Trainee
i think it is exactly as much as i think, thats why im not sure if i even want to bother. altho i wouldn't at least a small explanation of all that spazzing.
If I have to keep it as basic as possible, in smash bros there isn't only tight timing. There is strict pressure/tilts you must input.

For example to reverse short hop double laser. You must jump and let go of the X/Y button within I believe 4 frames. if you hold x/y any longer than that you full hop. It's not as easy to do 100% consistent with fox as he's the hardest to spam short hops with, it's not extremely hard but it's not easy either. and tilt the control stick (not all the way or you side+b to your death) so you can shoot in the opposite direction.

while hitting lasers at the frame specific times to get 2 of them out.


And most of the combos in any smash video are escapable, or atleast the player has control to make it hard for the offensive player to keep comboing.

(DI: Directional Influence you can control your trajectory while being hit)

For example, a couple of times link smash DI'd the shine (mash either your control stick or C stick) at the frame that the moves actively hit you, and you can control your positioning before getting launched. IF you smash Di enough you can make the distance he sends you shorter, so if he wavedashes pass you after shine, he'll shine you witht he back of his shine instead. Thus sending you in a different direction. and you can't normally follow on reaction if link spaces himself right when he smash Di's

So every combo are full of sick reads. That's why I am so bored when I watch any other game do combos. It's literally just guaranteed damage. Where in smash you must take into account % damage, DI, smash DI, Crounch cancelling, Teching, hit stun(which varies with %),

moves you can use and not use also depend on your own %, you lose the ability to use sex kick(nuetral aerial A) as fox is your opponent is grounded and they are low %, they can crouch cancel(which they take a hit), and they have very little hitstun and allows them to counter attack for hitting them. Think Focus cancel sort of from SFIV.


alot of things are pressure based, and tilt/angled based as well.

Samus shoots homing missles if you slightly tilt forward and push B, and shoots a power missile if you hit forward all the way and B. L and R buttons are pressure sensitive. the lighter you push them in the bigger your shield, and slide while blocking a bit more, at the cost of more shield stun. The more you push in, the smaller your shield, the more parts of your body is exposed for poking, And you don't travel far(which is good for this mode so you can punish) and you have less shield stun.

Not to mention you can aim the shield to cover specific parts to protect yourself, or to aim it at your opponent so when they do an aerial attack they hit your shield sooner allowing for a bigger opening between hitting your sheild and hitting the ground.

That fox also has to hit L anytime he lands to cut 50% of his lag off his aerials. And he was knocking off 100% of lag by attacking at ledges, because if you hit the ledge just right, the game puts you instantly into that "oh no i'm falling!" state, giving you 100% lag cancel.


man this is only like .1% of what I can keep telling you...

Just believe me lol, this shit is crazier than you think.


words don't do justice to how difficult it is. if you have it laying around somewhere I suggest just try spamming shffl shines (short hop fast fall l-canceled aerials) into shine, jump cancel repeat.
 

NY_Jailhouse

Warrior
more than any combo, tech..i am most impressed whne someone makes a ridiculously sick HARD read on me during a long set when youve both become accustomed to eachothers BS/gimmicks already. thats tr00 skill
 

DuBBer Kiir

Kombatant
Dude finally somebody else understands that melee is one of the most technical, read based, execution heavy fighters out there. I really hope it's at Evo again next year, along with MK. Injustice is cool and all but seriously GF is always the same characters. I wish it'd be more like the most recent WNF where Tyrant won with Grundy against Zod, that shit was hype lol.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
If I have to keep it as basic as possible, in smash bros there isn't only tight timing. There is strict pressure/tilts you must input.

For example to reverse short hop double laser. You must jump and let go of the X/Y button within I believe 4 frames. if you hold x/y any longer than that you full hop. It's not as easy to do 100% consistent with fox as he's the hardest to spam short hops with, it's not extremely hard but it's not easy either. and tilt the control stick (not all the way or you side+b to your death) so you can shoot in the opposite direction.

while hitting lasers at the frame specific times to get 2 of them out.


And most of the combos in any smash video are escapable, or atleast the player has control to make it hard for the offensive player to keep comboing.

(DI: Directional Influence you can control your trajectory while being hit)

For example, a couple of times link smash DI'd the shine (mash either your control stick or C stick) at the frame that the moves actively hit you, and you can control your positioning before getting launched. IF you smash Di enough you can make the distance he sends you shorter, so if he wavedashes pass you after shine, he'll shine you witht he back of his shine instead. Thus sending you in a different direction. and you can't normally follow on reaction if link spaces himself right when he smash Di's

So every combo are full of sick reads. That's why I am so bored when I watch any other game do combos. It's literally just guaranteed damage. Where in smash you must take into account % damage, DI, smash DI, Crounch cancelling, Teching, hit stun(which varies with %),

moves you can use and not use also depend on your own %, you lose the ability to use sex kick(nuetral aerial A) as fox is your opponent is grounded and they are low %, they can crouch cancel(which they take a hit), and they have very little hitstun and allows them to counter attack for hitting them. Think Focus cancel sort of from SFIV.


alot of things are pressure based, and tilt/angled based as well.

Samus shoots homing missles if you slightly tilt forward and push B, and shoots a power missile if you hit forward all the way and B. L and R buttons are pressure sensitive. the lighter you push them in the bigger your shield, and slide while blocking a bit more, at the cost of more shield stun. The more you push in, the smaller your shield, the more parts of your body is exposed for poking, And you don't travel far(which is good for this mode so you can punish) and you have less shield stun.

Not to mention you can aim the shield to cover specific parts to protect yourself, or to aim it at your opponent so when they do an aerial attack they hit your shield sooner allowing for a bigger opening between hitting your sheild and hitting the ground.

That fox also has to hit L anytime he lands to cut 50% of his lag off his aerials. And he was knocking off 100% of lag by attacking at ledges, because if you hit the ledge just right, the game puts you instantly into that "oh no i'm falling!" state, giving you 100% lag cancel.


man this is only like .1% of what I can keep telling you...

Just believe me lol, this shit is crazier than you think.


words don't do justice to how difficult it is. if you have it laying around somewhere I suggest just try spamming shffl shines (short hop fast fall l-canceled aerials) into shine, jump cancel repeat.
i don't understand Melee terminology, whats DI? i only ever played melee in a casual sense, i never actually tried to play it for real.
 

DuBBer Kiir

Kombatant
i don't understand Melee terminology, whats DI? i only ever played melee in a casual sense, i never actually tried to play it for real.
DI = directional influence

If someone upthrows you, you can DI to the left or right to help avoid them furthering their combo
 

DuBBer Kiir

Kombatant
Lol no clue about Playstation all-stars, and melee does take alot of training to play at the highest level. Its metagame has evolved so much that it's almost impossible to watch if you don't understand all of the technical aspects of what the players are actually doing lol.
 

Critical-Limit

Dojo Trainee
i don't understand Melee terminology, whats DI? i only ever played melee in a casual sense, i never actually tried to play it for real.
DI is directional influence.


For example: if marth hits you with a forward smash, and you hold up. You will fly more upward than horizontal.

If you hold down (at a high %) and he forward smashes you. You will fly more horizontal.

You basically control your own trajectory as you are being hit. So you make chasing you harder. you can also DI toward platforms or the ground to create a wake up game, but if he reads your DI correctly he can adjust his moves accordingly to keep punishing you.


here is a video doing a pretty good job of explaining the shine thing.

he places bats to measure different distances. the marth controls how far he slides back, not the fox.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
ah so its a lot about controlling ur distance? and aparently they have different cancels for every day of the week and then some.
 

Critical-Limit

Dojo Trainee
ah so its a lot about controlling ur distance? and aparently they have different cancels for every day of the week and then some.
yeah you control distance, and the angle at which you fly away(so you can aim for maybe platforms above you to escape a combo)


The easiest example of DI in the world is just have marth throw fox straight up.

have fox hold right, he'll go right of marth. he if he holds left he goes left of marth ect ect. you can also use the "tilting" of the joystick to choose how far away you will be when you do go righ or left.

Because Marth for example, has sweet spot on the tip of his sword. If he hits you with that it has more hitstun and pops you up high for combos. if you can manage to DI away from the tip, and get to his "sour spot" he won't knock you up as high.

alot of moves also have different properties like that marth sword, where there are different hitboxes on the same move and eacho one does something different.
 

Critical-Limit

Dojo Trainee
the same move can have different hitboxes? how so?



the bottom circle sends you down, but you can jump or up+B to meteor cancel. which means if you time it right, you can survive the attack.


if falcon hits with that circle where his nipples are. it spikes you downward instead. Spikes means you can't meteor cancel to survive it. So it garantees the opponent gets sent down a certain distance.
 

Limelights

"The smart stuff"
Now I know this isnt Mortal Kombat related or Injustice related but this video of a game I play Planetside 2 where Wrel a YouTube video-creator goes into detail on what skill really is.


Oh wow, someone on here that actually plays PS2. I'm in TRAF on Waterson, if you know who they are:p