G4S Killin Natzees
Fool
This thread is going places
Sent from my MB865 using Tapatalk 2
Sent from my MB865 using Tapatalk 2
who do you use? and this is not street fighter. all im asking for is to tone down the zoning.Projectile zoning in injustice is fine for the most part ( there are some MU that are pretty bad because the other character has an hard time getting in ) , some characters need a little adjustment and it's not even about projectiles.
I swear why the f@k everyone want SF3rd Strike metagame where fireball are useless ( parry ) and it boils down to who has the best footsie tools ( hi Chun Li ) coupled with stupid moves ( Chun 1 frame super - 2 stocks - can punish fireballs on hit ) and 3 characters are dominant and the rest can royally suck it.
Also you're using wonderwoman , she has very few problems with zoning other than the player patience.
her air charge is negative and can be full combo punished. do u even play ww?
what about sinestro, deathstroke, ex superman, raven, green arrow low arrows, killer frost, theres only a select few who she could parry
Ummm... because not everyone has the same playstyle? Some people enjoy zoning, and it's something as old as all other fighting game aspects, so one you need to get used to fighting against. I literally can't think of a single fighting game without projectiles of some sort.i get that she might have options, maybe not, but why sit here and try to figure out how to get around all this zoning when im playing a freaking fighting game. i should be worried about pressure and mix ups, not projectiles. i get other games have zoners but in this game its like 90% of the cast. aint nobody got time for that
i get games have zoning but this game revolves around it. i would love to sit back a throw projectiles with wonderwoman if i could but i cant cuz she doesnt have that. and you making it sound like ww can get in free on zoners. she really cant, im not gonna go into detail because im tired but its not that easyI don't know about all zoners, but I play against a rather good local WW, and at a certain height she can charge over most projectiles (I know for a fact she can go over all of Sinestro's) on reaction while also hitting punishing Sinestro for doing it.
Considering KF's, DS's, Supes (Excluding air laser, which you can react to), Aquaman, BA, etc. all hit at the same height or lower than Sinestro's, it should work on most if not all of these.
Also her Forward dash is insanely good. You get a free dash after a block projectile from most characters, and pretty sure you can dash in and block as well as long as your dash wasn't predicted.
I know as Sinestro she gets in for free with dashes unless I predict it, and I HAVE to respect her jump unless she's in D2, arachnid or standing 3 range.
Ummm... because not everyone has the same playstyle? Some people enjoy zoning, and it's something as old as all other fighting game aspects, so one you need to get used to fighting against. I literally can't think of a single fighting game without projectiles of some sort.
who do you use? and this is not street fighter. all im asking for is to tone down the zoning.
i get that most characters are meant to be zoners, i get that 100%. but characters that arent ment to be zoners. there projectiles should be shitty. and u use deathstroke. he is a heavy zoner. like how could you possibly relate to a person that mains a character that has no real projectileI mained Deathstroke since day 1 , i also use Lex , Ares , Batman and some Black Adam.
Lex is the one who suffers projectiles the most and even then it's not bad ( well unless Supamang ).
How would you tone down the zoning ? Making it punishable from halfscreen by anyone?If by any chance DS guns were reactable he would be screwed against heavy rushdown characters , sometimes you want to accept the game design of some zoners and simply learn to deal with it , hell blocking a lowshot does a mere 1.30% chip and gives you a free dash in with every character and at a certain distance you can punish it and start mixing them up.
Did you even read what the fuck he just posted?i get that most characters are meant to be zoners, i get that 100%. but characters that arent ment to be zoners. there projectiles should be shitty. and u use deathstroke. he is a heavy zoner. like how could you possibly relate to a person that mains a character that has no real projectile
IDK about against other zoners, but she can get in for free on Sinestro. This is a matchup I've played a LOT offline in the last month. She can react to and either advance or punish any projectile I throw. Basically against WW Sinestro has to mindgame her into thinking dashing/jumping is safe, then predict and punish it, usually using trait charge, then canceling early into a projectile. Now if you let Sinestro get trait, well, then it's going to get a lot harder, but that's true in any matchup.i get games have zoning but this game revolves around it. i would love to sit back a throw projectiles with wonderwoman if i could but i cant cuz she doesnt have that. and you making it sound like ww can get in free on zoners. she really cant, im not gonna go into detail because im tired but its not that easy
play grundy and come back to me.Another thread about zoning. Well to start, zoning is an ineffective strategy in this game. Seriously it doesn't work. This is coming from a deathstroke player. Death strokes zoning is about at effective as ryu's in street fighter. Yes, its good, not great, it can get you a win every once in a while, but if you think you're going to win with low gun and mb machine gun, its not going to happen. My best advice is slowly make your way in, forcing the Zoner into the corner, then punish as best as possible. Basically, work on you're patience and when to go in, then utilize your punish meant combos and resets to seal the deal.
From reading his replies, i'm starting to think patience is his problem.Another thread about zoning. Well to start, zoning is an ineffective strategy in this game. Seriously it doesn't work. This is coming from a deathstroke player. Death strokes zoning is about at effective as ryu's in street fighter. Yes, its good, not great, it can get you a win every once in a while, but if you think you're going to win with low gun and mb machine gun, its not going to happen. My best advice is slowly make your way in, forcing the Zoner into the corner, then punish as best as possible. Basically, work on you're patience and when to go in, then utilize your punish meant combos and resets to seal the deal.
Are you implying his decent dash, hands, and grabs aren't enough?play grundy and come back to me.
I concur.From reading his replies, i'm starting to think patience is his problem.
yes i am implying that. his hardest match-ups are nearly all zoners. he even has a 9-1 match-up against cyborg.Are you implying his decent dash, hands, and grabs aren't enough?
9-1 vs cyborg? I think not. Maybe 6-4. Maybe... I find that hard to believe that you would think that you character would really lose 9-1 because of an air fireball. Amazing.yes i am implying that. his hardest match-ups are nearly all zoners. he even has a 9-1 match-up against cyborg.
ok, go ask one of the best cyborg players, jailhouse, about that mu. go look at his cyborg mu chart in the cyborg forums right now.9-1 vs cyborg? I think not. Maybe 6-4. Maybe... I find that hard to believe that you would think that you character would really lose 9-1 because of an air fireball. Amazing.
thanks for the help and not coming at my neck like other peopleAnother thread about zoning. Well to start, zoning is an ineffective strategy in this game. Seriously it doesn't work. This is coming from a deathstroke player. Death strokes zoning is about at effective as ryu's in street fighter. Yes, its good, not great, it can get you a win every once in a while, but if you think you're going to win with low gun and mb machine gun, its not going to happen. My best advice is slowly make your way in, forcing the Zoner into the corner, then punish as best as possible. Basically, work on you're patience and when to go in, then utilize your punish meant combos and resets to seal the deal.
No problem man, I understand why it can be an issue. Its considered lame and all that, but its very much avoidablethanks for the help and not coming at my neck like other people
And yet he is one of the biggest problems for arguably the strongest zoner in the game Raven.yes i am implying that. his hardest match-ups are nearly all zoners. he even has a 9-1 match-up against cyborg.
Wait, so you want me to think that one good players opinion, which obviously has an extreme bias favor for his character vs the big bodies I.e. dooms, bane etc, is enough to make a logical example of how hard it is for Grundy to beat cyborg? I can only imagine the heartache you go though on a daily basis of getting mopped up 9-1 by a cornucopia of cyborg players.ok, go ask one of the best cyborg players, jailhouse, about that mu. go look at his cyborg mu chart in the cyborg forums right now.