Wenis of Lore
Celestial
Maybe this is a dumb thread, but i wanted to get the reptile community's opinion on this.... Do you think that NRS will ever/should ever "fix"(i say "fix" cause i'm sure some people think it's fine) the fact that teleporters can completely negate reptiles forceballs and make them useless floaties that do no damage? I'm not referring to opponents who have good timing to avoid my forceballs. No no, on the contrary, props to them! I'm referring to opponents that get a teleport off, and then at some point they come into contact with my forceball be it accidental or intentional.... Yet it does nothing but look pretty. A good example of this is against smoke, and it happened to me a few times last night. When i put out the EX slowball and advance behind it, smoke just does a teleport punch which hits you from BOTH sides... He literally kisses the forceball going thru on the second hit of the animation! Reason would tell that smoke player that it's not safe to do that. But irrationality says nooooooo, don't worry about it, he's throwing pillows! I dislike that my foresight to put out an EX slowball for pressure or reset has a high potential for a negative reward(wasted meter) against teleporting characters..... aka, about 50% of the roster! And let me stress this again, i am NOT saying "boo teleporters! stop avoiding my slow projectiles!" What i am saying is "boo! friggin teleports negate the forceball! wtf, that boner walked right into it!" Opponents already have the option to either block or jump over the ball since it's so slow, i've seen it before(that is to say, only if i can't follow up with pressure).... The final example for this argument i can't confirm for sure since i don't play cyrax, but it has to do with his bombs. Does the same occurrence that reptile endures happen to the robot-ninja every time an opponent leaves the screen? What i mean is, do his bombs all of a sudden do no damage if the opponent teleports and lands on the explosion? I'm betting no. What about sub-zero's ice clone? Doesn't that still freeze people post-teleport? I'm aware that some people exploit this with knowledge and skill. They may even call it "fair" cause it's still in the game..... So then i guess i'm just left wondering why, OH-WHY, did NRS make the forceballs totally stagnant once someone leaves the screen? Don't tell me it's cause the teleport puts him/her slightly to the side when re-appearing. It's a 2D game..... They give reptile armor for his EX acid hand on a hotfix, but they totally ignore this.oh:
violin time.....:violin:
violin time.....:violin: