evansgambit
Guardian of Outworld
Examining REO's Cage:
Taken from Valley Stream Monsters Thursday Night Casuals at The Gamers Edge
http://www.justin.tv/kombatnetwork/b/288722051
REO fights Smoke (xxKing Sp33dyxx) at 39:56
REO fights Sub Zero (xxKing Sp33dyxx) at 42:47
REO fights Jade (SuminOning) at 47:41
REO fights Ermac (SuminOning) at 55:03
REO fights Reptile (Scoot MaGee) at 1:02:00
REO fights Noob (Hiteshura) at 1:23:11
REO fights Kung Lao (Classy Sasquatch) at 1:50:37
Notable techniques:
Pokes:
- D+BK
Combos:
- F+FK, BP, Nut Punch (hit confirmed) - Frequently Used.
- Throw in the corner, Flip Kick
- Jump Punch, Axe Kick, dash, BP, dash, etc.
- Neutral Jump Punch, dash, FP, dash, FP, dash, BK, BK, Nut Punch
- B+FK, dash, BP, dash, BP, FP, dash, BK, BK, Nut Punch
- BP, FP, F+BP, dash, F+FK, Nut Punch - Frequently Used.
- BP, FP, F+FP, dash, BP, BP, BP, BP, BP, FP, FP, BK, Nut Punch (corner)
- Axe Kick, dash, BP, BP, BP, BP, BP, FP, FP, BK, Nut Punch (corner)
Block Strings:
- D+BK --> F+FK, BP
- D+FK --> F+FK, BP
- D+FP --> F+FK, BP
- D+FP --> F+FK, FK --> D+FP
- D+FP --> F+FK, FK, B+FK
- F+FK --> D+FK
- F+FK --> F+FK
- F+FK --> BP, FP, F+FP
- F+FK, BP --> D+FP
- F+FK, BP --> Throw
- F+FK, FK, Enhanced Fireball
- F+FK, FK, B+FK (hits) --> F+FK, FK, B+FK
- F+FK, FK, B+FK (hits) --> Throw
- F+FK, FK, Enhanced Fireball, FP, BP, Enhanced Fireball, F+FK, FK, B+FK, Enhanced Fireball, F+FK, BP
- BP, FP --> F+FK, BP
- BP, FP --> F+FK --> F+FK, BP
- BP, FP --> F+FK, FK, B+FK
- BP, FP --> BP, FP, F+FP
- BP, FP --> Cross Over Jump Punch
- BP, FP, F+FP
- FP, FP --> BP, FP, F+FP
- FP, FP --> F+FK, FK, B+FK
- FP, FP --> BP, FP, Enhanced Fireball
- FP, FP --> Cross over Jump Punch, F+FK, FK
- FP, FP --> Cross Over Jump Punch, BP, FP
- FP, FP --> Throw
- BK, BK --> D+FK
- BK, BK --> Throw
- B+BK --> D+BK
Nut Punch Stagger Block Strings:
- Cross over jump punch into a) throw or b) FP, FP, --> F+FK, FK, B+FK
- cross over jump punch --> cross over jump punch
Throw Setups:
- BK, BK (blocked) --> Throw
- F+FK, FK, B+FK (hits) --> Throw
- F+FK, BP (blocked) --> Throw
- Cross over Jump punch (blocked) --> Throw
- D+FK (hit) --> Throw
- FP, FP (blocked) --> Throw
Anti-air:
- Uppercut
- Flip Kick
- Enhanced Nut Punch
Wakeups Used:
- Flip Kick and Enhanced Flip Kick
- Delayed wakeup
Mixups:
- F+FK or F+FK, FK or F+FK, FK, B+FK
- BP, FP or BP, FP, F+FP
--> *Denotes pause in string
Summary of technique:
Very aggressive Cage. Uses a variety of strings to keep the opponent locked down. Likes to do frequent F+FK, BP pressure, hit confirming with high accuracy into nut punch, and mixes up, F+FK, FK, B+FK with D+FK and D+FP so well. Chips away at the opponent's so they basically bleed to death. More damage is probably done on chip than on hit. All combos end in nut punch. On the opponent's nut punch stagger state, almost exclusively goes for a crossover jump punch. Crossover jump punch, FP, FP --> String, works as opponent blocks crossover jump punch standing. Performs about 1 throw per round. Frequently likes to use enhanced fireball strings to chip out damage. Uses meter mostly on enhanced fireballs, enhanced shadow kick to anti-zone, and enhanced nut punch as anti-air.
Taken from Valley Stream Monsters Thursday Night Casuals at The Gamers Edge
http://www.justin.tv/kombatnetwork/b/288722051
REO fights Smoke (xxKing Sp33dyxx) at 39:56
REO fights Sub Zero (xxKing Sp33dyxx) at 42:47
REO fights Jade (SuminOning) at 47:41
REO fights Ermac (SuminOning) at 55:03
REO fights Reptile (Scoot MaGee) at 1:02:00
REO fights Noob (Hiteshura) at 1:23:11
REO fights Kung Lao (Classy Sasquatch) at 1:50:37
Notable techniques:
Pokes:
- D+BK
Combos:
- F+FK, BP, Nut Punch (hit confirmed) - Frequently Used.
- Throw in the corner, Flip Kick
- Jump Punch, Axe Kick, dash, BP, dash, etc.
- Neutral Jump Punch, dash, FP, dash, FP, dash, BK, BK, Nut Punch
- B+FK, dash, BP, dash, BP, FP, dash, BK, BK, Nut Punch
- BP, FP, F+BP, dash, F+FK, Nut Punch - Frequently Used.
- BP, FP, F+FP, dash, BP, BP, BP, BP, BP, FP, FP, BK, Nut Punch (corner)
- Axe Kick, dash, BP, BP, BP, BP, BP, FP, FP, BK, Nut Punch (corner)
Block Strings:
- D+BK --> F+FK, BP
- D+FK --> F+FK, BP
- D+FP --> F+FK, BP
- D+FP --> F+FK, FK --> D+FP
- D+FP --> F+FK, FK, B+FK
- F+FK --> D+FK
- F+FK --> F+FK
- F+FK --> BP, FP, F+FP
- F+FK, BP --> D+FP
- F+FK, BP --> Throw
- F+FK, FK, Enhanced Fireball
- F+FK, FK, B+FK (hits) --> F+FK, FK, B+FK
- F+FK, FK, B+FK (hits) --> Throw
- F+FK, FK, Enhanced Fireball, FP, BP, Enhanced Fireball, F+FK, FK, B+FK, Enhanced Fireball, F+FK, BP
- BP, FP --> F+FK, BP
- BP, FP --> F+FK --> F+FK, BP
- BP, FP --> F+FK, FK, B+FK
- BP, FP --> BP, FP, F+FP
- BP, FP --> Cross Over Jump Punch
- BP, FP, F+FP
- FP, FP --> BP, FP, F+FP
- FP, FP --> F+FK, FK, B+FK
- FP, FP --> BP, FP, Enhanced Fireball
- FP, FP --> Cross over Jump Punch, F+FK, FK
- FP, FP --> Cross Over Jump Punch, BP, FP
- FP, FP --> Throw
- BK, BK --> D+FK
- BK, BK --> Throw
- B+BK --> D+BK
Nut Punch Stagger Block Strings:
- Cross over jump punch into a) throw or b) FP, FP, --> F+FK, FK, B+FK
- cross over jump punch --> cross over jump punch
Throw Setups:
- BK, BK (blocked) --> Throw
- F+FK, FK, B+FK (hits) --> Throw
- F+FK, BP (blocked) --> Throw
- Cross over Jump punch (blocked) --> Throw
- D+FK (hit) --> Throw
- FP, FP (blocked) --> Throw
Anti-air:
- Uppercut
- Flip Kick
- Enhanced Nut Punch
Wakeups Used:
- Flip Kick and Enhanced Flip Kick
- Delayed wakeup
Mixups:
- F+FK or F+FK, FK or F+FK, FK, B+FK
- BP, FP or BP, FP, F+FP
--> *Denotes pause in string
Summary of technique:
Very aggressive Cage. Uses a variety of strings to keep the opponent locked down. Likes to do frequent F+FK, BP pressure, hit confirming with high accuracy into nut punch, and mixes up, F+FK, FK, B+FK with D+FK and D+FP so well. Chips away at the opponent's so they basically bleed to death. More damage is probably done on chip than on hit. All combos end in nut punch. On the opponent's nut punch stagger state, almost exclusively goes for a crossover jump punch. Crossover jump punch, FP, FP --> String, works as opponent blocks crossover jump punch standing. Performs about 1 throw per round. Frequently likes to use enhanced fireball strings to chip out damage. Uses meter mostly on enhanced fireballs, enhanced shadow kick to anti-zone, and enhanced nut punch as anti-air.